Merge branch 'master' into clipboard

Conflicts:
	src/CMakeLists.txt
	src/libglfw.pc.cmake
This commit is contained in:
Camilla Berglund 2012-03-26 03:04:29 +02:00
commit 865aa05ec1
30 changed files with 919 additions and 579 deletions

3
.gitignore vendored
View File

@ -10,6 +10,9 @@ src/libglfw.pc
src/libglfw.so
src/libglfw.a
src/libglfw.dylib
src/glfw.lib
src/glfw.dll
src/glfwdll.lib
examples/boing
examples/gears
examples/heightmap

View File

@ -1,10 +1,19 @@
This folder contains a collection of toolchains definition in order to
support cross compilation. The naming scheme is the following:
This directory contains a collection of toolchain definitions for cross
compilation, currently limited to compiling Win32 binaries on Linux.
The toolchain file naming scheme is as follows:
host-system-compiler.cmake
to use this at the time you run the initial cmake command use the
following parameter
-DCMAKE_TOOLCHAIN_FILE=./toolchains/XXX-XXX-XXX.cmake
which maps to file in this folder.
To use these files you add a special parameter when configuring the source tree:
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
For example, to use the Debian GNU/Linux MinGW package, run CMake like this:
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/linux-i586-mingw32msvc.cmake .
For more details see this article:
http://www.paraview.org/Wiki/CMake_Cross_Compiling
For more details see: http://www.paraview.org/Wiki/CMake_Cross_Compiling

View File

@ -0,0 +1,15 @@
# Define the cross compilation environment for cross compiling from linux
# to Win64 it is to be used when Debian cross compilation toolchain is
# available.
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1) # Not really used.
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
#Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -1,7 +1,6 @@
project(GLFW C)
cmake_minimum_required(VERSION 2.4)
cmake_policy(VERSION 2.4)
cmake_minimum_required(VERSION 2.8)
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "0")
@ -12,106 +11,157 @@ set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
find_package(OpenGL REQUIRED)
#--------------------------------------------------------------------
# Set up GLFW for Win32 and WGL on Windows
# Enable all warnings on GCC, regardless of OS
#--------------------------------------------------------------------
if (CMAKE_COMPILER_IS_GNUCC)
add_definitions(-Wall)
endif()
#--------------------------------------------------------------------
# Detect and select target platform
#--------------------------------------------------------------------
if (WIN32)
message(STATUS "Building GLFW for WGL on a Win32 system")
# Define the platform identifier
set(_GLFW_WIN32_WGL 1)
message(STATUS "Building GLFW for WGL on a Win32 system")
elseif (UNIX AND APPLE)
set(_GLFW_COCOA_NSGL 1)
message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
elseif (UNIX AND NOT APPLE)
set(_GLFW_X11_GLX 1)
message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Set up GLFW for Win32 and WGL on Windows
#--------------------------------------------------------------------
if (_GLFW_WIN32_WGL)
# Set up library and include paths
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
endif (WIN32)
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
if (BUILD_SHARED_LIBS)
list(APPEND glfw_LIBRARIES winmm)
endif()
endif()
#--------------------------------------------------------------------
# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
# Define the platform identifier
set(_GLFW_X11_GLX 1)
if (_GLFW_X11_GLX)
find_package(X11 REQUIRED)
# Set up library and include paths
list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR})
list(APPEND glfw_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
find_library(MATH_LIBRARY m)
if (MATH_LIBRARY)
list(APPEND GLFW_LIBRARIES ${MATH_LIBRARY})
endif(MATH_LIBRARY)
find_library(RT_LIBRARY rt)
if (RT_LIBRARY)
list(APPEND GLFW_LIBRARIES ${RT_LIBRARY})
endif(RT_LIBRARY)
set(GLFW_PKG_DEPS "gl x11")
set(GLFW_PKG_LIBS "")
include(CheckFunctionExists)
include(CheckSymbolExists)
set(CMAKE_REQUIRED_LIBRARIES ${GLFW_LIBRARIES})
# Check for XRandR (modern resolution switching extension)
if (X11_Xrandr_FOUND)
set(_GLFW_HAS_XRANDR 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_Xrandr_INCLUDE_PATH})
list(APPEND GLFW_LIBRARIES ${X11_Xrandr_LIB})
list(APPEND glfw_INCLUDE_DIRS ${X11_Xrandr_INCLUDE_PATH})
list(APPEND glfw_LIBRARIES ${X11_Xrandr_LIB})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xrandr")
endif()
# Check for Xf86VidMode (fallback legacy resolution switching extension)
if (X11_xf86vmode_FOUND)
set(_GLFW_HAS_XF86VIDMODE 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_xf86vmode_INCLUDE_PATH})
list(APPEND glfw_INCLUDE_DIRS ${X11_xf86vmode_INCLUDE_PATH})
# NOTE: This is a workaround for CMake bug 0006976 (missing
# X11_xf86vmode_LIB variable)
if (X11_xf86vmode_LIB)
list(APPEND glfw_LIBRARIES ${X11_xf86vmode_LIB})
else()
list(APPEND glfw_LIBRARIES Xxf86vm)
endif()
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xxf86vm")
endif()
# Check for Xkb (X keyboard extension)
if (X11_Xkb_FOUND)
set(_GLFW_HAS_XKB 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH})
list(APPEND glfw_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH})
endif()
# Check for glXGetProcAddress
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
list(APPEND glfw_LIBRARIES ${RT_LIBRARY})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
list(APPEND glfw_LIBRARIES ${MATH_LIBRARY})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm")
endif()
set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS)
endif()
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
endif()
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
message(WARNING "No glXGetProcAddressXXX variant found")
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
# Check for dlopen support as a fallback
find_library(DL_LIBRARY dl)
mark_as_advanced(DL_LIBRARY)
if (DL_LIBRARY)
set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY})
else()
set(CMAKE_REQUIRED_LIBRARIES "")
endif()
check_function_exists(dlopen _GLFW_HAS_DLOPEN)
if (NOT _GLFW_HAS_DLOPEN)
message(FATAL_ERROR "No entry point retrieval mechanism found")
endif()
if (DL_LIBRARY)
list(APPEND glfw_LIBRARIES ${DL_LIBRARY})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
endif()
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_USE_LINUX_JOYSTICKS 1)
endif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
endif(UNIX AND NOT APPLE)
endif()
endif()
#--------------------------------------------------------------------
# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
#--------------------------------------------------------------------
if (UNIX AND APPLE)
message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
if (_GLFW_COCOA_NSGL)
# Define the platform identifier
set(_GLFW_COCOA_NSGL 1)
option(GLFW_BUILD_UNIVERSAL "Build the GLFW library and examples as Universal Binaries" FALSE)
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
# Universal build
if (GLFW_BUILD_UNIVERSAL)
@ -121,17 +171,22 @@ if (UNIX AND APPLE)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5")
else(GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW only for the native architecture")
endif(GLFW_BUILD_UNIVERSAL)
endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_LIBRARIES ${IOKIT_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${CORE_FOUNDATION_FRAMEWORK})
endif(UNIX AND APPLE)
list(APPEND glfw_LIBRARIES ${COCOA_FRAMEWORK}
${OPENGL_gl_LIBRARY}
${IOKIT_FRAMEWORK}
${CORE_FOUNDATION_FRAMEWORK})
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
#--------------------------------------------------------------------
# Add subdirectories
@ -140,11 +195,11 @@ add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
endif(GLFW_BUILD_EXAMPLES)
endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif(GLFW_BUILD_TESTS)
endif()
#--------------------------------------------------------------------
# Create shared configuration header
@ -160,9 +215,9 @@ install(DIRECTORY include/GL DESTINATION include
FILES_MATCHING PATTERN glfw3.h)
install(FILES COPYING.txt readme.html
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/)
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL})
# The respective port's CMakeLists.txt file installs the library
# The src directory's CMakeLists.txt file installs the library
#--------------------------------------------------------------------
# -- Documentation generation
@ -175,7 +230,7 @@ configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
# Uninstall operation
# Don't generate this target if a higher-level project already has
#--------------------------------------------------------------------
if(NOT TARGET uninstall)
if (NOT TARGET uninstall)
configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)

