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Separate guide and reference documentation tags
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/*!
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@page build Building applications
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@page build_guide Building applications
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@tableofcontents
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This is about compiling and linking applications that use GLFW. For information on
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how to write such applications, start with the [introductory tutorial](@ref quick).
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For information on how to compile the GLFW library itself, see the @ref compile
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guide.
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how to write such applications, start with the
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[introductory tutorial](@ref quick_guide). For information on how to compile
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the GLFW library itself, see @ref compile_guide.
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This is not a tutorial on compilation or linking. It assumes basic
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understanding of how to compile and link a C program as well as how to use the
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@ -1,6 +1,6 @@
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/*!
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@page compat Standards conformance
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@page compat_guide Standards conformance
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@tableofcontents
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@ -1,11 +1,11 @@
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/*!
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@page compile Compiling GLFW
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@page compile_guide Compiling GLFW
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@tableofcontents
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This is about compiling the GLFW library itself. For information on how to
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build applications that use GLFW, see the @ref build guide.
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build applications that use GLFW, see @ref build_guide.
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@section compile_cmake Using CMake
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@ -156,7 +156,7 @@ necessary to compile GLFW. Go ahead and compile the actual GLFW library with
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these files, as you would with any other project.
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Once the GLFW library is compiled, you are ready to build your applications,
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linking it to the GLFW library. See the @ref build guide for more information.
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linking it to the GLFW library. See @ref build_guide for more information.
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@subsection compile_options CMake options
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@ -1,16 +1,19 @@
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/*!
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@page context Context guide
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@page context_guide Context guide
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@tableofcontents
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This guide introduces the OpenGL and OpenGL ES context related functions of
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GLFW. There are also guides for the other areas of the GLFW API.
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GLFW. For details on a specific function, see the
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[reference documentation](@ref context). There are also guides for the other
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areas of the GLFW API.
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- @ref intro
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- @ref window
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- @ref monitor
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- @ref input
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- @ref intro_guide
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- @ref window_guide
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- @ref vulkan_guide
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- @ref monitor_guide
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- @ref input_guide
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@section context_object Context objects
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@ -29,7 +32,7 @@ the `glfwinfo` test program.
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@note Vulkan does not have a context and the Vulkan instance is created via the
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Vulkan API itself. If you will be using Vulkan to render to a window, disable
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context creation by setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to
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`GLFW_NO_API`. For more information, see the @ref vulkan.
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`GLFW_NO_API`. For more information, see the @ref vulkan_guide.
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@subsection context_hints Context creation hints
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/*!
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@page input Input guide
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@page input_guide Input guide
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@tableofcontents
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This guide introduces the input related functions of GLFW. There are also
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guides for the other areas of GLFW.
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This guide introduces the input related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref input). There are
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also guides for the other areas of GLFW.
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- @ref intro
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- @ref window
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- @ref context
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- @ref monitor
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref monitor_guide
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GLFW provides many kinds of input. While some can only be polled, like time, or
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only received via callbacks, like scrolling, there are those that provide both
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/*!
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@page internals Internal structure
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@page internals_guide Internal structure
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@tableofcontents
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/*!
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@page intro Introduction to the API
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@page intro_guide Introduction to the API
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@tableofcontents
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This guide introduces the basic concepts of GLFW and describes initialization,
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This guide introduces the basic concepts of GLFW and describes initialization reference
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error handling and API guarantees and limitations. For a broad but shallow
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tutorial, see @ref quick instead. There are also guides for the other areas of
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GLFW.
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tutorial, see @ref quick_guide instead. For details on a specific function, see the
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[reference documentation](@ref init).
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- @ref window
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- @ref context
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- @ref monitor
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- @ref input
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There are also guides for the other areas of GLFW.
