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Add description of 3.2 release
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README.md
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README.md
@ -9,7 +9,15 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
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Vulkan application development. It provides a simple, platform-independent API
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Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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Version 3.2 is _not yet described_.
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Version 3.2 adds support for Vulkan surface creation, window mode switching,
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window maximization, window input focus control, window size and aspect ratio
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limits, human-readable key names, window icons, joystick connection events,
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XInput and DirectInput joystick input, event waiting with timeout, 64-bit
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integer raw timer, context-less window creation, error-less contexts via
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`GL_KHR_no_error` (where available), run-time context creation API selection,
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Windows 8.1 per-monitor DPI and the CMake config-file package system, adds
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simpler build-time configuration, improved documentation and fixes for a large
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number of bugs that together affect all supported platforms.
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If you are new to GLFW, you may find the
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If you are new to GLFW, you may find the
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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@ -91,10 +99,10 @@ does not find Doxygen, the documentation will not be generated.
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- Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection
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- Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection
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and disconnection events
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and disconnection events
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- Added `GLFW_NO_API` for creating window without contexts
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- Added `GLFW_NO_API` for creating window without contexts
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
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- Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header
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- Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header
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- Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and
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- Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and
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`GLFW_EGL_CONTEXT_API` for run-time context creation API selection
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`GLFW_EGL_CONTEXT_API` for run-time context creation API selection
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
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- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
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- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
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- Added icons to examples on Windows and OS X
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- Added icons to examples on Windows and OS X
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- Relaxed rules for native access header macros
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- Relaxed rules for native access header macros
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@ -153,7 +153,7 @@ uses OpenGL and `glu32` if it uses GLU.
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This section is about using CMake to compile and link GLFW along with your
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This section is about using CMake to compile and link GLFW along with your
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application. If you want to use an installed binary instead, see @ref
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application. If you want to use an installed binary instead, see @ref
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build_link_cmake_module.
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build_link_cmake_package.
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With just a few changes to your `CMakeLists.txt` you can have the GLFW source
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With just a few changes to your `CMakeLists.txt` you can have the GLFW source
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tree built along with your application.
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tree built along with your application.
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@ -200,13 +200,13 @@ target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
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@endcode
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@endcode
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@subsection build_link_cmake_module With CMake and installed GLFW binaries
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@subsection build_link_cmake_package With CMake and installed GLFW binaries
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This section is about using CMake to link GLFW after it has been built and
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This section is about using CMake to link GLFW after it has been built and
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installed. If you want to build it along with your application instead, see
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installed. If you want to build it along with your application instead, see
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@ref build_link_cmake_source.
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@ref build_link_cmake_source.
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With just a few changes to your `CMakeLists.txt`, you can locate the module and
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With just a few changes to your `CMakeLists.txt`, you can locate the package and
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target files generated when GLFW is installed.
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target files generated when GLFW is installed.
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@code{.cmake}
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@code{.cmake}
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@ -271,7 +271,7 @@ env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog my
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The dependencies do not include GLU, as GLFW does not use it. On OS X, GLU is
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The dependencies do not include GLU, as GLFW does not use it. On OS X, GLU is
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built into the OpenGL framework, so if you need GLU you don't need to do
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built into the OpenGL framework, so if you need GLU you don't need to do
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anything extra. If you need GLU and are using Linux or BSD, you should add the
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anything extra. If you need GLU and are using Linux or BSD, you should add the
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`glu` pkg-config module.
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`glu` pkg-config package.
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@code{.sh}
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@code{.sh}
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cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
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cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
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@ -5,18 +5,6 @@
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@section news_32 New features in 3.2
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@section news_32 New features in 3.2
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@subsection news_32_sizelimits Window size limit support
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GLFW now supports setting both absolute and relative window size limits with
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@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
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@subsection news_32_keyname Localized key names
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GLFW now supports querying the localized name of printable keys with @ref
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glfwGetKeyName, either by key token or by scancode.
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@subsection news_32_vulkan Support for Vulkan
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@subsection news_32_vulkan Support for Vulkan
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GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
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GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
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@ -39,20 +27,21 @@ GLFW now supports window maximization with @ref glfwMaximizeWindow and the
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[GLFW_MAXIMIZED](@ref window_attribs_wnd) window hint and attribute.
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[GLFW_MAXIMIZED](@ref window_attribs_wnd) window hint and attribute.
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@subsection news_32_icon Window icon support
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GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
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@subsection news_32_focus Window input focus control
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@subsection news_32_focus Window input focus control
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GLFW now supports giving windows input focus with @ref glfwFocusWindow.
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GLFW now supports giving windows input focus with @ref glfwFocusWindow.
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@subsection news_32_timer Raw timer access
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@subsection news_32_sizelimits Window size limit support
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GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
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GLFW now supports setting both absolute and relative window size limits with
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glfwGetTimerFrequency.
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@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
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@subsection news_32_keyname Localized key names
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GLFW now supports querying the localized name of printable keys with @ref
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glfwGetKeyName, either by key token or by scancode.
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@subsection news_32_waittimeout Wait for events with timeout
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@subsection news_32_waittimeout Wait for events with timeout
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@ -61,10 +50,47 @@ GLFW now supports waiting for events for a set amount of time with @ref
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glfwWaitEventsTimeout.
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glfwWaitEventsTimeout.
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@subsection news_32_icon Window icon support
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GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
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@subsection news_32_timer Raw timer access
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GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
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glfwGetTimerFrequency.
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@subsection news_32_joystick Joystick connection callback
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GLFW now supports notifying when a joystick has been connected or disconnected
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with @ref glfwSetJoystickCallback.
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@subsection news_32_noapi Context-less windows
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GLFW now supports creating windows without a OpenGL or OpenGL ES context with
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[GLFW_NO_API](@ref window_hints_ctx).
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@subsection news_32_contextapi Run-time context creation API selection
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@subsection news_32_contextapi Run-time context creation API selection
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GLFW now supports selecting the context creation API at run-time with
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GLFW now supports selecting the context creation API at run-time with the
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[GLFW_CONTEXT_CREATION_API](@ref window_hints_ctx).
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[GLFW_CONTEXT_CREATION_API](@ref window_hints_ctx) window hint value.
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@subsection news_32_noerror Error-free context creation
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GLFW now supports creating OpenGL and OpenGL ES contexts that do not emit errors
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with the [GLFW_CONTEXT_NO_ERROR](@ref window_hints_ctx) window hint, provided
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the machine supports the `GL_KHR_no_error` extension.
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@subsection news_32_cmake CMake config-file package support
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GLFW now supports being used as a
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[config-file package](@ref build_link_cmake_package) from other projects for
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easy linking with the library and its dependencies.
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@section news_31 New features in 3.1
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@section news_31 New features in 3.1
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