View File

@ -1,34 +1,53 @@
# This line is used to link with static libraries
# Note that the library list should be updated to be obtained from
# the main CMakeLists.txt
link_libraries(libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
link_libraries(glfw ${OPENGL_glu_LIBRARY})
if (BUILD_SHARED_LIBS)
add_definitions(-DGLFW_DLL)
link_libraries(${OPENGL_gl_LIBRARY})
else()
link_libraries(${glfw_LIBRARIES})
endif()
include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
if(APPLE)
# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
add_executable(Gears MACOSX_BUNDLE gears.c)
add_executable("Split View" MACOSX_BUNDLE splitview.c)
add_executable(Triangle MACOSX_BUNDLE triangle.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
else(APPLE)
# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c getopt.c)
add_executable(splitview WIN32 splitview.c)
add_executable(triangle WIN32 triangle.c)
add_executable(wave WIN32 wave.c)
endif(APPLE)
if (APPLE)
# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
add_executable(Gears MACOSX_BUNDLE gears.c)
add_executable("Split View" MACOSX_BUNDLE splitview.c)
add_executable(Triangle MACOSX_BUNDLE triangle.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(Triangle PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Triangle")
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
else()
# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c getopt.c)
add_executable(splitview WIN32 splitview.c)
add_executable(triangle WIN32 triangle.c)
add_executable(wave WIN32 wave.c)
endif()
if(MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif(MSVC)
if (MSVC)
set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
if (APPLE)
set(BUNDLE_BINARIES Boing Gears "Split View" Triangle Wave)
set_target_properties(${BUNDLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
endif()

View File

@ -67,6 +67,12 @@ extern "C" {
#endif
#endif /* APIENTRY */
/* TEMPORARY MinGW-w64 hacks.
*/
#if __MINGW64__
#define WINAPI
#include <stddef.h>
#endif
/* The following three defines are here solely to make some Windows-based
* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
@ -113,7 +119,11 @@ extern "C" {
/* ---------------- GLFW related system specific defines ----------------- */
#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
#endif
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
/* We are building a Win32 DLL */
#define GLFWAPI __declspec(dllexport)
@ -136,10 +146,6 @@ extern "C" {
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
/* Include the declaration of the size_t type used below.
*/
#include <stddef.h>
/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
* convenient for the user to only have to include <GL/glfw.h>. This also
* solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some

View File

@ -279,7 +279,7 @@ version of GLFW.</p>
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
<li>Added <code>windows</code> simple multi-window test program</li>
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
<li>Added <code>dynamic</code> simple dynamic linking test program</li>
<li>Added <code>modes</code> video mode enumeration and setting test program</li>
<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
@ -288,6 +288,7 @@ version of GLFW.</p>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Replaced ad hoc build system with CMake</li>
<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>
@ -312,9 +313,13 @@ version of GLFW.</p>
<li>[Cocoa] Added support for joysticks</li>
<li>[Cocoa] Postponed menu creation to first window creation</li>
<li>[Cocoa] Replaced <code>NSDate</code> time source with <code>mach_absolute_time</code></li>
<li>[Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated counterparts</li>
<li>[Cocoa] Bugfix: The <code>NSOpenGLPFAFullScreen</code> pixel format attribute caused creation to fail on some machines</li>
<li>[Cocoa] Bugfix: <code>glfwOpenWindow</code> did not properly enforce the forward-compatible and context profile hints</li>
<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
<li>[Cocoa] Bugfix: <code>glfwInit</code> changed the current directory for unbundled executables</li>
<li>[Cocoa] Bugfix: The <code>GLFW_WINDOW_NO_RESIZE</code> window parameter was always zero</li>
<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
<li>[X11] Added dependency on libm, where present</li>
@ -328,6 +333,7 @@ version of GLFW.</p>
<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
<li>[Win32] Bugfix: The array for WGL context attributes was too small and could overflow</li>
<li>[Win32] Bugfix: Alt+F4 hot key was not translated into <code>WM_CLOSE</code></li>
<li>[Win32] Bugfix: The <code>GLFW_WINDOW_NO_RESIZE</code> window parameter was always zero</li>
</ul>
<h3>v2.7</h3>
@ -817,6 +823,8 @@ their skills. Special thanks go out to:</p>
<ul>
<li>artblanc, for a patch replacing a deprecated Core Graphics call</li>
<li>Bobyshev Alexander and Martins Mozeiko, for the original proposal of
an FSAA hint and their work on the Win32 implementation of FSAA</li>
@ -869,7 +877,8 @@ their skills. Special thanks go out to:</p>
<li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li>
<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11</li>
<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11 and
a fix for the Xkb support</li>
<li>David Medlock, for doing the initial Lua port</li>

