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Documentation work.
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@ -307,7 +307,7 @@ GLFW.
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`GLFWgammaramp` type for monitor gamma ramp control
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* Added window parameter to `glfwSwapBuffers`
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* Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
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* Changed `glfwOpenWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
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* Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
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strings
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* Changed `glfwGetProcAddress` to return a (generic) function pointer
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* Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
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@ -367,7 +367,7 @@ GLFW.
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counterparts
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* [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
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creation to fail on some machines
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* [Cocoa] Bugfix: `glfwOpenWindow` did not properly enforce the
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* [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
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forward-compatible and context profile hints
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* [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
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index variable
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@ -37,8 +37,8 @@ process events. If the running window manager does not support this protocol,
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the user will not be notified if the application locks up.
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GLFW uses the EWMH `_NET_WM_STATE` protocol to tell the window manager to make
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the GLFW window fullscreen. If the running window manager does not support this
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protocol, fullscreen windows may not work properly. GLFW has a fallback code
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the GLFW window full screen. If the running window manager does not support this
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protocol, full screen windows may not work properly. GLFW has a fallback code
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path in case this protocol is unavailable, but every window manager behaves
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slightly differently in this regard.
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@ -86,7 +86,7 @@ neither is available, no other extensions are used and many GLFW features
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related to context creation will have no effect or cause errors when used.
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GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
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synchronization (or "vsync"). Where this extension is unavailable, calling @ref
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synchronization (or 'vsync'). Where this extension is unavailable, calling @ref
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glfwSwapInterval will have no effect.
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GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
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@ -5,10 +5,10 @@
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@tableofcontents
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This is a transition guide for moving from GLFW 2 to 3. It describes what has
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changed or been removed, but does *not* include entirely new features unless
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they are required when moving an existing code base onto the new API. For example,
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use of the new multi-monitor functions are required to create fullscreen windows
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with GLFW 3.
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changed or been removed, but does *not* include
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[new features](@ref news) unless they are required when moving an existing code
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base onto the new API. For example, use of the new multi-monitor functions are
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required to create full screen windows with GLFW 3.
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@section moving_removed Removed features
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@ -31,8 +31,9 @@ TinyCThread.
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However, GLFW 3 has better support for *use from multiple threads* than GLFW
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2 had. Contexts can be made current on and rendered with from secondary
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threads, and the documentation explicitly states which functions may or may not
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be used from secondary threads.
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threads, and the documentation explicitly states which functions may be used
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from secondary threads and which may only be used from the main thread, i.e. the
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thread that calls main.
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@subsection moving_image Image and texture loading
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@ -92,8 +93,8 @@ The Win32 port of GLFW 3 will not compile in
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However, because the use of the Unicode version of the Win32 API doesn't affect
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the process as a whole, but only those windows created using it, it's perfectly
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possible to call MBCS functions from other parts of the same application.
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Therefore, even if an application using GLFW uses MBCS mode, there's no need for
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GLFW itself to support it.
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Therefore, even if an application using GLFW has MBCS mode code, there's no need
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for GLFW itself to support it.
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@subsection moving_windows Support for versions of Windows older than XP
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@ -121,7 +122,7 @@ version of Windows.
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The ability to disable and capture system-wide hotkeys like Alt+Tab has been
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removed. Modern applications, whether they're games, scientific visualisations
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or something else, are nowadays expected to be good desktop citizens and allow
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these hotkeys to function even when running in fullscreen mode.
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these hotkeys to function even when running in full screen mode.
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@subsection moving_autopoll Automatic polling of events
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@ -159,7 +160,7 @@ to an opaque struct.
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@subsection moving_monitor Multi-monitor support
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GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
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type and a set of related functions. To request a fullscreen mode window,
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type and a set of related functions. To request a full screen mode window,
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instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
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window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
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similar to that of GLFW 2.
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@ -211,9 +212,9 @@ having to remember whether to check for `'a'` or `'A'`, you now check for
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Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
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now returns all available modes for a specific monitor instead of requiring you
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to guess how large an array you need. The `glfwGetDesktopMode` function has
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been replaced by @ref glfwGetVideoMode, which returns the current mode of
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a monitor.
