Add bitmap setting to clipboard on for windows

This commit is contained in:
Igor Vasilenko 2023-08-20 22:03:20 +01:00
parent 3eaf1255b2
commit 7d4e2d44ca
6 changed files with 55 additions and 0 deletions

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@ -5823,6 +5823,9 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
*/
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
// hacky way for a screenshot
GLFWAPI void glfwSetClipboardBitmap(unsigned char * data, int width, int height);
/*! @brief Returns the contents of the clipboard as a string.
*
* This function returns the contents of the system clipboard, if it contains

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@ -1459,6 +1459,12 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
_glfw.platform.setClipboardString(string);
}
GLFWAPI void glfwSetClipboardBitmap(unsigned char * data, int width, int height)
{
_GLFW_REQUIRE_INIT();
_glfw.platform.setClipboardBitmap();
}
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);

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@ -750,6 +750,7 @@ struct _GLFWplatform
void (*getRequiredInstanceExtensions)(char**);
GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t);
VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*);
void (*setClipboardBitmap)();
};
// Library global data

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@ -677,6 +677,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
_glfwGetRequiredInstanceExtensionsWin32,
_glfwGetPhysicalDevicePresentationSupportWin32,
_glfwCreateWindowSurfaceWin32,
_glfwSetClipboardBitmapWin32
};
*platform = win32;

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@ -591,6 +591,7 @@ GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorWin32(_GLFWcursor* cursor);
void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringWin32(const char* string);
void _glfwSetClipboardBitmapWin32();
const char* _glfwGetClipboardStringWin32(void);
EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs);

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@ -2291,6 +2291,49 @@ void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor)
updateCursorImage(window);
}
void _glfwSetClipboardBitmapWin32(unsigned char * data, int width, int height) {
// HDC hdcScreen;
// HDC hdcMemDC = NULL;
// HBITMAP hbmScreen = NULL;
HBITMAP fillBm = NULL;
// Retrieve the handle to a display device context for the client
// area of the window.
// hdcScreen = GetDC(NULL);
// and a device context to put it in
// hdcMemDC = CreateCompatibleDC(hdcScreen);
// int width = 1920;
// int height = 1080;
// Create a compatible bitmap from the Window DC.
// hbmScreen = CreateCompatibleBitmap(hdcScreen, width, height);
fillBm = CreateBitmap(width, height, 1, 32, data);
// get a new bitmap
// HBITMAP hOldBitmap = (HBITMAP)SelectObject(hdcMemDC, hbmScreen);
// BitBlt(hdcMemDC, 0, 0, width, height, hdcScreen, 0, 0, SRCCOPY);
// hbmScreen = (HBITMAP)SelectObject(hdcMemDC, hOldBitmap);
if (!OpenClipboard(_glfw.win32.helperWindowHandle)) {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
return;
}
EmptyClipboard();
// place handle to clipboard
SetClipboardData(CF_BITMAP, fillBm);
// Close the clipboard.
CloseClipboard();
DeleteObject(fillBm);
// DeleteObject(hbmScreen);
// DeleteObject(hOldBitmap);
// DeleteObject(hdcMemDC);
// ReleaseDC(NULL, hdcScreen);
}
void _glfwSetClipboardStringWin32(const char* string)
{
int characterCount;