View File

@ -1,69 +1,59 @@
if(UNIX)
if(_GLFW_HAS_XRANDR)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr")
endif(_GLFW_HAS_XRANDR)
if(_GLFW_HAS_XF86VIDMODE)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xxf86vm")
endif(_GLFW_HAS_XF86VIDMODE)
if (_GLFW_X11_GLX)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc DESTINATION lib/pkgconfig)
endif(UNIX)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc
DESTINATION lib/pkgconfig)
endif()
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${GLFW_INCLUDE_DIR})
${glfw_INCLUDE_DIRS})
set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if(_GLFW_COCOA_NSGL)
set(libglfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m
cocoa_joystick.m cocoa_opengl.m cocoa_time.c
cocoa_window.m)
if (_GLFW_COCOA_NSGL)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
cocoa_opengl.m cocoa_time.c cocoa_window.m)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C)
elseif(_GLFW_WIN32_WGL)
set(libglfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c
win32_dllmain.c)
elseif(_GLFW_X11_GLX)
set(libglfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c
x11_window.c)
else()
message(FATAL_ERROR "No supported platform was selected")
endif(_GLFW_COCOA_NSGL)
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
elseif (_GLFW_WIN32_WGL)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c win32_dllmain.c)
elseif (_GLFW_X11_GLX)
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
endif()
add_library(libglfwStatic STATIC ${libglfw_SOURCES})
add_library(libglfwShared SHARED ${libglfw_SOURCES})
target_link_libraries(libglfwShared ${GLFW_LIBRARIES})
set_target_properties(libglfwStatic libglfwShared PROPERTIES
CLEAN_DIRECT_OUTPUT 1
OUTPUT_NAME glfw)
add_library(glfw ${glfw_SOURCES})
if(WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(libglfwShared PROPERTIES
DEFINE_SYMBOL GLFW_BUILD_DLL
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
endif(WIN32)
if (BUILD_SHARED_LIBS)
if(APPLE)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)
if(NOT CFLAGS)
set(CFLAGS "")
endif(NOT CFLAGS)
set_target_properties(libglfwShared PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
endif(APPLE)
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES
COMPILE_DEFINITIONS "_GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
elseif (_GLFW_COCOA_NSGL)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common")
endif()
install(TARGETS libglfwStatic libglfwShared DESTINATION lib)
target_link_libraries(glfw ${glfw_LIBRARIES})
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
endif()
install(TARGETS glfw DESTINATION lib)

View File

@ -29,47 +29,166 @@
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
//========================================================================
// Check whether the display mode should be included in enumeration
//========================================================================
static BOOL modeIsGood(NSDictionary* mode)
static GLboolean modeIsGood(CGDisplayModeRef mode)
{
// This is a bit controversial, if you've got something other than an
// LCD computer monitor as an output device you might not want these
// checks. You might also want to reject modes which are interlaced,
// or TV out. There is no one-size-fits-all policy that can work here.
// This seems like a decent compromise, but certain applications may
// wish to patch this...
return [[mode objectForKey:(id)kCGDisplayBitsPerPixel] intValue] >= 15 &&
[mode objectForKey:(id)kCGDisplayModeIsSafeForHardware] != nil &&
[mode objectForKey:(id)kCGDisplayModeIsStretched] == nil;
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GL_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GL_FALSE;
if (flags & kDisplayModeTelevisionFlag)
return GL_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GL_FALSE;
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GL_FALSE;
}
CFRelease(format);
return GL_TRUE;
}
//========================================================================
// Convert Core Graphics display mode to GLFW video mode
//========================================================================
static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
{
unsigned int width =
[[mode objectForKey:(id)kCGDisplayWidth] unsignedIntValue];
unsigned int height =
[[mode objectForKey:(id)kCGDisplayHeight] unsignedIntValue];
unsigned int bps =
[[mode objectForKey:(id)kCGDisplayBitsPerSample] unsignedIntValue];
GLFWvidmode result;
result.width = width;
result.height = height;
result.redBits = bps;
result.greenBits = bps;
result.blueBits = bps;
result.width = CGDisplayModeGetWidth(mode);
result.height = CGDisplayModeGetHeight(mode);
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
result.greenBits = 5;
result.blueBits = 5;
}
else
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
CFRelease(format);
return result;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Change the current video mode
//========================================================================
GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate)
{
CGDisplayModeRef bestMode = NULL;
CFArrayRef modes;
CFIndex count, i;
unsigned int leastSizeDiff = UINT_MAX;
double leastRateDiff = DBL_MAX;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
{
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(mode))
continue;
int modeBPP;
// Identify display mode pixel encoding
{
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
modeBPP = 16;
else
modeBPP = 32;
CFRelease(format);
}
int modeWidth = (int) CGDisplayModeGetWidth(mode);
int modeHeight = (int) CGDisplayModeGetHeight(mode);
unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) |
((modeWidth - *width) * (modeWidth - *width) +
(modeHeight - *height) * (modeHeight - *height));
double rateDiff;
if (*refreshRate > 0)
rateDiff = fabs(CGDisplayModeGetRefreshRate(mode) - *refreshRate);
else
{
// If no refresh rate was specified, then they're all the same
rateDiff = 0;
}
if ((sizeDiff < leastSizeDiff) ||
(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
{
bestMode = mode;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
}
}
if (!bestMode)
{
CFRelease(modes);
return GL_FALSE;
}
CGDisplayCapture(CGMainDisplayID());
CGDisplaySetDisplayMode(CGMainDisplayID(), bestMode, NULL);
CFRelease(modes);
return GL_TRUE;
}
//========================================================================
// Restore the previously saved (original) video mode
//========================================================================
void _glfwRestoreVideoMode(void)
{
CGDisplaySetDisplayMode(CGMainDisplayID(),
_glfwLibrary.NS.desktopMode,
NULL);
CGDisplayRelease(CGMainDisplayID());
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@ -80,19 +199,26 @@ static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID());
unsigned int i, j = 0, n = [modes count];
CGDisplayModeRef mode;
CFArrayRef modes;
CFIndex count, i;
int stored = 0;
for (i = 0; i < n && j < (unsigned)maxcount; i++)
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count && stored < maxcount; i++)
{
NSDictionary *mode = [modes objectAtIndex:i];
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
list[j++] = vidmodeFromCGDisplayMode(mode);
list[stored++] = vidmodeFromCGDisplayMode(mode);
}
return j;
CFRelease(modes);
return stored;
}
//========================================================================
// Get the desktop video mode
//========================================================================

View File

@ -33,6 +33,7 @@
//========================================================================
// Change to our application bundle's resources directory, if present
//========================================================================
static void changeToResourcesDirectory(void)
{
char resourcesPath[MAXPATHLEN];
@ -78,6 +79,8 @@ static void changeToResourcesDirectory(void)
int _glfwPlatformInit(void)
{
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
_glfwLibrary.NS.OpenGLFramework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (_glfwLibrary.NS.OpenGLFramework == NULL)
@ -89,8 +92,7 @@ int _glfwPlatformInit(void)
changeToResourcesDirectory();
_glfwLibrary.NS.desktopMode =
(NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID());
_glfwLibrary.NS.desktopMode = CGDisplayCopyDisplayMode(CGMainDisplayID());
// Save the original gamma ramp
_glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
@ -101,9 +103,17 @@ int _glfwPlatformInit(void)
_glfwInitJoysticks();
_glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfwLibrary.NS.eventSource)
return GL_FALSE;
CGEventSourceSetLocalEventsSuppressionInterval(_glfwLibrary.NS.eventSource,
0.0);
return GL_TRUE;
}
//========================================================================
// Close window, if open, and shut down GLFW
//========================================================================
@ -112,9 +122,17 @@ int _glfwPlatformTerminate(void)
{
// TODO: Probably other cleanup
if (_glfwLibrary.NS.eventSource)
{
CFRelease(_glfwLibrary.NS.eventSource);
_glfwLibrary.NS.eventSource = NULL;
}
// Restore the original gamma ramp
_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
CGDisplayModeRelease(_glfwLibrary.NS.desktopMode);
[NSApp setDelegate:nil];
[_glfwLibrary.NS.delegate release];
_glfwLibrary.NS.delegate = nil;

