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Documentation work
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@ -138,6 +138,8 @@ information on what to include when reporting a bug.
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for retrieving gamepad input state (#900)
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- Added `glfwRequestWindowAttention` function for requesting attention from the
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user (#732,#988)
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- Added `glfwGetEventTime` function for querying the time of the last input
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event (#1012)
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
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scancodes for keys (#830)
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
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@ -3368,15 +3368,19 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window
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/*! @brief Returns the time of the last input event.
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*
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* This function returns the time, in seconds, of the last event occurence. The
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* only events queried are the input events button-press, button-release,
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* key-press, key-release and cursor motion, and the proper place to call this
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* function is in one of the input callbacks.
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* This function returns the time, in seconds, that the last input event
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* occurred. The time is collected for key, mouse button, scrolling and cursor
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* position events including enter and leave. The function is intended to be
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* called from the relevant event callback.
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*
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* @return The value, in seconds, of the last input event occurence.
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* @return The time of the input event, in seconds, or zero if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @remarks The event timestamps provided by most platforms have much lower
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* resolution than the GLFW timer.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref events
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