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to guess how large an array you need. The `glfwGetDesktopMode` function, which
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had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
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returns the current mode of a monitor.
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@subsection moving_cursor Cursor positioning
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@ -32,7 +32,7 @@ select which context is current on a given thread.
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GLFW now explicitly supports multiple monitors. They can be enumerated with
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@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
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glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
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and specified at window creation to make the newly created window fullscren on
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and specified at window creation to make the newly created window full screen on
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that specific monitor.
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@ -65,9 +65,9 @@ GLFW now supports the creation of OpenGL ES contexts, by setting the
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contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your
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driver must provide support in a way usable by GLFW. Modern nVidia and Intel
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drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
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AMD currently only provides an EGL implementation.
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AMD provides an EGL implementation instead.
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GLFW now has an (experimental) EGL context creation backend, which can be
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GLFW now has an (experimental) EGL context creation back end, which can be
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selected through CMake options.
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@ -118,7 +118,7 @@ to @ref glfwCreateWindow.
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Windows can now be hidden with @ref glfwHideWindow, shown using @ref
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glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
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This allows for offscreen rendering in a way compatible with most drivers, as
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This allows for off-screen rendering in a way compatible with most drivers, as
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well as moving a window to a specific position before showing it.
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*/
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@ -110,8 +110,8 @@ glfwSetErrorCallback(error_callback);
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@section quick_create_window Creating a window and context
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The window (and its context) is created with @ref glfwCreateWindow, which
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returns a handle to the created window. For example, this creates an 640 by 480
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pixels windowed mode window:
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returns a handle to the created window. For example, this creates a 640 by 480
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windowed mode window:
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@code
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
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@ -131,16 +131,16 @@ if (!window)
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This handle is then passed to all window related functions, and is provided to
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you along with input events, so you know which window received the input.
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To create a fullscreen window, you need to specify which monitor the window
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To create a full screen window, you need to specify which monitor the window
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should use. In most cases, the user's primary monitor is a good choice. You
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can get this with @ref glfwGetPrimaryMonitor. To make the above window
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fullscreen, just pass along the monitor handle:
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full screen, just pass along the monitor handle:
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@code
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
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@endcode
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Fullscreen windows cover the entire screen, have no border or decorations, and
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Full screen windows cover the entire screen, have no border or decorations, and
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change the monitor's resolution to the one most closely matching the requested
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window size.
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@ -272,8 +272,8 @@ keyboard input, it's possible to create a simple program.
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@snippet simple.c code
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This program creates a 640 by 480 pixels window and runs a loop clearing the
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screen, rendering a triangle and processing events until the user closes the
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This program creates a 640 by 480 windowed mode window and runs a loop clearing
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the screen, rendering a triangle and processing events until the user closes the
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window. It can be found in the source distribution as `examples/simple.c`, and
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is by default compiled along with all other examples when you build GLFW.
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@ -9,7 +9,11 @@ a fullscreen window.
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@section window_object Window objects
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Text here.
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The @ref GLFWwindow object encapsulates both a window and a context. They are
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created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
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@ref glfwTerminate, if any remain). As the window and context are inseparably
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linked, the window handle (i.e. window object pointer) is used as a context
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handle as well, for example when calling @ref glfwMakeContextCurrent.
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@section window_hints Window hints
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@ -79,9 +83,13 @@ with.
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For OpenGL, these hints are *not* hard constraints, as they don't have to
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match exactly, but @ref glfwCreateWindow will still fail if the resulting
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OpenGL version is less than the one requested. It is therefore perfectly
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safe to use the default of version 1.0 for legacy code and you will still
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safe to use the default of version 1.0 for legacy code and you may still
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get backwards-compatible contexts of version 3.0 and above when available.
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While there is no way to ask the driver for a context of the highest supported
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version, most drivers provide this when you ask GLFW for a version
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1.0 context.
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For OpenGL ES, these hints are hard constraints, as there is no backward
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compatibility between OpenGL ES versions.
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@ -120,7 +128,8 @@ visible. This hint is ignored for fullscreen windows.
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The `GLFW_DECORATED` hint specifies whether the window will have window
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decorations such as a border, a close widget, etc. This hint is ignored for
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fullscreen windows.