View File

@ -579,4 +579,3 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
return numbuttons;
}

View File

@ -59,6 +59,7 @@ void _glfwPlatformSwapBuffers(void)
[window->NSGL.context flushBuffer];
}
//========================================================================
// Set double buffering swap interval
//========================================================================
@ -71,6 +72,7 @@ void _glfwPlatformSwapInterval(int interval)
[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
}
//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
@ -81,6 +83,7 @@ int _glfwPlatformExtensionSupported(const char* extension)
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
@ -99,6 +102,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
return symbol;
}
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================

View File

@ -37,6 +37,7 @@
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
@ -90,10 +91,11 @@ typedef struct _GLFWlibraryNS
} timer;
// dlopen handle for dynamically loading OpenGL extension entry points
void* OpenGLFramework;
id desktopMode;
id delegate;
id autoreleasePool;
void* OpenGLFramework;
CGDisplayModeRef desktopMode;
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
} _GLFWlibraryNS;
@ -108,5 +110,8 @@ void _glfwInitTimer(void);
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Fullscreen
GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate);
void _glfwRestoreVideoMode(void);
#endif // _platform_h_

View File

@ -74,6 +74,7 @@ double _glfwPlatformGetTime(void)
_glfwLibrary.NS.timer.resolution;
}
//========================================================================
// Set timer value in seconds
//========================================================================

