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Cocoa: Remove calls to -update on nil
These calls have no effect unless the context was created with NSGL.
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3b95970482
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@ -243,7 +243,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (void)windowDidResize:(NSNotification *)notification
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- (void)windowDidResize:(NSNotification *)notification
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{
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{
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if (window->context.client != GLFW_NO_API)
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if (window->context.source == GLFW_NATIVE_CONTEXT_API)
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[window->context.nsgl.object update];
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[window->context.nsgl.object update];
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if (_glfw.ns.disabledCursorWindow == window)
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if (_glfw.ns.disabledCursorWindow == window)
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@ -278,7 +278,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (void)windowDidMove:(NSNotification *)notification
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- (void)windowDidMove:(NSNotification *)notification
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{
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{
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if (window->context.client != GLFW_NO_API)
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if (window->context.source == GLFW_NATIVE_CONTEXT_API)
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[window->context.nsgl.object update];
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[window->context.nsgl.object update];
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if (_glfw.ns.disabledCursorWindow == window)
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if (_glfw.ns.disabledCursorWindow == window)
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@ -397,7 +397,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (void)updateLayer
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- (void)updateLayer
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{
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{
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if (window->context.client != GLFW_NO_API)
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if (window->context.source == GLFW_NATIVE_CONTEXT_API)
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[window->context.nsgl.object update];
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[window->context.nsgl.object update];
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_glfwInputWindowDamage(window);
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_glfwInputWindowDamage(window);
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