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fullscreen windows. Note that even though a window may lack a close widget, it
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is usually still possible for the user to generate close events.
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@subsection window_hints_values Supported and default values
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@ -155,7 +164,14 @@ fullscreen windows.
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@section window_closing Window closing
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Text here.
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When the user attempts to close the window, for example by clicking the close
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widget or using a key chord like Alt+F4, the window's close flag is set and then
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its close callback is called. The window is not actually destroyed and, unless
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you are monitoring the close flag, nothing further happens.
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If you do not want the close flag to be set, it can be cleared again from the
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close callback (or from any other point in your program) with @ref
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glfwSetWindowShouldClose.
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@section window_dims Window dimensions
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@ -60,7 +60,7 @@ extern "C" {
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* The primary purpose of GLFW is to provide a simple interface to window
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* management and OpenGL and OpenGL ES context creation. GLFW supports
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* multiple windows, which can be either a normal desktop window or
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* a fullscreen window.
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* a full screen window.
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*/
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@ -241,23 +241,23 @@ extern "C" {
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#define GLFW_REPEAT 2
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/*! @} */
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/* Keyboard raw key codes.
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* These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60),
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/*! @defgroup keys Keyboard keys
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*
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* These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60),
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* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
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* put in the 256+ range).
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*
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* The naming of the key codes follow these rules:
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* - The US keyboard layout is used.
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* - The US keyboard layout is used
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* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
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* "3", etc).
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* "3", etc.)
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* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
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* "COMMA", "LEFT_SQUARE_BRACKET", etc). Note that some names do not
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* correspond to the Unicode standard (usually for brevity).
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* - Keys that lack a clear US mapping are named "WORLD_x".
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* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
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* correspond to the Unicode standard (usually for brevity)
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* - Keys that lack a clear US mapping are named "WORLD_x"
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* - For non-printable keys, custom names are used (e.g. "F4",
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* "BACKSPACE", etc).
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*/
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/*! @defgroup keys Keyboard keys
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* "BACKSPACE", etc.)
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*
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* @ingroup input
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* @{
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*/
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@ -542,21 +542,34 @@ extern "C" {
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*************************************************************************/
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/*! @brief Client API function pointer type.
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*
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* Generic function pointer used for returning client API function pointers
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* without forcing a cast from a regular pointer.
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*
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* @ingroup context
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*/
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typedef void (*GLFWglproc)(void);
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/*! @brief Opaque monitor object.
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*
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* Opaque monitor object.
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*
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* @ingroup monitor
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*/
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typedef struct GLFWmonitor GLFWmonitor;
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/*! @brief Opaque window object.
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*
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* Opaque window object.
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*
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* @ingroup window
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*/
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typedef struct GLFWwindow GLFWwindow;
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/*! @brief The function signature for error callbacks.
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*
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* This is the function signature for error callback functions.
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*
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* @param[in] error An [error code](@ref errors).
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* @param[in] description A UTF-8 encoded string describing the error.
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*
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@ -567,11 +580,14 @@ typedef struct GLFWwindow GLFWwindow;
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typedef void (* GLFWerrorfun)(int,const char*);
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/*! @brief The function signature for window position callbacks.
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*
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* This is the function signature for window position callback functions.
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*
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* @param[in] window The window that the user moved.
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* @param[in] xpos The new x-coordinate, in pixels, of the upper-left corner of
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* the client area of the window.
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* @param[in] ypos The new y-coordinate, in pixels, of the upper-left corner of
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* the client area of the window.
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* @param[in] xpos The new x-coordinate, in screen coordinates, of the
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* upper-left corner of the client area of the window.
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* @param[in] ypos The new y-coordinate, in screen coordinates, of the
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* upper-left corner of the client area of the window.
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*
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* @sa glfwSetWindowPosCallback
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*
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@ -580,9 +596,12 @@ typedef void (* GLFWerrorfun)(int,const char*);
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typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
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/*! @brief The function signature for window resize callbacks.
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*
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* This is the function signature for window size callback functions.
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*
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* @param[in] window The window that the user resized.
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* @param[in] width The new width, in pixels, of the window.
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* @param[in] height The new height, in pixels, of the window.
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* @param[in] width The new width, in screen coordinates, of the window.