View File

@ -112,6 +112,7 @@
@end
//========================================================================
// Delegate for application related notifications
//========================================================================
@ -133,142 +134,6 @@
@end
//========================================================================
// Keyboard symbol translation table
//========================================================================
// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
{
/* 00 */ GLFW_KEY_A,
/* 01 */ GLFW_KEY_S,
/* 02 */ GLFW_KEY_D,
/* 03 */ GLFW_KEY_F,
/* 04 */ GLFW_KEY_H,
/* 05 */ GLFW_KEY_G,
/* 06 */ GLFW_KEY_Z,
/* 07 */ GLFW_KEY_X,
/* 08 */ GLFW_KEY_C,
/* 09 */ GLFW_KEY_V,
/* 0a */ GLFW_KEY_GRAVE_ACCENT,
/* 0b */ GLFW_KEY_B,
/* 0c */ GLFW_KEY_Q,
/* 0d */ GLFW_KEY_W,
/* 0e */ GLFW_KEY_E,
/* 0f */ GLFW_KEY_R,
/* 10 */ GLFW_KEY_Y,
/* 11 */ GLFW_KEY_T,
/* 12 */ GLFW_KEY_1,
/* 13 */ GLFW_KEY_2,
/* 14 */ GLFW_KEY_3,
/* 15 */ GLFW_KEY_4,
/* 16 */ GLFW_KEY_6,
/* 17 */ GLFW_KEY_5,
/* 18 */ GLFW_KEY_EQUAL,
/* 19 */ GLFW_KEY_9,
/* 1a */ GLFW_KEY_7,
/* 1b */ GLFW_KEY_MINUS,
/* 1c */ GLFW_KEY_8,
/* 1d */ GLFW_KEY_0,
/* 1e */ GLFW_KEY_RIGHT_BRACKET,
/* 1f */ GLFW_KEY_O,
/* 20 */ GLFW_KEY_U,
/* 21 */ GLFW_KEY_LEFT_BRACKET,
/* 22 */ GLFW_KEY_I,
/* 23 */ GLFW_KEY_P,
/* 24 */ GLFW_KEY_ENTER,
/* 25 */ GLFW_KEY_L,
/* 26 */ GLFW_KEY_J,
/* 27 */ GLFW_KEY_APOSTROPHE,
/* 28 */ GLFW_KEY_K,
/* 29 */ GLFW_KEY_SEMICOLON,
/* 2a */ GLFW_KEY_BACKSLASH,
/* 2b */ GLFW_KEY_COMMA,
/* 2c */ GLFW_KEY_SLASH,
/* 2d */ GLFW_KEY_N,
/* 2e */ GLFW_KEY_M,
/* 2f */ GLFW_KEY_PERIOD,
/* 30 */ GLFW_KEY_TAB,
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_WORLD_1,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ -1,
/* 35 */ GLFW_KEY_ESCAPE,
/* 36 */ GLFW_KEY_RIGHT_SUPER,
/* 37 */ GLFW_KEY_LEFT_SUPER,
/* 38 */ GLFW_KEY_LEFT_SHIFT,
/* 39 */ GLFW_KEY_CAPS_LOCK,
/* 3a */ GLFW_KEY_LEFT_ALT,
/* 3b */ GLFW_KEY_LEFT_CONTROL,
/* 3c */ GLFW_KEY_RIGHT_SHIFT,
/* 3d */ GLFW_KEY_RIGHT_ALT,
/* 3e */ GLFW_KEY_RIGHT_CONTROL,
/* 3f */ -1, /* Function */
/* 40 */ GLFW_KEY_F17,
/* 41 */ GLFW_KEY_KP_DECIMAL,
/* 42 */ -1,
/* 43 */ GLFW_KEY_KP_MULTIPLY,
/* 44 */ -1,
/* 45 */ GLFW_KEY_KP_ADD,
/* 46 */ -1,
/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
/* 48 */ -1, /* VolumeUp */
/* 49 */ -1, /* VolumeDown */
/* 4a */ -1, /* Mute */
/* 4b */ GLFW_KEY_KP_DIVIDE,
/* 4c */ GLFW_KEY_KP_ENTER,
/* 4d */ -1,
/* 4e */ GLFW_KEY_KP_SUBTRACT,
/* 4f */ GLFW_KEY_F18,
/* 50 */ GLFW_KEY_F19,
/* 51 */ GLFW_KEY_KP_EQUAL,
/* 52 */ GLFW_KEY_KP_0,
/* 53 */ GLFW_KEY_KP_1,
/* 54 */ GLFW_KEY_KP_2,
/* 55 */ GLFW_KEY_KP_3,
/* 56 */ GLFW_KEY_KP_4,
/* 57 */ GLFW_KEY_KP_5,
/* 58 */ GLFW_KEY_KP_6,
/* 59 */ GLFW_KEY_KP_7,
/* 5a */ GLFW_KEY_F20,
/* 5b */ GLFW_KEY_KP_8,
/* 5c */ GLFW_KEY_KP_9,
/* 5d */ -1,
/* 5e */ -1,
/* 5f */ -1,
/* 60 */ GLFW_KEY_F5,
/* 61 */ GLFW_KEY_F6,
/* 62 */ GLFW_KEY_F7,
/* 63 */ GLFW_KEY_F3,
/* 64 */ GLFW_KEY_F8,
/* 65 */ GLFW_KEY_F9,
/* 66 */ -1,
/* 67 */ GLFW_KEY_F11,
/* 68 */ -1,
/* 69 */ GLFW_KEY_F13,
/* 6a */ GLFW_KEY_F16,
/* 6b */ GLFW_KEY_F14,
/* 6c */ -1,
/* 6d */ GLFW_KEY_F10,
/* 6e */ -1,
/* 6f */ GLFW_KEY_F12,
/* 70 */ -1,
/* 71 */ GLFW_KEY_F15,
/* 72 */ GLFW_KEY_INSERT, /* Really Help... */
/* 73 */ GLFW_KEY_HOME,
/* 74 */ GLFW_KEY_PAGE_UP,
/* 75 */ GLFW_KEY_DELETE,
/* 76 */ GLFW_KEY_F4,
/* 77 */ GLFW_KEY_END,
/* 78 */ GLFW_KEY_F2,
/* 79 */ GLFW_KEY_PAGE_DOWN,
/* 7a */ GLFW_KEY_F1,
/* 7b */ GLFW_KEY_LEFT,
/* 7c */ GLFW_KEY_RIGHT,
/* 7d */ GLFW_KEY_DOWN,
/* 7e */ GLFW_KEY_UP,
/* 7f */ -1,
};
//========================================================================
// Converts a Mac OS X keycode to a GLFW keycode
@ -276,15 +141,150 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
static int convertMacKeyCode(unsigned int macKeyCode)
{
// Keyboard symbol translation table
// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
static const unsigned int table[128] =
{
/* 00 */ GLFW_KEY_A,
/* 01 */ GLFW_KEY_S,
/* 02 */ GLFW_KEY_D,
/* 03 */ GLFW_KEY_F,
/* 04 */ GLFW_KEY_H,
/* 05 */ GLFW_KEY_G,
/* 06 */ GLFW_KEY_Z,
/* 07 */ GLFW_KEY_X,
/* 08 */ GLFW_KEY_C,
/* 09 */ GLFW_KEY_V,
/* 0a */ GLFW_KEY_GRAVE_ACCENT,
/* 0b */ GLFW_KEY_B,
/* 0c */ GLFW_KEY_Q,
/* 0d */ GLFW_KEY_W,
/* 0e */ GLFW_KEY_E,
/* 0f */ GLFW_KEY_R,
/* 10 */ GLFW_KEY_Y,
/* 11 */ GLFW_KEY_T,
/* 12 */ GLFW_KEY_1,
/* 13 */ GLFW_KEY_2,
/* 14 */ GLFW_KEY_3,
/* 15 */ GLFW_KEY_4,
/* 16 */ GLFW_KEY_6,
/* 17 */ GLFW_KEY_5,
/* 18 */ GLFW_KEY_EQUAL,
/* 19 */ GLFW_KEY_9,
/* 1a */ GLFW_KEY_7,
/* 1b */ GLFW_KEY_MINUS,
/* 1c */ GLFW_KEY_8,
/* 1d */ GLFW_KEY_0,
/* 1e */ GLFW_KEY_RIGHT_BRACKET,
/* 1f */ GLFW_KEY_O,
/* 20 */ GLFW_KEY_U,
/* 21 */ GLFW_KEY_LEFT_BRACKET,
/* 22 */ GLFW_KEY_I,
/* 23 */ GLFW_KEY_P,
/* 24 */ GLFW_KEY_ENTER,
/* 25 */ GLFW_KEY_L,
/* 26 */ GLFW_KEY_J,
/* 27 */ GLFW_KEY_APOSTROPHE,
/* 28 */ GLFW_KEY_K,
/* 29 */ GLFW_KEY_SEMICOLON,
/* 2a */ GLFW_KEY_BACKSLASH,
/* 2b */ GLFW_KEY_COMMA,
/* 2c */ GLFW_KEY_SLASH,
/* 2d */ GLFW_KEY_N,
/* 2e */ GLFW_KEY_M,
/* 2f */ GLFW_KEY_PERIOD,
/* 30 */ GLFW_KEY_TAB,
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_WORLD_1,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ -1,
/* 35 */ GLFW_KEY_ESCAPE,
/* 36 */ GLFW_KEY_RIGHT_SUPER,
/* 37 */ GLFW_KEY_LEFT_SUPER,
/* 38 */ GLFW_KEY_LEFT_SHIFT,
/* 39 */ GLFW_KEY_CAPS_LOCK,
/* 3a */ GLFW_KEY_LEFT_ALT,
/* 3b */ GLFW_KEY_LEFT_CONTROL,
/* 3c */ GLFW_KEY_RIGHT_SHIFT,
/* 3d */ GLFW_KEY_RIGHT_ALT,
/* 3e */ GLFW_KEY_RIGHT_CONTROL,
/* 3f */ -1, /* Function */
/* 40 */ GLFW_KEY_F17,
/* 41 */ GLFW_KEY_KP_DECIMAL,
/* 42 */ -1,
/* 43 */ GLFW_KEY_KP_MULTIPLY,
/* 44 */ -1,
/* 45 */ GLFW_KEY_KP_ADD,
/* 46 */ -1,
/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
/* 48 */ -1, /* VolumeUp */
/* 49 */ -1, /* VolumeDown */
/* 4a */ -1, /* Mute */
/* 4b */ GLFW_KEY_KP_DIVIDE,
/* 4c */ GLFW_KEY_KP_ENTER,
/* 4d */ -1,
/* 4e */ GLFW_KEY_KP_SUBTRACT,
/* 4f */ GLFW_KEY_F18,
/* 50 */ GLFW_KEY_F19,
/* 51 */ GLFW_KEY_KP_EQUAL,
/* 52 */ GLFW_KEY_KP_0,
/* 53 */ GLFW_KEY_KP_1,
/* 54 */ GLFW_KEY_KP_2,
/* 55 */ GLFW_KEY_KP_3,
/* 56 */ GLFW_KEY_KP_4,
/* 57 */ GLFW_KEY_KP_5,
/* 58 */ GLFW_KEY_KP_6,
/* 59 */ GLFW_KEY_KP_7,
/* 5a */ GLFW_KEY_F20,
/* 5b */ GLFW_KEY_KP_8,
/* 5c */ GLFW_KEY_KP_9,
/* 5d */ -1,
/* 5e */ -1,
/* 5f */ -1,
/* 60 */ GLFW_KEY_F5,
/* 61 */ GLFW_KEY_F6,
/* 62 */ GLFW_KEY_F7,
/* 63 */ GLFW_KEY_F3,
/* 64 */ GLFW_KEY_F8,
/* 65 */ GLFW_KEY_F9,
/* 66 */ -1,
/* 67 */ GLFW_KEY_F11,
/* 68 */ -1,
/* 69 */ GLFW_KEY_F13,
/* 6a */ GLFW_KEY_F16,
/* 6b */ GLFW_KEY_F14,
/* 6c */ -1,
/* 6d */ GLFW_KEY_F10,
/* 6e */ -1,
/* 6f */ GLFW_KEY_F12,
/* 70 */ -1,
/* 71 */ GLFW_KEY_F15,
/* 72 */ GLFW_KEY_INSERT, /* Really Help... */
/* 73 */ GLFW_KEY_HOME,
/* 74 */ GLFW_KEY_PAGE_UP,
/* 75 */ GLFW_KEY_DELETE,
/* 76 */ GLFW_KEY_F4,
/* 77 */ GLFW_KEY_END,
/* 78 */ GLFW_KEY_F2,
/* 79 */ GLFW_KEY_PAGE_DOWN,
/* 7a */ GLFW_KEY_F1,
/* 7b */ GLFW_KEY_LEFT,
/* 7c */ GLFW_KEY_RIGHT,
/* 7d */ GLFW_KEY_DOWN,
/* 7e */ GLFW_KEY_UP,
/* 7f */ -1,
};
if (macKeyCode >= 128)
return -1;
// This treats keycodes as *positional*; that is, we'll return 'a'
// for the key left of 's', even on an AZERTY keyboard. The charInput
// function should still get 'q' though.
return MAC_TO_GLFW_KEYCODE_MAPPING[macKeyCode];
return table[macKeyCode];
}
//========================================================================
// Content view class for the GLFW window
//========================================================================
@ -388,11 +388,11 @@ static int convertMacKeyCode(unsigned int macKeyCode)
{
NSUInteger i, length;
NSString* characters;
int code = convertMacKeyCode([event keyCode]);
int key = convertMacKeyCode([event keyCode]);
if (code != -1)
if (key != -1)
{
_glfwInputKey(window, code, GLFW_PRESS);
_glfwInputKey(window, key, GLFW_PRESS);
if ([event modifierFlags] & NSCommandKeyMask)
{
@ -412,7 +412,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
- (void)flagsChanged:(NSEvent *)event
{
int mode;
int mode, key;
unsigned int newModifierFlags =
[event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
@ -422,14 +422,17 @@ static int convertMacKeyCode(unsigned int macKeyCode)
mode = GLFW_RELEASE;
window->NS.modifierFlags = newModifierFlags;
_glfwInputKey(window, MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode);
key = convertMacKeyCode([event keyCode]);
if (key != -1)
_glfwInputKey(window, key, mode);
}
- (void)keyUp:(NSEvent *)event
{
int code = convertMacKeyCode([event keyCode]);
if (code != -1)
_glfwInputKey(window, code, GLFW_RELEASE);
int key = convertMacKeyCode([event keyCode]);
if (key != -1)
_glfwInputKey(window, key, GLFW_RELEASE);
}
- (void)scrollWheel:(NSEvent *)event
@ -446,6 +449,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end
