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Add bitmap setting to clipboard on for windows
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@ -5823,6 +5823,9 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
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*/
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GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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// hacky way for a screenshot
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GLFWAPI void glfwSetClipboardBitmap(unsigned char * data, int width, int height);
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/*! @brief Returns the contents of the clipboard as a string.
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*
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* This function returns the contents of the system clipboard, if it contains
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@ -1459,6 +1459,12 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
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_glfw.platform.setClipboardString(string);
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}
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GLFWAPI void glfwSetClipboardBitmap(unsigned char * data, int width, int height)
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{
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_GLFW_REQUIRE_INIT();
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_glfw.platform.setClipboardBitmap();
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}
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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@ -750,6 +750,7 @@ struct _GLFWplatform
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void (*getRequiredInstanceExtensions)(char**);
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GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t);
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VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*);
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void (*setClipboardBitmap)();
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};
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// Library global data
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@ -677,6 +677,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
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_glfwGetRequiredInstanceExtensionsWin32,
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_glfwGetPhysicalDevicePresentationSupportWin32,
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_glfwCreateWindowSurfaceWin32,
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_glfwSetClipboardBitmapWin32
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};
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*platform = win32;
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@ -591,6 +591,7 @@ GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape);
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void _glfwDestroyCursorWin32(_GLFWcursor* cursor);
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void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor);
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void _glfwSetClipboardStringWin32(const char* string);
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void _glfwSetClipboardBitmapWin32();
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const char* _glfwGetClipboardStringWin32(void);
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EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs);
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@ -2291,6 +2291,49 @@ void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor)
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updateCursorImage(window);
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}
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void _glfwSetClipboardBitmapWin32(unsigned char * data, int width, int height) {
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// HDC hdcScreen;
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// HDC hdcMemDC = NULL;
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// HBITMAP hbmScreen = NULL;
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HBITMAP fillBm = NULL;
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// Retrieve the handle to a display device context for the client
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// area of the window.
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// hdcScreen = GetDC(NULL);
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// and a device context to put it in
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// hdcMemDC = CreateCompatibleDC(hdcScreen);
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// int width = 1920;
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// int height = 1080;
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// Create a compatible bitmap from the Window DC.
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// hbmScreen = CreateCompatibleBitmap(hdcScreen, width, height);
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fillBm = CreateBitmap(width, height, 1, 32, data);
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// get a new bitmap
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// HBITMAP hOldBitmap = (HBITMAP)SelectObject(hdcMemDC, hbmScreen);
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// BitBlt(hdcMemDC, 0, 0, width, height, hdcScreen, 0, 0, SRCCOPY);
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// hbmScreen = (HBITMAP)SelectObject(hdcMemDC, hOldBitmap);
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if (!OpenClipboard(_glfw.win32.helperWindowHandle)) {
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
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return;
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}
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EmptyClipboard();
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// place handle to clipboard
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SetClipboardData(CF_BITMAP, fillBm);
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// Close the clipboard.
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CloseClipboard();
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DeleteObject(fillBm);
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// DeleteObject(hbmScreen);
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// DeleteObject(hOldBitmap);
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// DeleteObject(hdcMemDC);
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// ReleaseDC(NULL, hdcScreen);
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}
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void _glfwSetClipboardStringWin32(const char* string)
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{
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int characterCount;
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