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* @param[in] height The new height, in screen coordinates, of the window.
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*
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* @sa glfwSetWindowSizeCallback
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*
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@ -591,6 +610,9 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
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typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
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/*! @brief The function signature for window close callbacks.
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*
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* This is the function signature for window close callback functions.
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*
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* @param[in] window The window that the user attempted to close.
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*
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* @sa glfwSetWindowCloseCallback
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@ -600,6 +622,9 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
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typedef void (* GLFWwindowclosefun)(GLFWwindow*);
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/*! @brief The function signature for window content refresh callbacks.
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*
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* This is the function signature for window refresh callback functions.
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*
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* @param[in] window The window whose content needs to be refreshed.
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*
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* @sa glfwSetWindowRefreshCallback
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@ -609,6 +634,9 @@ typedef void (* GLFWwindowclosefun)(GLFWwindow*);
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typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
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/*! @brief The function signature for window focus/defocus callbacks.
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*
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* This is the function signature for window focus callback functions.
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*
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* @param[in] window The window that was focused or defocused.
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* @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if
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* it was defocused.
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@ -620,6 +648,10 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
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typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
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/*! @brief The function signature for window iconify/restore callbacks.
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*
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* This is the function signature for window iconify/restore callback
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* functions.
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*
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* @param[in] window The window that was iconified or restored.
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* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
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* if it was restored.
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@ -631,6 +663,9 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
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/*! @brief The function signature for mouse button callbacks.
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*
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* This is the function signature for mouse button callback functions.
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*
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* @param[in] window The window that received the event.
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* @param[in] button The [mouse button](@ref buttons) that was pressed or
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* released.
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@ -643,6 +678,9 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
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typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int);
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/*! @brief The function signature for cursor position callbacks.
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*
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* This is the function signature for cursor position callback functions.
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*
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* @param[in] window The window that received the event.
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* @param[in] xpos The new x-coordinate of the cursor.
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* @param[in] ypos The new y-coordinate of the cursor.
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@ -653,7 +691,10 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int);
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*/
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typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
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/*! @brief The function signature for cursor enter/exit callbacks.
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/*! @brief The function signature for cursor enter/leave callbacks.
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*
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* This is the function signature for cursor enter/leave callback functions.
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*
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* @param[in] window The window that received the event.
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* @param[in] entered `GL_TRUE` if the cursor entered the window's client
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* area, or `GL_FALSE` if it left it.
|
||||
@ -665,6 +706,9 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
|
||||
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
|
||||
|
||||
/*! @brief The function signature for scroll callbacks.
|
||||
*
|
||||
* This is the function signature for scroll callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] xpos The scroll offset along the x-axis.
|
||||
* @param[in] ypos The scroll offset along the y-axis.
|
||||
@ -676,6 +720,9 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
|
||||
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
|
||||
|
||||
/*! @brief The function signature for keyboard key callbacks.
|
||||
*
|
||||
* This is the function signature for keyboard key callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
|
||||
* @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
|
||||
@ -687,6 +734,9 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
|
||||
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int);
|
||||
|
||||
/*! @brief The function signature for Unicode character callbacks.
|
||||
*
|
||||
* This is the function signature for Unicode character callback functions.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] character The Unicode code point of the character.
|
||||
*
|
||||
@ -697,6 +747,9 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int);
|
||||
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||||
|
||||
/*! @brief The function signature for monitor configuration callbacks.
|
||||
*
|
||||
* This is the function signature for monitor configuration callback functions.
|
||||
*
|
||||
* @param[in] monitor The monitor that was connected or disconnected.
|
||||
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
|
||||
*
|
||||
@ -706,8 +759,11 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||||
*/
|
||||
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
|
||||
|
||||
/* @brief Video mode type.
|
||||
* @ingroup monitor
|
||||
/*! @brief Video mode type.
|
||||
*
|
||||
* This describes a single video mode.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
@ -719,6 +775,11 @@ typedef struct
|
||||
} GLFWvidmode;
|
||||
|
||||
/*! @brief Gamma ramp.
|
||||
*
|
||||
* This describes the gamma ramp for a monitor.