//========================================================================
// GLFW application class
//========================================================================
@ -469,13 +473,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly. Need to be careful in
// case it goes away in a future OS update.
@interface NSApplication (NSAppleMenu)
- (void)setAppleMenu:(NSMenu*)m;
@end
//========================================================================
// Try to figure out what the calling application is called
//========================================================================
@ -523,6 +520,7 @@ static NSString* findAppName(void)
return @"GLFW Application";
}
//========================================================================
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
@ -530,7 +528,8 @@ static NSString* findAppName(void)
// localize(d|able), etc. Loading a nib would save us this horror, but that
// doesn't seem like a good thing to require of GLFW's clients.
//========================================================================
static void setUpMenuBar(void)
static void createMenuBar(void)
{
NSString* appName = findAppName();
@ -584,37 +583,35 @@ static void setUpMenuBar(void)
action:@selector(arrangeInFront:)
keyEquivalent:@""];
// At least guard the call to private API to avoid an exception if it
// goes away. Hopefully that means the worst we'll break in future is to
// look ugly...
if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
[NSApp setAppleMenu:appMenu];
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
[NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu];
}
//========================================================================
// Initialize the Cocoa Application Kit
//========================================================================
static GLboolean initializeCocoa(void)
static GLboolean initializeAppKit(void)
{
if (NSApp)
return GL_TRUE;
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
// Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication];
// Setting up the menu bar must go between sharedApplication
// above and finishLaunching below, in order to properly emulate the
// behavior of NSApplicationMain
setUpMenuBar();
createMenuBar();
[NSApp finishLaunching];
return GL_TRUE;
}
//========================================================================
// Create the Cocoa window
//========================================================================
@ -658,6 +655,7 @@ static GLboolean createWindow(_GLFWwindow* window,
return GL_TRUE;
}
//========================================================================
// Create the OpenGL context
//========================================================================
@ -686,14 +684,23 @@ static GLboolean createContext(_GLFWwindow* window,
return GL_FALSE;
}
if (wndconfig->glProfile)
if (wndconfig->glMajor > 2)
{
// Fail if a profile other than core was explicitly selected
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports the OpenGL core profile");
"only supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
}
@ -721,13 +728,12 @@ static GLboolean createContext(_GLFWwindow* window,
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
// Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[24];
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
if (wndconfig->mode == GLFW_FULLSCREEN)
{
ADD_ATTR(NSOpenGLPFAFullScreen);
ADD_ATTR(NSOpenGLPFANoRecovery);
ADD_ATTR2(NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
@ -813,9 +819,11 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
if (!initializeCocoa())
if (!initializeAppKit())
return GL_FALSE;
window->resizable = wndconfig->resizable;
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
@ -850,28 +858,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Don't use accumulation buffer support; it's not accelerated
// Aux buffers probably aren't accelerated either
CFDictionaryRef fullscreenMode = NULL;
if (wndconfig->mode == GLFW_FULLSCREEN)
{
// I think it's safe to pass 0 to the refresh rate for this function
// rather than conditionalizing the code to call the version which
// doesn't specify refresh...
fullscreenMode =
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
CGMainDisplayID(),
colorBits + fbconfig->alphaBits,
window->width, window->height,
wndconfig->refreshRate,
// Controversial, see macosx_fullscreen.m for discussion
kCGDisplayModeIsSafeForHardware,
NULL);
window->width =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
window->height =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
}
if (!createWindow(window, wndconfig))
return GL_FALSE;
@ -883,8 +869,15 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (wndconfig->mode == GLFW_FULLSCREEN)
{
CGCaptureAllDisplays();
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
int bpp = colorBits + fbconfig->alphaBits;
if (!_glfwSetVideoMode(&window->width,
&window->height,
&bpp,
&window->refreshRate))
{
return GL_FALSE;
}
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
withOptions:nil];
@ -914,9 +907,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
{
[[window->NS.window contentView] exitFullScreenModeWithOptions:nil];
CGDisplaySwitchToMode(CGMainDisplayID(),
(CFDictionaryRef) _glfwLibrary.NS.desktopMode);
CGReleaseAllDisplays();
_glfwRestoreVideoMode();
}
[window->NSGL.pixelFormat release];
@ -936,6 +927,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
// TODO: Probably more cleanup
}
//========================================================================
// Set the window title
//========================================================================
@ -945,6 +937,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
[window->NS.window setTitle:[NSString stringWithUTF8String:title]];
}
//========================================================================
// Set the window size
//========================================================================
@ -954,6 +947,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
[window->NS.window setContentSize:NSMakeSize(width, height)];
}
//========================================================================
// Set the window position
//========================================================================
@ -974,6 +968,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
display:YES];
}
//========================================================================
// Iconify the window
//========================================================================
@ -983,6 +978,7 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
[window->NS.window miniaturize:nil];
}
//========================================================================
// Restore (un-iconify) the window
//========================================================================
@ -992,6 +988,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
[window->NS.window deminiaturize:nil];
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
@ -1066,6 +1063,7 @@ void _glfwPlatformRefreshWindowParams(void)
window->glDebug = GL_FALSE;
}
//========================================================================
// Poll for new window and input events
//========================================================================
@ -1090,6 +1088,7 @@ void _glfwPlatformPollEvents(void)
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
}
//========================================================================
// Wait for new window and input events
//========================================================================
@ -1108,6 +1107,7 @@ void _glfwPlatformWaitEvents( void )
_glfwPlatformPollEvents();
}
//========================================================================
// Set physical mouse cursor position
//========================================================================
@ -1125,11 +1125,6 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
// calculating the maximum y coordinate of all screens, since Cocoa's
// "global coordinates" are upside down from CG's...
// Without this (once per app run, but it's convenient to do it here)
// events will be suppressed for a default of 0.25 seconds after we
// move the cursor.
CGSetLocalEventsSuppressionInterval(0.0);
NSPoint localPoint = NSMakePoint(x, y);
NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint];
CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
@ -1140,6 +1135,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint);
}
//========================================================================
// Set physical mouse cursor mode
//========================================================================

