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Initial implementation of joystick name retrieval on Win32.
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@ -225,6 +225,17 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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const char* _glfwPlatformGetJoystickName(int joy)
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{
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return "";
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JOYCAPS jc;
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const int i = joy - GLFW_JOYSTICK_1;
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if (!isJoystickPresent(joy))
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return NULL;
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_glfw_joyGetDevCaps(i, &jc, sizeof(JOYCAPS));
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free(_glfwLibrary.Win32.joyNames[i]);
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_glfwLibrary.Win32.joyNames[i] = _glfwCreateUTF8FromWideString(jc.szPname);
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return _glfwLibrary.Win32.joyNames[i];
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}
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@ -208,6 +208,8 @@ typedef struct _GLFWlibraryWin32
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} winmm;
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#endif // _GLFW_NO_DLOAD_WINMM
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char* joyNames[GLFW_JOYSTICK_LAST + 1];
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} _GLFWlibraryWin32;
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