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@ -152,7 +152,7 @@ environment below. On Linux and other Unix-like operating systems, the list
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varies but can be retrieved in various ways as described below.
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A good general introduction to linking is
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[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
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[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
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David Drysdale.
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@ -298,7 +298,7 @@ transition guide for suggested replacements.
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@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
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GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
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and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
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and is installed along with it. A pkg-config file describes all necessary
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compile-time and link-time flags and dependencies needed to use a library. When
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@ -23,9 +23,9 @@ varied window managers in use on Unix-like systems. In order for applications
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and window managers to work well together, a number of standards and
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conventions have been developed that regulate behavior outside the scope of the
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X11 API; most importantly the
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[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/)
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[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
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(ICCCM) and
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[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
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[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
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(EWMH) standards.
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GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
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@ -53,13 +53,13 @@ running window manager uses compositing but does not support this property then
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additional copying may be performed for each buffer swap of full screen windows.
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GLFW uses the
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[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
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[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
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to push a clipboard string (i.e. selection) owned by a GLFW window about to be
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destroyed to the clipboard manager. If there is no running clipboard manager,
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the clipboard string will be unavailable once the window has been destroyed.
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GLFW uses the
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[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/)
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[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
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to provide file drop events. If the application originating the drag does not
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support this protocol, drag and drop will not work.
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@ -10,12 +10,12 @@ build applications that use GLFW, see @ref build_guide.
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@section compile_cmake Using CMake
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GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
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GLFW uses [CMake](https://www.cmake.org/) to generate project files or makefiles
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for a particular development environment. If you are on a Unix-like system such
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as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
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Homebrew, you can install its CMake package. If not, you can download
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installers for Windows and macOS from the
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[CMake website](http://www.cmake.org/).
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[CMake website](https://www.cmake.org/).
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@note CMake only generates project files or makefiles. It does not compile the
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actual GLFW library. To compile GLFW, first generate these files for your
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@ -71,7 +71,7 @@ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
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@endcode
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For more details see the article
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[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
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[CMake Cross Compiling](https://www.paraview.org/Wiki/CMake_Cross_Compiling) on
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the CMake wiki.
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Once you have this set up, move on to @ref compile_generate.
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@ -56,7 +56,7 @@ platforms where it is possible to choose which types of objects are shared, GLFW
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requests that all types are shared.
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See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
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[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
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[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
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information. The name and number of this chapter unfortunately varies between
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versions and APIs, but has at times been named _Shared Objects and Multiple
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Contexts_.
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@ -151,7 +151,7 @@ for official extensions. The extension above was created by the ARB, but there
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are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
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group may also use the generic `EXT` affix. Lists of extensions, together with
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their specifications, can be found at the
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[OpenGL Registry](http://www.opengl.org/registry/) and
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[OpenGL Registry](https://www.opengl.org/registry/) and
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[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
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@ -255,7 +255,7 @@ of OpenGL ES extensions is identical except for the name of the extension header
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The `glext.h` extension header is a continually updated file that defines the
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interfaces for all OpenGL extensions. The latest version of this can always be
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found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
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found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
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extension headers for the various versions of OpenGL ES at the
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[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
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recommended that you use your own copy of the extension header, as the one
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@ -21,11 +21,11 @@ $extrastylesheet
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<!--BEGIN TITLEAREA-->
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<div id="titlearea">
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<div class="glfwheader">
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<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
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<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
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<ul class="glfwnavbar">
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<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
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<li><a href="http://www.glfw.org/download.html">Download</a></li>
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<li><a href="http://www.glfw.org/community.html">Community</a></li>
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<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
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<li><a href="https://www.glfw.org/download.html">Download</a></li>
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<li><a href="https://www.glfw.org/community.html">Community</a></li>
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</ul>
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</div>
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</div>
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@ -9,7 +9,7 @@ Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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See @ref news_33 for highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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[version history](https://www.glfw.org/changelog.html) for details.
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@ref quick_guide is a guide for users new to GLFW. It takes you through how to
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write a small but complete program.
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@ -34,14 +34,14 @@ use the new API.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
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reentrancy, thread safety, event order and backward and forward compatibility.
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
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The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
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design, implementation and use of GLFW.
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Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
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and what happens when they are not present on a given machine.
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This documentation was generated with Doxygen. The sources for it are available
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in both the [source distribution](http://www.glfw.org/download.html) and
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in both the [source distribution](https://www.glfw.org/download.html) and
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[GitHub repository](https://github.com/glfw/glfw).
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*/
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@ -38,8 +38,8 @@ The threading functions have been removed, including the per-thread sleep
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function. They were fairly primitive, under-used, poorly integrated and took
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time away from the focus of GLFW (i.e. context, input and window). There are
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better threading libraries available and native threading support is available
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in both [C++11](http://en.cppreference.com/w/cpp/thread) and
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[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
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in both [C++11](https://en.cppreference.com/w/cpp/thread) and
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[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
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traction.
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If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
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@ -87,7 +87,7 @@ platform-independent, as both OpenGL and stdio are available wherever GLFW is.
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@subsection moving_stdcall Removal of GLFWCALL macro
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The `GLFWCALL` macro, which made callback functions use
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[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
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[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
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has been removed. GLFW is written in C, not Pascal. Removing this macro means
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there's one less thing for application programmers to remember, i.e. the
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requirement to mark all callback functions with `GLFWCALL`. It also simplifies
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@ -379,7 +379,7 @@ glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
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@subsection moving_mbcs Win32 MBCS support
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The Win32 port of GLFW 3 will not compile in
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[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
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[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
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However, because the use of the Unicode version of the Win32 API doesn't affect
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the process as a whole, but only those windows created using it, it's perfectly
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possible to call MBCS functions from other parts of the same application.
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@ -275,7 +275,7 @@ easy linking with the library and its dependencies.
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@section news_31 Release notes for 3.1
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These are the release highlights. For a full list of changes see the
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[version history](http://www.glfw.org/changelog.html).
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[version history](https://www.glfw.org/changelog.html).
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@subsection news_31_cursor Custom mouse cursor images
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@ -386,7 +386,7 @@ on Linux with a CMake option.
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@section news_30 Release notes for 3.0
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These are the release highlights. For a full list of changes see the
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[version history](http://www.glfw.org/changelog.html).
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[version history](https://www.glfw.org/changelog.html).
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@subsection news_30_cmake CMake build system
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@ -397,7 +397,7 @@ supported by GLFW, is present in most package systems and can generate
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makefiles and/or project files for most popular development environments.
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For more information on how to use CMake, see the
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[CMake manual](http://cmake.org/cmake/help/documentation.html).
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[CMake manual](https://cmake.org/cmake/help/documentation.html).
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@subsection news_30_multiwnd Multi-window support
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@snippet simple.c code
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The program above can be found in the
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[source package](http://www.glfw.org/download.html) as `examples/simple.c`
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[source package](https://www.glfw.org/download.html) as `examples/simple.c`
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and is compiled along with all other examples when you build GLFW. If you
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built GLFW from the source package then already have this as `simple.exe` on
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Windows, `simple` on Linux or `simple.app` on macOS.
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@ -6,7 +6,7 @@ libdir=${exec_prefix}/lib@LIB_SUFFIX@
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Name: GLFW
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Description: A multi-platform library for OpenGL, window and input
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Version: @GLFW_VERSION_FULL@
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URL: http://www.glfw.org/
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URL: https://www.glfw.org/
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Requires.private: @GLFW_PKG_DEPS@
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Libs: -L${libdir} -l@GLFW_LIB_NAME@
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Libs.private: @GLFW_PKG_LIBS@
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