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https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Removed duplicate width and height parameters already included in window struct.
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c6bd6a7741
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819d0446b1
@ -255,7 +255,7 @@ double _glfwPlatformGetTime(void);
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void _glfwPlatformSetTime(double time);
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void _glfwPlatformSetTime(double time);
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// Window management
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// Window management
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int _glfwPlatformOpenWindow(_GLFWwindow* window, int width, int height, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
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int _glfwPlatformOpenWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
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int _glfwPlatformMakeWindowCurrent(_GLFWwindow* window);
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int _glfwPlatformMakeWindowCurrent(_GLFWwindow* window);
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void _glfwPlatformCloseWindow(_GLFWwindow* window);
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void _glfwPlatformCloseWindow(_GLFWwindow* window);
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
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@ -499,7 +499,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode)
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window->mode = mode;
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window->mode = mode;
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// Platform specific window opening routine
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// Platform specific window opening routine
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if (!_glfwPlatformOpenWindow(window, width, height, &wndconfig, &fbconfig))
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if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig))
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{
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{
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glfwCloseWindow(window);
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glfwCloseWindow(window);
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return GL_FALSE;
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return GL_FALSE;
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@ -685,7 +685,6 @@ static void initGLXExtensions(_GLFWwindow* window)
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//========================================================================
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//========================================================================
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static GLboolean createWindow(_GLFWwindow* window,
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static GLboolean createWindow(_GLFWwindow* window,
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int width, int height,
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const _GLFWwndconfig* wndconfig)
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const _GLFWwndconfig* wndconfig)
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{
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{
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XEvent event;
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XEvent event;
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@ -696,9 +695,9 @@ static GLboolean createWindow(_GLFWwindow* window,
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// Create one based on the visual used by the current context
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// Create one based on the visual used by the current context
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window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
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window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
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_glfwLibrary.X11.root,
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_glfwLibrary.X11.root,
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window->GLX.visual->visual,
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window->GLX.visual->visual,
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AllocNone);
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AllocNone);
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// Create the actual window
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// Create the actual window
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{
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{
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@ -1370,7 +1369,6 @@ static void processSingleEvent(void)
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//========================================================================
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//========================================================================
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int _glfwPlatformOpenWindow(_GLFWwindow* window,
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int _glfwPlatformOpenWindow(_GLFWwindow* window,
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int width, int height,
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const _GLFWwndconfig* wndconfig,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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const _GLFWfbconfig* fbconfig)
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{
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{
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@ -1405,7 +1403,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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if (!createContext(window, wndconfig, (GLXFBConfigID) closest.platformID))
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if (!createContext(window, wndconfig, (GLXFBConfigID) closest.platformID))
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return GL_FALSE;
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return GL_FALSE;
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if (!createWindow(window, width, height, wndconfig))
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if (!createWindow(window, wndconfig))
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return GL_FALSE;
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return GL_FALSE;
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if (wndconfig->mode == GLFW_FULLSCREEN)
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if (wndconfig->mode == GLFW_FULLSCREEN)
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