|
||||
*
|
||||
* @sa glfwGetGammaRamp glfwSetGammaRamp
|
||||
*
|
||||
* @ingroup gamma
|
||||
*/
|
||||
typedef struct
|
||||
@ -824,7 +885,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
|
||||
* - Any additional options or APIs
|
||||
*
|
||||
* For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
|
||||
* backends, the version string may look something like this:
|
||||
* back ends, the version string may look something like this:
|
||||
*
|
||||
* 3.0.0 Win32 WGL MinGW
|
||||
*
|
||||
@ -1066,15 +1127,18 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||
* can use the newly created context, you need to make it current using @ref
|
||||
* glfwMakeContextCurrent.
|
||||
*
|
||||
* Note that the actual properties of the window and context may differ from
|
||||
* what you requested, as not all parameters and hints are hard constraints.
|
||||
* Note that the created window and context may differ from what you requested,
|
||||
* as not all parameters and hints are hard constraints. This includes the
|
||||
* size of the window, especially for full screen windows. To retrieve the
|
||||
* actual properties of the window and context, use queries like @ref
|
||||
* glfwGetWindowParam and @ref glfwGetWindowSize.
|
||||
*
|
||||
* @param[in] width The desired width, in pixels, of the window. This must be
|
||||
* greater than zero.
|
||||
* @param[in] height The desired height, in pixels, of the window. This must
|
||||
* be greater than zero.
|
||||
* @param[in] width The desired width, in screen coordinates, of the window.
|
||||
* This must be greater than zero.
|
||||
* @param[in] height The desired height, in screen coordinates, of the window.
|
||||
* This must be greater than zero.
|
||||
* @param[in] title The initial, UTF-8 encoded window title.
|
||||
* @param[in] monitor The monitor to use for fullscreen mode, or `NULL` to use
|
||||
* @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
|
||||
* windowed mode.
|
||||
* @param[in] share The window whose context to share resources with, or `NULL`
|
||||
* to not share resources.
|
||||
@ -1084,10 +1148,10 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||
* invisible using the `GLFW_VISIBLE` window hint, set its position and then
|
||||
* show it.
|
||||
*
|
||||
* @remarks For fullscreen windows the initial cursor mode is
|
||||
* `GLFW_CURSOR_CAPTURED` and the screensaver is prohibited from starting. For
|
||||
* regular windows the initial cursor mode is `GLFW_CURSOR_NORMAL` and the
|
||||
* screensaver is allowed to start.
|
||||
* @remarks For full screen windows the initial cursor mode is
|
||||
* `GLFW_CURSOR_CAPTURED` and the screen saver is prohibited from starting.
|
||||
* For regular windows the initial cursor mode is `GLFW_CURSOR_NORMAL` and the
|
||||
* screen saver is allowed to start.
|
||||
*
|
||||
* @remarks **Windows:** If the executable has an icon resource named
|
||||
* `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
|
||||
@ -1102,7 +1166,7 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
* @bug **Mac OS X:** The primary monitor is always used for fullscreen
|
||||
* @bug **Mac OS X:** The primary monitor is always used for full screen
|
||||
* windows, regardless of which monitor was specified.
|
||||
*
|
||||
* @sa glfwDestroyWindow
|
||||
@ -1195,6 +1259,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
|
||||
* This function sets the position, in screen coordinates, of the upper-left
|
||||
* corner of the client area of the window.
|
||||
*
|
||||
* If it is a full screen window, this function does nothing.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[in] xpos The x-coordinate of the upper-left corner of the client area.
|
||||
* @param[in] ypos The y-coordinate of the upper-left corner of the client area.
|
||||
@ -1224,8 +1290,8 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
|
||||
|
||||
/*! @brief Retrieves the size of the client area of the specified window.
|
||||
*
|
||||
* This function retrieves the size, in pixels, of the client area of the
|
||||
* specified window.
|
||||
* This function retrieves the size, in screen coordinates, of the client area
|
||||
* of the specified window.
|
||||
*
|
||||
* @param[in] window The window whose size to retrieve.
|
||||
* @param[out] width The width of the client area.
|
||||
@ -1239,8 +1305,13 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
|
||||
|
||||
/*! @brief Sets the size of the client area of the specified window.
