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Added threading library to link dependencies.
Since the GLX backend now uses explicit pthread calls, linking needs to be explicit as well.
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@ -162,7 +162,10 @@ if (_GLFW_X11)
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# Set up library and include paths
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH})
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list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH})
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list(APPEND glfw_LIBRARIES ${X11_X11_LIB})
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list(APPEND glfw_LIBRARIES ${X11_X11_LIB} ${CMAKE_THREAD_LIBS_INIT})
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if (UNIX AND NOT APPLE)
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list(APPEND glfw_LIBRARIES ${RT_LIBRARY})
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endif()
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# Check for XRandR (modern resolution switching and gamma control)
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# Check for XRandR (modern resolution switching and gamma control)
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if (NOT X11_Xrandr_FOUND)
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if (NOT X11_Xrandr_FOUND)
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@ -8,11 +8,6 @@ else()
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link_libraries(${glfw_LIBRARIES})
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link_libraries(${glfw_LIBRARIES})
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endif()
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endif()
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list(APPEND thread_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
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if (UNIX AND NOT APPLE)
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list(APPEND thread_LIBRARIES ${RT_LIBRARY})
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/deps)
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${GLFW_SOURCE_DIR}/deps)
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@ -61,8 +56,6 @@ set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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target_link_libraries(threads ${thread_LIBRARIES})
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set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
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set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
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set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo
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set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo
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