View File

@ -60,11 +60,6 @@
// Define this to 1 if the Linux joystick API is available
#cmakedefine _GLFW_USE_LINUX_JOYSTICKS 1
// Define this to 1 to not load gdi32.dll dynamically
#cmakedefine _GLFW_NO_DLOAD_GDI32 1
// Define this to 1 to not load winmm.dll dynamically
#cmakedefine _GLFW_NO_DLOAD_WINMM 1
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"

View File

@ -167,7 +167,7 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
return;
// Register key action
if(action == GLFW_RELEASE && window->stickyKeys)
if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = GLFW_STICK;
else
{

View File

@ -7,7 +7,7 @@ Name: GLFW
Description: A portable library for OpenGL, window and input
Version: 3.0.0
URL: http://www.glfw.org/
Requires.private: gl x11 @GLFW_PKGLIBS@
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -lglfw
Libs.private: @GLFW_LIBRARIES@
Libs.private: @GLFW_PKG_LIBS@
Cflags: -I${includedir}

View File

@ -31,7 +31,7 @@
#include "internal.h"
#if defined(GLFW_BUILD_DLL)
#if defined(_GLFW_BUILD_DLL)
//========================================================================
// GLFW DLL entry point
@ -45,5 +45,5 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
return TRUE;
}
#endif // GLFW_BUILD_DLL
#endif // _GLFW_BUILD_DLL

View File

@ -200,7 +200,7 @@ int _glfwPlatformInit(void)
// as possible in the hope of still being the foreground process)
SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
&_glfwLibrary.Win32.foregroundLockTimeout, 0);
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
SPIF_SENDCHANGE);
if (!initLibraries())
@ -246,7 +246,7 @@ int _glfwPlatformTerminate(void)
// Restore previous FOREGROUNDLOCKTIMEOUT system setting
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
(LPVOID) _glfwLibrary.Win32.foregroundLockTimeout,
UIntToPtr(_glfwLibrary.Win32.foregroundLockTimeout),
SPIF_SENDCHANGE);
return GL_TRUE;
@ -271,7 +271,7 @@ const char* _glfwPlatformGetVersionString(void)
#else
" (unknown compiler)"
#endif
#if defined(GLFW_BUILD_DLL)
#if defined(_GLFW_BUILD_DLL)
" DLL"
#endif
#if !defined(_GLFW_NO_DLOAD_GDI32)

View File

@ -51,7 +51,9 @@
#endif
// GLFW requires Windows XP
#ifndef WINVER
#define WINVER 0x0501
#endif
#include <windows.h>
#include <mmsystem.h>

View File

@ -34,30 +34,6 @@
#include <stdlib.h>
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
static void bpp2rgb(int bpp, int* r, int* g, int* b)
{
int delta;
// We assume that by 32 they really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
//========================================================================
// Enable/disable minimize/restore animations
//========================================================================
@ -1441,6 +1417,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
GLboolean recreateContext = GL_FALSE;
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
window->resizable = wndconfig->resizable;
if (!_glfwLibrary.Win32.classAtom)
{
@ -1599,29 +1576,10 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
//int bpp, refresh;
int newMode = 0;
GLboolean sizeChanged = GL_FALSE;
if (window->mode == GLFW_FULLSCREEN)
{
// Get some info about the current mode
DEVMODE dm;
dm.dmSize = sizeof(DEVMODE);
//if (EnumDisplaySettings(NULL, window->Win32.modeID, &dm))
//{
// We need to keep BPP the same for the OpenGL context to keep working
//bpp = dm.dmBitsPerPel;
// Get closest match for target video mode
//refresh = window->Win32.desiredRefreshRate;
//newMode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh);
//}
//else
//newMode = window->Win32.modeID;
if (width > window->width || height > window->height)
{
// The new video mode is larger than the current one, so we resize
@ -1633,8 +1591,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
sizeChanged = GL_TRUE;
}
//if (newMode != window->Win32.modeID)
//_glfwSetVideoModeMODE(newMode);
// TODO: Change video mode
}
else
{

View File

@ -323,7 +323,7 @@ struct _glfwResolution
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
int count, k, l, r, g, b, rgba, gl;
int depth, screen;
int depth, screen = DefaultScreen(_glfwLibrary.X11.display);
XVisualInfo* vislist;
XVisualInfo dummy;
int viscount, rgbcount, rescount;
@ -372,6 +372,8 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
}
}
XFree(vislist);
rescount = 0;
resarray = NULL;
@ -457,8 +459,6 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
}
}
XFree(vislist);
free(resarray);
free(rgbarray);

View File

@ -79,7 +79,11 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
#if defined(_GLFW_HAS_XKB)
keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1, 0);
#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1);
#endif
switch (keySym)
{
case XK_KP_0: return GLFW_KEY_KP_0;
@ -102,7 +106,12 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Now try pimary keysym for function keys (non-printable keys). These
// should not be layout dependent (i.e. US layout and international
// layouts should give the same result).
#if defined(_GLFW_HAS_XKB)
keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0, 0);
#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0);
#endif
switch (keySym)
{
case XK_Escape: return GLFW_KEY_ESCAPE;
@ -476,8 +485,8 @@ static void initGammaRamp(void)
// RandR gamma support is only available with version 1.2 and above
if (_glfwLibrary.X11.RandR.available &&
(_glfwLibrary.X11.RandR.majorVersion > 1 ||
_glfwLibrary.X11.RandR.majorVersion == 1 &&
_glfwLibrary.X11.RandR.minorVersion >= 2))
(_glfwLibrary.X11.RandR.majorVersion == 1 &&
_glfwLibrary.X11.RandR.minorVersion >= 2)))
{
// FIXME: Assumes that all monitors have the same size gamma tables
// This is reasonable as I suspect the that if they did differ, it

