From 7e91b26bb1fadd5a8df766508b0a3e1623a72c4e Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Mon, 6 Jul 2015 18:17:19 +0200 Subject: [PATCH] Add initial CONTRIBUTING.md --- CONTRIBUTING.md | 82 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 CONTRIBUTING.md diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 00000000..05751878 --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,82 @@ +# Contribution Guide + +This file is a work in progress and you can report errors or submit patches for +it the same as any other file. + + +## Reporting a bug + +If GLFW is behaving unexpectedly, make sure you have set an error callback. +GLFW will often tell you the cause of an issue via this callback. + +If GLFW is crashing or triggering asserts, make sure that all your object +handles and other pointers are valid. + +Always include the __operating system name and version__ (i.e. `Windows +7 64-bit`). If you are using an official release of GLFW, include the __GLFW +release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e. +`3795d78b14ef06008889cc422a1fb8d642597751`) from Git. If possible, please also +include the __GLFW version string__ (`"3.2.0 X11 EGL clock_gettime /dev/js XI +Xf86vm"`), as returned by glfwGetVersionString. + + +### Reporting a compile or link bug + +In addition to the information above, always include the complete build log. +Issue posts are editable so it can always be shortened later. + + +### Reporting a context creation bug + +__Note:__ Windows ships with graphics drivers that do not support OpenGL. If +GLFW says that your machine lacks support for OpenGL, it very likely does. + +__Note:__ AMD only supports OpenGL ES on Windows via EGL, which is not enabled +in GLFW by default. You need to enable EGL when compiling GLFW to use this. + +The `glfwinfo` tool lets you request any kind of context and framebuffer format +supported by the GLFW API without having to recompile. If context creation +fails in your application, please verify that it also fails with this tool +before reporting it as a bug. + +In addition to the information above, always include the __GPU model and driver +version__ (i.e. `GeForce GTX660 with 352.79`) when reporting this kind of bug. + + +### Reporting a monitor or video mode bug + +__Note:__ On headless systems on some platforms, no monitors are reported. This +causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are +prepared for. + +The `monitors` tool lists all information about connected monitors made +available by GLFW. + +In addition to the information above, if possible please also include the output +of the `monitors` tool when reporting this kind of bug. + + +### Reporting a window event bug + +The `events` tool prints all information provided to every callback supported by +GLFW as events occur. Each event is listed with the time and a unique number +to make discussions about event logs easier. The tool has command-line options +for creating multiple windows and full screen windows. + + +### Reporting a documentation bug + +If you found the error in the generated documentation then it's fine to just +link to that webpage. You don't need to figure out which documentation source +file the text comes from. + + +## Contributing a bug fix + +There should be text here, but there isn't. + + +## Contributing a feature + +This is not (yet) the text you are looking for. +