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Implemented monitor (dis)connect callback for win32.
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784f60365e
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@ -83,6 +83,9 @@ _GLFWmonitor* _glfwDestroyMonitor(_GLFWmonitor* monitor)
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return result;
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return result;
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}
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}
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// todo: This is ugly. The platform should only allocate a list of the current devices.
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// The platform independent code should be in charge of the handling for the initial
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// setup, refreshing and freeing the list.
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void _glfwInitMonitors(void)
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void _glfwInitMonitors(void)
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{
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{
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_GLFWmonitor** curMonitor;
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_GLFWmonitor** curMonitor;
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@ -106,7 +109,7 @@ void _glfwInitMonitors(void)
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while (EnumDisplayDevices(NULL, adapterNum++, &adapter, 0))
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while (EnumDisplayDevices(NULL, adapterNum++, &adapter, 0))
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{
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{
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if (adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER)
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if (adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER || !(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
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continue;
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continue;
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EnumDisplaySettingsEx(adapter.DeviceName,
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EnumDisplaySettingsEx(adapter.DeviceName,
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@ -120,6 +123,106 @@ void _glfwInitMonitors(void)
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}
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}
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}
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}
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void _glfwRefreshMonitors(void)
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{
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DISPLAY_DEVICE adapter;
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DWORD adapterNum = 0;
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DISPLAY_DEVICE monitor;
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DEVMODE setting;
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_GLFWmonitor* newMonitorList = NULL;
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_GLFWmonitor** curMonitor = &newMonitorList;
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_GLFWmonitor* curNewMonitor;
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_GLFWmonitor* curOldMonitor;
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while (EnumDisplayDevices(NULL, adapterNum++, &adapter, 0))
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{
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if (adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER || !(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
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continue;
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EnumDisplaySettingsEx(adapter.DeviceName, ENUM_CURRENT_SETTINGS, &setting, EDS_ROTATEDMODE);
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EnumDisplayDevices(adapter.DeviceName, 0, &monitor, 0);
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curMonitor = _glfwCreateMonitor(curMonitor, &adapter, &monitor, &setting);
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}
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curNewMonitor = newMonitorList;
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curOldMonitor = _glfwLibrary.monitorListHead;
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while (_glfwLibrary.monitorCallback && (curNewMonitor || curOldMonitor))
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{
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_GLFWmonitor* lookAheadOldMonitor;
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_GLFWmonitor* lookAheadNewMonitor;
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if (curOldMonitor && curNewMonitor && !strcmp(curOldMonitor->name, curOldMonitor->name))
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{
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curNewMonitor = curNewMonitor->next;
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curOldMonitor = curOldMonitor->next;
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continue;
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}
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if (curNewMonitor && !curOldMonitor)
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{
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_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
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curNewMonitor = curNewMonitor->next;
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continue;
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}
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if (!curNewMonitor && curOldMonitor)
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{
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_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
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curOldMonitor = curOldMonitor->next;
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continue;
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}
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lookAheadOldMonitor = curOldMonitor->next;
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lookAheadNewMonitor = curNewMonitor->next;
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while (lookAheadOldMonitor && !strcmp(curNewMonitor->name, lookAheadOldMonitor->name))
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lookAheadOldMonitor = lookAheadOldMonitor->next;
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while (lookAheadNewMonitor && !strcmp(curOldMonitor->name, lookAheadNewMonitor->name))
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lookAheadNewMonitor = lookAheadNewMonitor->next;
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if (!lookAheadOldMonitor)
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{
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// nothing found in the old monitor list, that matches the current new monitor.
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_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
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curNewMonitor = curNewMonitor->next;
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}
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else
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{
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while (strcmp(curOldMonitor->name, lookAheadOldMonitor->name))
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{
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_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
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curOldMonitor = curOldMonitor->next;
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}
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}
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if (!lookAheadNewMonitor)
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{
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// nothing found in the new monitor list, that matches the current old monitor.
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_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
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curOldMonitor = curOldMonitor->next;
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}
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else
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{
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while (strcmp(curNewMonitor->name, lookAheadNewMonitor->name))
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{
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_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
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curNewMonitor = curNewMonitor->next;
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}
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}
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}
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_glfwTerminateMonitors();
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_glfwLibrary.monitorListHead = newMonitorList;
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}
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void _glfwTerminateMonitors(void)
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void _glfwTerminateMonitors(void)
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{
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{
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while (_glfwLibrary.monitorListHead)
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while (_glfwLibrary.monitorListHead)
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@ -42,6 +42,7 @@
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#include <windows.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include <mmsystem.h>
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#include <Dbt.h>
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// This path may need to be changed if you build GLFW using your own setup
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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@ -332,6 +333,7 @@ void _glfwInitTimer(void);
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// Monitor support
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// Monitor support
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void _glfwInitMonitors(void);
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void _glfwInitMonitors(void);
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void _glfwRefreshMonitors(void);
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void _glfwTerminateMonitors(void);
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void _glfwTerminateMonitors(void);
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// Fullscreen support
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// Fullscreen support
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@ -30,7 +30,6 @@
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#include "internal.h"
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#include "internal.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -1104,6 +1103,16 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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break;
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break;
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}
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}
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case WM_DEVICECHANGE:
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{
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if (DBT_DEVNODES_CHANGED == wParam)
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{
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_glfwRefreshMonitors();
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return TRUE;
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}
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break;
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}
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}
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}
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// Pass all unhandled messages to DefWindowProc
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// Pass all unhandled messages to DefWindowProc
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