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Cocoa: Fix glfwSetWindowSize anchor point
This makes glfwSetWindowSize use the top-left corner as anchor point instead of the bottom-left corner. Fixes #1553.
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@ -128,6 +128,7 @@ information on what to include when reporting a bug.
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event (#1490)
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event (#1490)
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- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
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- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
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window (#1499)
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window (#1499)
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- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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(#1462,#1528)
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(#1462,#1528)
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@ -228,6 +229,7 @@ skills.
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- Peter Knut
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- Peter Knut
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- Christoph Kubisch
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- Christoph Kubisch
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- Yuri Kunde Schlesner
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- Yuri Kunde Schlesner
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- Rokas Kupstys
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- Konstantin Käfer
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- Konstantin Käfer
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- Eric Larson
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- Eric Larson
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- Robin Leffmann
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- Robin Leffmann
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@ -1032,7 +1032,14 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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acquireMonitor(window);
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acquireMonitor(window);
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}
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}
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else
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else
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[window->ns.object setContentSize:NSMakeSize(width, height)];
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{
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NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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contentRect.origin.y += contentRect.size.height - height;
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contentRect.size = NSMakeSize(width, height);
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[window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
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display:YES];
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}
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} // autoreleasepool
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} // autoreleasepool
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}
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}
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