diff --git a/include/GLFW/glfw3native.h b/include/GLFW/glfw3native.h index e680c1e3..108be68b 100644 --- a/include/GLFW/glfw3native.h +++ b/include/GLFW/glfw3native.h @@ -83,8 +83,8 @@ extern "C" { #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for - // example to allow applications to correctly declare a GL_ARB_debug_output - // callback) but windows.h assumes no one will define APIENTRY before it does + // example to allow applications to correctly declare a GL_KHR_debug callback) + // but windows.h assumes no one will define APIENTRY before it does #if defined(GLFW_APIENTRY_DEFINED) #undef APIENTRY #undef GLFW_APIENTRY_DEFINED diff --git a/src/win32_platform.h b/src/win32_platform.h index 6c81d4b5..6449a711 100644 --- a/src/win32_platform.h +++ b/src/win32_platform.h @@ -39,8 +39,8 @@ #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for -// example to allow applications to correctly declare a GL_ARB_debug_output -// callback) but windows.h assumes no one will define APIENTRY before it does +// example to allow applications to correctly declare a GL_KHR_debug callback) +// but windows.h assumes no one will define APIENTRY before it does #undef APIENTRY // GLFW on Windows is Unicode only and does not work in MBCS mode