|
||||
*
|
||||
* This function sets the size, in pixels, of the client area of the specified
|
||||
* window.
|
||||
* This function sets the size, in screen coordinates, of the client area of
|
||||
* the specified window.
|
||||
*
|
||||
* For full screen windows, this function selects and switches to the resolution
|
||||
* closest to the specified size, without affecting the window's context. As
|
||||
* the context is unaffected, the bit depths of the framebuffer remain
|
||||
* unchanged.
|
||||
*
|
||||
* @param[in] window The window to resize.
|
||||
* @param[in] width The desired width of the specified window.
|
||||
@ -1250,10 +1321,6 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
|
||||
*
|
||||
* @note The window manager may put limits on what window sizes are allowed.
|
||||
*
|
||||
* @note For fullscreen windows, this function selects and switches to the
|
||||
* resolution closest to the specified size, without destroying the window's
|
||||
* context.
|
||||
*
|
||||
* @sa glfwGetWindowSize
|
||||
*
|
||||
* @ingroup window
|
||||
@ -1263,7 +1330,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
|
||||
/*! @brief Iconifies the specified window.
|
||||
*
|
||||
* This function iconifies/minimizes the specified window, if it was previously
|
||||
* restored. If it is a fullscreen window, the original monitor resolution is
|
||||
* restored. If it is a full screen window, the original monitor resolution is
|
||||
* restored until the window is restored. If the window is already iconified,
|
||||
* this function does nothing.
|
||||
*
|
||||
@ -1272,7 +1339,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
* @bug **Mac OS X:** This function is not yet implemented for
|
||||
* fullscreen windows.
|
||||
* full screen windows.
|
||||
*
|
||||
* @sa glfwRestoreWindow
|
||||
*
|
||||
@ -1283,14 +1350,15 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
|
||||
/*! @brief Restores the specified window.
|
||||
*
|
||||
* This function restores the specified window, if it was previously
|
||||
* iconified/minimized. If the window is already restored, this function does
|
||||
* nothing.
|
||||
* iconified/minimized. If it is a full screen window, the resolution chosen
|
||||
* for the window is restored on the selected monitor. If the window is
|
||||
* already restored, this function does nothing.
|
||||
*
|
||||
* @param[in] window The window to restore.
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
* @bug **Mac OS X:** This function is not yet implemented for fullscreen
|
||||
* @bug **Mac OS X:** This function is not yet implemented for full screen
|
||||
* windows.
|
||||
*
|
||||
* @sa glfwIconifyWindow
|
||||
@ -1302,7 +1370,7 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
|
||||
/*! @brief Makes the specified window visible.
|
||||
*
|
||||
* This function makes the specified window visible, if it was previously
|
||||
* hidden. If the window is already visible or is in fullscreen mode, this
|
||||
* hidden. If the window is already visible or is in full screen mode, this
|
||||
* function does nothing.
|
||||
*
|
||||
* @param[in] window The window to make visible.
|
||||
@ -1318,7 +1386,7 @@ GLFWAPI void glfwShowWindow(GLFWwindow* window);
|
||||
/*! @brief Hides the specified window.
|
||||
*
|
||||
* This function hides the specified window, if it was previously visible. If
|
||||
* the window is already hidden or is in fullscreen mode, this function does
|
||||
* the window is already hidden or is in full screen mode, this function does
|
||||
* nothing.
|
||||
*
|
||||
* @param[in] window The window to hide.
|
||||
@ -1331,10 +1399,10 @@ GLFWAPI void glfwShowWindow(GLFWwindow* window);
|
||||
*/
|
||||
GLFWAPI void glfwHideWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the monitor that the window uses for fullscreen mode.
|
||||
/*! @brief Returns the monitor that the window uses for full screen mode.
|
||||
*
|
||||
* This function returns the handle of the monitor that the specified window is
|
||||
* in fullscreen on.
|
||||
* in full screen on.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @return The monitor, or `NULL` if the window is in windowed mode.
|
||||
@ -1440,7 +1508,7 @@ GLFWAPI void glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun
|
||||
*
|
||||
* This function sets the size callback of the specified window, which is
|
||||
* called when the window is resized. The callback is provided with the size,
|
||||
* in pixels, of the client area of the window.