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- @ref window_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref monitor_guide
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- @ref input_guide
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@section intro_init Initialization and termination
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@ -11,20 +11,20 @@ for creating windows, contexts and surfaces, reading input, handling events, etc
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See @ref news_32 for release highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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@ref quick is a guide for those new to GLFW. It takes you through how to write
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a small but complete program. For people coming from GLFW 2, the @ref moving
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guide explains what has changed and how to update existing code to use the new
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API.
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@ref quick_guide is a guide for those new to GLFW. It takes you through how to
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write a small but complete program. For people coming from GLFW 2, @ref
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moving_guide explains what has changed and how to update existing code to use
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the new API.
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There are guides for each of the various areas of the API.
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- @ref intro – initialization, error handling and high-level design
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- @ref window – creating and working with windows and framebuffers
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- @ref context – working with OpenGL and OpenGL ES contexts
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- @ref monitor – enumerating and working with monitors and video modes
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- @ref input – receiving events, polling and processing input
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- @ref intro_guide – initialization, error handling and high-level design
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- @ref window_guide – creating and working with windows and framebuffers
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- @ref context_guide – working with OpenGL and OpenGL ES contexts
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- @ref monitor_guide – enumerating and working with monitors and video modes
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- @ref input_guide – receiving events, polling and processing input
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Once you have written a program, see the @ref compile and @ref build guides.
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Once you have written a program, see @ref compile_guide and @ref build_guide.
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The [reference documentation](modules.html) provides more detailed information
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about specific functions.
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@ -32,15 +32,15 @@ about specific functions.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
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reentrancy, thread safety, event order and backward and forward compatibility.
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The @ref vulkan guide fills in the gaps for how to use Vulkan with GLFW.
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The @ref vulkan_guide guide fills in the gaps for how to use Vulkan with GLFW.
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The @ref rift fills in the gaps for how to use LibOVR with GLFW.
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The @ref rift_guide fills in the gaps for how to use LibOVR with GLFW.
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
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design, implementation and use of GLFW.
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Finally, the @ref compat guide explains what APIs, standards and protocols GLFW
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uses and what happens when they are not present on a given machine.
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Finally, the @ref compat_guide guide explains what APIs, standards and protocols
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GLFW uses and what happens when they are not present on a given machine.
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This documentation was generated with Doxygen. The sources for it are available
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in both the [source distribution](http://www.glfw.org/download.html) and
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/*!
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@page monitor Monitor guide
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@page monitor_guide Monitor guide
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@tableofcontents
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This guide introduces the monitor related functions of GLFW. There are also
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guides for the other areas of GLFW.
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This guide introduces the monitor related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref monitor). There are
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also guides for the other areas of GLFW.
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- @ref intro
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- @ref window
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- @ref context
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- @ref input
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref input_guide
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@section monitor_object Monitor objects
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/*!
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@page moving Moving from GLFW 2 to 3
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@page moving_guide Moving from GLFW 2 to 3
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@tableofcontents
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@ -130,7 +130,7 @@ GLFW 3 provides support for multiple monitors. To request a full screen mode wi
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instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
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window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
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GLFW 2 would have selected, but there are many other
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[monitor functions](@ref monitor). Monitor handles are pointers to the
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[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
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[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
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@par Old basic full screen
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@ -96,7 +96,7 @@ and the cursor position directly instead of returning cached data.
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@subsection news_31_libovr Better interoperability with Oculus Rift
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GLFW now provides native access functions for the OS level handles corresponding
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to monitor objects, as well as a [brief guide](@ref rift). It is also regularly
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to monitor objects, as well as the @ref rift_guide. It is also regularly
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tested for compatibility with the latest version of LibOVR (0.4.4 on release).
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/*!
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@page quick Getting started
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@page quick_guide Getting started
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@tableofcontents
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@ -10,7 +10,7 @@ and exit when the user closes the window or presses _Escape_. This guide will
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introduce a few of the most commonly used functions, but there are many more.
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This guide assumes no experience with earlier versions of GLFW. If you
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have used GLFW 2 in the past, read the @ref moving guide, as some functions
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have used GLFW 2 in the past, read @ref moving_guide, as some functions
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behave differently in GLFW 3.
