From 7e806a856782dd515485092c25a2bb0f9a63d763 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Wed, 1 Jan 2014 15:29:57 +0100 Subject: [PATCH] Started 3.1. --- CMakeLists.txt | 4 ++-- README.md | 55 +------------------------------------------- include/GLFW/glfw3.h | 4 ++-- src/internal.h | 2 +- 4 files changed, 6 insertions(+), 59 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 0a809003..dcc7c59d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,8 +3,8 @@ project(GLFW C) cmake_minimum_required(VERSION 2.8) set(GLFW_VERSION_MAJOR "3") -set(GLFW_VERSION_MINOR "0") -set(GLFW_VERSION_PATCH "4") +set(GLFW_VERSION_MINOR "1") +set(GLFW_VERSION_PATCH "0") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") diff --git a/README.md b/README.md index 830d4948..fe1a1807 100644 --- a/README.md +++ b/README.md @@ -6,9 +6,7 @@ GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc. -Version 3.0.4 adds better support for custom build environments and fixes for -a large number of bugs that together affect all supported platforms. As this is -a patch release, there are no API changes. +Version 3.1 is *not yet described*. If you are new to GLFW, you may find the [introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW @@ -32,57 +30,6 @@ guide in the GLFW documentation. ## Changelog - - Added the `GLFW_BUILD_DOCS` CMake option for controlling whether the - documentation is built - - Added the `_GLFW_USE_CONFIG_H` configuration macro for controlling whether to - include the configuration header - - Moved version number macro to `internal.h` for easier manual compilation - - Renamed configuration header to `glfw_config.h` to avoid conflicts - - Bugfix: The `glfw3.pc` file did not respect the `LIB_SUFFIX` CMake option - - Bugfix: The `joysticks` test would segfault if a controller had no axes - - [Win32] Allowed swap interval to be explicitly set to zero on DWM systems - - [Win32] Bugfix: Removed joystick axis value negation left over from GLFW 2 - - [Win32] Bugfix: Restoring windows using the Win+D hot key did not trigger the - focus callback - - [Win32] Bugfix: The disabled cursor mode clip rectangle was updated for - unfocused windows - - [Win32] Bugfix: Cursor was not properly re-centered over odd-sized windows - - [Win32] Bugfix: Negative window positions were reported incorrectly - - [Win32] Bugfix: The iconify callback was not triggered when switching away - from a full screen window using Alt+Tab - - [Win32] Bugfix: Resizing a window with `glfwSetWindowSize` gave it focus - - [Cocoa] Added dependency on CoreVideo framework for refresh rate retrieval - - [Cocoa] Enabled Lion full screen for resizable windowed mode windows - - [Cocoa] Moved to Cocoa API for application transformation and activation - - [Cocoa] Bugfix: The `GLFW_KEY_GRAVE_ACCENT` key was reported as - `GLFW_KEY_WORLD_1` and vice versa - - [Cocoa] Bugfix: The `GLFW_KEY_F13` key was reported as - `GLFW_KEY_PRINT_SCREEN` - - [Cocoa] Bugfix: Implicit conversion from `NSUInteger` to int caused warnings - with Xcode 5 - - [Cocoa] Bugfix: Use of undeclared selectors with `@selector` caused warnings - with Xcode 5 - - [Cocoa] Bugfix: The cursor remained visible if moved onto client area after - having been set to hidden outside it - - [Cocoa] Bugfix: The refresh rate was zero for all modes of certain monitors - - [Cocoa] Bugfix: The `install_name` field of the dynamic library was not set - - [Cocoa] Bugfix: Full screen windows were never reported as having focus - - [Cocoa] Bugfix: A superfluous I/O flag test prevented video modes from being - listed for Thunderbolt monitor - - [Cocoa] Bugfix: Retrieving the name of some external displays caused segfault - - [Cocoa] Bugfix: The 10.9 SDK defines `GLintptrARB` and `GLsizeiptrARB` - differently from the Khronos `glext.h` - - [Cocoa] Bugfix: Creating hidden windows would steal application focus - - [Cocoa] Bugfix: Controllers were reported as having zero buttons and axes - - [Cocoa] Bugfix: Removed joystick axis value negation left over from GLFW 2 - - [X11] Added setting of the `WM_CLASS` property to the initial window title - - [X11] Added support for `_NET_WM_BYPASS_COMPOSITOR` - - [X11] Bugfix: Removed joystick axis value negation left over from GLFW 2 - - [X11] Bugfix: The position of hidden windows was ignored by Metacity - and Compiz - - [X11] Bugfix: The `pthread.h` header was not included by the GLX platform - header. - ## Contact diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 0f97738c..ed301997 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -220,14 +220,14 @@ extern "C" { * backward-compatible. * @ingroup init */ -#define GLFW_VERSION_MINOR 0 +#define GLFW_VERSION_MINOR 1 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 4 +#define GLFW_VERSION_REVISION 0 /*! @} */ /*! @name Key and button actions diff --git a/src/internal.h b/src/internal.h index 8a24959a..7dfd4b59 100644 --- a/src/internal.h +++ b/src/internal.h @@ -33,7 +33,7 @@ #include "glfw_config.h" #endif -#define _GLFW_VERSION_NUMBER "3.0.4" +#define _GLFW_VERSION_NUMBER "3.1.0" #if defined(_GLFW_USE_OPENGL) // This is the default for glfw3.h