|
||||
* in screen coordinates, of the client area of the window.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
@ -1479,14 +1547,14 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun c
|
||||
* called when the client area of the window needs to be redrawn, for example
|
||||
* if the window has been exposed after having been covered by another window.
|
||||
*
|
||||
* On compositing window systems such as Aero, Compiz or Aqua, where the window
|
||||
* contents are saved off-screen, this callback may be called only very
|
||||
* infrequently or never at all.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
*
|
||||
* @note On compositing window systems such as Aero, Compiz or Aqua, where the
|
||||
* window contents are saved off-screen, this callback may be called only very
|
||||
* infrequently or never at all.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
|
||||
@ -1519,7 +1587,7 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyf
|
||||
|
||||
/*! @brief Processes all pending events.
|
||||
*
|
||||
* This function processes only those events that have already been recevied
|
||||
* This function processes only those events that have already been received
|
||||
* and then returns immediately.
|
||||
*
|
||||
* @par New in GLFW 3
|
||||
@ -1527,7 +1595,6 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyf
|
||||
* it or @ref glfwWaitEvents yourself.
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
* @note This function may not be called from a callback.
|
||||
*
|
||||
* @note This function may not be called from a callback.
|
||||
*
|
||||
@ -1539,11 +1606,10 @@ GLFWAPI void glfwPollEvents(void);
|
||||
|
||||
/*! @brief Waits until events are pending and processes them.
|
||||
*
|
||||
* This function blocks until at least one event has been recevied and then
|
||||
* This function blocks until at least one event has been received and then
|
||||
* processes all received events before returning.
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
* @note This function may not be called from a callback.
|
||||
*
|
||||
* @note This function may not be called from a callback.
|
||||
*
|
||||
@ -1903,8 +1969,7 @@ GLFWAPI void glfwSetTime(double time);
|
||||
*
|
||||
* This function makes the context of the specified window current on the
|
||||
* calling thread. A context can only be made current on a single thread at
|
||||
* a time and each thread can have only a single current context for a given
|
||||
* client API (such as OpenGL or OpenGL ES).
|
||||
* a time and each thread can have only a single current context at a time.
|
||||
*
|
||||
* @param[in] window The window whose context to make current, or `NULL` to
|
||||
* detach the current context.
|
||||
@ -1957,13 +2022,25 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||||
*
|
||||
* This function sets the swap interval for the current context, i.e. the
|
||||
* number of screen updates to wait before swapping the buffers of a window and
|
||||
* returning from @ref glfwSwapBuffers.
|
||||
* returning from @ref glfwSwapBuffers. This is sometimes called 'vertical
|
||||
* synchronization', 'vertical retrace synchronization' or 'vsync'.
|
||||
*
|
||||
* @param[in] interval The minimum number of screen updates to wait for
|
||||
* until the buffers are swapped by @ref glfwSwapBuffers.
|
||||
*
|
||||
* @remarks This function may be called from secondary threads.
|
||||
*
|
||||
* @remarks Contexts that support either of the `WGL_EXT_swap_control_tear` and
|
||||
* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
|
||||
* which allow the driver to swap even if a frame arrives a little bit late.
|
||||
* You can check for the presence of these extensions using @ref
|
||||
* glfwExtensionSupported. For more information about swap tearing, see the
|
||||
* extension specifications.
|
||||
*
|
||||
* @note Some GPU drivers do not honor the requested swap interval, either
|
||||
* because of user settings that override the request or due to bugs in the
|
||||
* driver.
|
||||
*
|
||||
* @sa glfwSwapBuffers
|
||||
*
|
||||
* @ingroup context
|
||||
@ -1983,7 +2060,7 @@ GLFWAPI void glfwSwapInterval(int interval);
|
||||
*
|
||||
* @note As this functions searches one or more extension strings on each call,
|
||||
* it is recommended that you cache its results if it's going to be used
|
||||
* freqently. The extension strings will not change during the lifetime of
|
||||
* frequently. The extension strings will not change during the lifetime of
|
||||
* a context, so there is no danger in doing this.
|
||||
*
|
||||
* @ingroup context
|
||||
|
Loading…
Reference in New Issue
Block a user