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@ -346,11 +346,11 @@ This tutorial used only a few of the many functions GLFW provides. There are
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guides for each of the areas covered by GLFW. Each guide will introduce all the
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functions for that category.
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- @ref intro
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- @ref window
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- @ref context
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- @ref monitor
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- @ref input
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref monitor_guide
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- @ref input_guide
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You can access reference documentation for any GLFW function by clicking it and
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the reference for each function links to related functions and guide sections.
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@ -359,6 +359,6 @@ The tutorial ends here. Once you have written a program that uses GLFW, you
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will need to compile and link it. How to do that depends on the development
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environment you are using and is best explained by the documentation for that
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environment. To learn about the details that are specific to GLFW, see
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@ref build.
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@ref build_guide.
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*/
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/*!
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@page rift Oculus Rift guide
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@page rift_guide Oculus Rift guide
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@tableofcontents
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/*!
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@page vulkan Vulkan guide
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@page vulkan_guide Vulkan guide
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@tableofcontents
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@ -18,6 +18,16 @@ The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
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However, any Vulkan-specific test and example programs are built only if the
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CMake files find a Vulkan SDK.
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For details on a specific function, see the
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[reference documentation](@ref vulkan). There are also guides for the other
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areas of the GLFW API.
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref monitor_guide
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- @ref input_guide
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@section vulkan_include Including the Vulkan and GLFW header files
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/*!
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@page window Window guide
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@page window_guide Window guide
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@tableofcontents
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This guide introduces the window related functions of GLFW. There are also
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guides for the other areas of GLFW.
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This guide introduces the window related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref window). There are
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also guides for the other areas of GLFW.
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- @ref intro
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- @ref context
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- @ref monitor
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- @ref input
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- @ref intro_guide
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- @ref context_guide
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- @ref monitor_guide
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- @ref input_guide
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@section window_object Window objects
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@ -46,37 +46,37 @@ extern "C" {
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*
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* For more information about how to use this file, see @ref build_include.
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*/
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/*! @defgroup context Context handling
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/*! @defgroup context Context reference
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*
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* This is the reference documentation for context related functions. For more
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* information, see the @ref context.
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* This is the reference documentation for OpenGL and OpenGL ES context related
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* functions. For more task-oriented information, see the @ref context_guide.
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*/
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/*! @defgroup vulkan Vulkan support
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/*! @defgroup vulkan Vulkan reference
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*
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* This is the reference documentation for Vulkan related functions. For more
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* information, see the @ref vulkan.
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* This is the reference documentation for Vulkan related functions and types.
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* For more task-oriented information, see the @ref vulkan_guide.
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*/
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/*! @defgroup init Initialization, version and errors
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/*! @defgroup init Initialization, version and error reference
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*
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* This is the reference documentation for initialization and termination of
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* the library, version management and error handling. For more information,
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* see the @ref intro.
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* the library, version management and error handling. For more task-oriented
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* information, see the @ref intro_guide.
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*/
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/*! @defgroup input Input handling
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/*! @defgroup input Input reference
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*
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* This is the reference documentation for input related functions and types.
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* For more information, see the @ref input.
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* For more task-oriented information, see the @ref input_guide.
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*/
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/*! @defgroup monitor Monitor handling
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/*! @defgroup monitor Monitor reference
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*
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* This is the reference documentation for monitor related functions and types.
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* For more information, see the @ref monitor.
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* For more task-oriented information, see the @ref monitor_guide.
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*/
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/*! @defgroup window Window handling
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/*! @defgroup window Window reference
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*
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* This is the reference documentation for window related functions and types,
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* including creation, deletion and event polling. For more information, see
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* the @ref window.
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* including creation, deletion and event polling. For more task-oriented
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* information, see the @ref window_guide.
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*/
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Reference in New Issue
Block a user