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@ -1,5 +1,5 @@
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if(UNIX)
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if (UNIX)
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if (_GLFW_HAS_XRANDR)
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set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr")
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endif()
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@ -18,19 +18,19 @@ include_directories(${GLFW_SOURCE_DIR}/src
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set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c
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joystick.c opengl.c time.c window.c)
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if(_GLFW_COCOA_NSGL)
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if (_GLFW_COCOA_NSGL)
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set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c
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cocoa_init.m cocoa_input.m cocoa_joystick.m
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif(_GLFW_WIN32_WGL)
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elseif (_GLFW_WIN32_WGL)
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set(libglfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c
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win32_init.c win32_input.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c
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win32_dllmain.c)
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elseif(_GLFW_X11_GLX)
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elseif (_GLFW_X11_GLX)
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set(libglfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c
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x11_init.c x11_input.c x11_joystick.c
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x11_keysym2unicode.c x11_opengl.c x11_time.c
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@ -46,7 +46,7 @@ set_target_properties(libglfwStatic libglfwShared PROPERTIES
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CLEAN_DIRECT_OUTPUT 1
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OUTPUT_NAME glfw)
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if(WIN32)
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if (WIN32)
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target_link_libraries(libglfwShared winmm)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(libglfwShared PROPERTIES
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@ -56,7 +56,7 @@ if(WIN32)
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IMPORT_SUFFIX "dll.lib")
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endif()
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if(APPLE)
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if (APPLE)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)
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if (NOT CFLAGS)
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