View File

@ -30,6 +30,7 @@
#include "internal.h"
#include <sys/time.h>
#include <time.h>
@ -39,7 +40,7 @@
static uint64_t getRawTime(void)
{
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
#if defined(CLOCK_MONOTONIC)
if (_glfwLibrary.X11.timer.monotonic)
{
struct timespec ts;
@ -64,7 +65,7 @@ static uint64_t getRawTime(void)
void _glfwInitTimer(void)
{
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
#if defined(CLOCK_MONOTONIC)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)

View File

@ -1,6 +1,12 @@
set(STATIC_DEPS libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
set(SHARED_DEPS libglfwShared ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
link_libraries(glfw ${OPENGL_glu_LIBRARY})
if (BUILD_SHARED_LIBS)
add_definitions(-DGLFW_DLL)
link_libraries(${OPENGL_gl_LIBRARY})
else()
link_libraries(${glfw_LIBRARIES})
endif()
include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
@ -9,63 +15,46 @@ add_executable(clipboard clipboard.c)
target_link_libraries(clipboard ${STATIC_DEPS})
add_executable(defaults defaults.c)
target_link_libraries(defaults ${STATIC_DEPS})
add_executable(dynamic dynamic.c)
target_link_libraries(dynamic ${SHARED_DEPS})
add_executable(events events.c)
target_link_libraries(events ${STATIC_DEPS})
add_executable(fsaa fsaa.c getopt.c)
target_link_libraries(fsaa ${STATIC_DEPS})
add_executable(fsfocus fsfocus.c)
target_link_libraries(fsfocus ${STATIC_DEPS})
add_executable(gamma gamma.c getopt.c)
target_link_libraries(gamma ${STATIC_DEPS})
add_executable(glfwinfo glfwinfo.c getopt.c)
target_link_libraries(glfwinfo ${STATIC_DEPS})
add_executable(iconify iconify.c getopt.c)
target_link_libraries(iconify ${STATIC_DEPS})
add_executable(joysticks joysticks.c)
target_link_libraries(joysticks ${STATIC_DEPS})
add_executable(listmodes listmodes.c)
target_link_libraries(listmodes ${STATIC_DEPS})
add_executable(modes modes.c getopt.c)
add_executable(peter peter.c)
target_link_libraries(peter ${STATIC_DEPS})
add_executable(reopen reopen.c)
target_link_libraries(reopen ${STATIC_DEPS})
add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
target_link_libraries(accuracy ${STATIC_DEPS})
set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
target_link_libraries(sharing ${STATIC_DEPS})
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
target_link_libraries(tearing ${STATIC_DEPS})
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
add_executable(title WIN32 MACOSX_BUNDLE title.c)
target_link_libraries(title ${STATIC_DEPS})
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
target_link_libraries(windows ${STATIC_DEPS})
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set(WINDOWS_BINARIES accuracy sharing tearing title windows)
set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
joysticks listmodes peter reopen)
joysticks listmodes modes peter reopen)
if(MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif(MSVC)
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
if (APPLE)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
endif()

View File

@ -1,91 +0,0 @@
//========================================================================
// Dynamic linking test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test came about as the result of bug #3060461
//
//========================================================================
#define GLFW_DLL
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(void)
{
GLFWwindow window;
int major, minor, rev;
glfwGetVersion(&major, &minor, &rev);
printf("GLFW header version: %i.%i.%i\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
printf("GLFW library version: %i.%i.%i\n", major, minor, rev);
printf("GLFW library version string: %s\n", glfwGetVersionString());
if (major != GLFW_VERSION_MAJOR ||
minor != GLFW_VERSION_MINOR ||
rev != GLFW_VERSION_REVISION)
{
fprintf(stderr, "GLFW library version mismatch\n");
exit(EXIT_FAILURE);
}
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Dynamic Linking Test", NULL);
if (!window)
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window\n");
exit(EXIT_FAILURE);
}
glfwSetWindowSizeCallback(window_size_callback);
glfwSwapInterval(1);
while (glfwIsWindow(window))
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwPollEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -263,7 +263,7 @@ int main(int argc, char** argv)
if (major > 3 || (major == 3 && minor >= 2))
{
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("OpenGL profile mask: 0x%08x (%s)\n", mask, get_profile_name(mask));
printf("OpenGL profile mask: %s (0x%08x)\n", get_profile_name(mask), mask);
printf("OpenGL profile parsed by GLFW: %s\n",
get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));

223
tests/modes.c Normal file
View File

@ -0,0 +1,223 @@
//========================================================================
// Video mode test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test enumerates or verifies video modes
//
//========================================================================
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include "getopt.h"
static GLFWwindow window = NULL;
enum Mode
{
NO_MODE,
LIST_MODE,
TEST_MODE
};
static void usage(void)
{
printf("Usage: modes -l\n");
printf(" modes -t\n");
printf(" modes -h\n");
}
static void print_mode(GLFWvidmode* mode)
{
printf("%i x %i x %i (%i %i %i)",
mode->width, mode->height,
mode->redBits + mode->greenBits + mode->blueBits,
mode->redBits, mode->greenBits, mode->blueBits);
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void window_size_callback(GLFWwindow window, int width, int height)
{
printf("Window resized to %ix%i\n", width, height);
glViewport(0, 0, width, height);
}
static int window_close_callback(GLFWwindow dummy)
{
window = NULL;
return GL_TRUE;
}
static void list_modes(GLFWvidmode* modes, int count)
{
int i;
GLFWvidmode mode;
glfwGetDesktopMode(&mode);
printf("Desktop mode: ");
print_mode(&mode);
putchar('\n');
for (i = 0; i < count; i++)
{
printf("%3i: ", i);
print_mode(modes + i);
putchar('\n');
}
}
static void test_modes(GLFWvidmode* modes, int count)
{
int i, width, height;
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
for (i = 0; i < count; i++)
{
glfwOpenWindowHint(GLFW_RED_BITS, modes[i].redBits);
glfwOpenWindowHint(GLFW_GREEN_BITS, modes[i].greenBits);
glfwOpenWindowHint(GLFW_BLUE_BITS, modes[i].blueBits);
printf("Opening ");
print_mode(modes + i);
printf(" window\n");
window = glfwOpenWindow(modes[i].width, modes[i].height,
GLFW_FULLSCREEN, "Video Mode Test",
NULL);
if (!window)
{
printf("Failed to enter mode %i: ", i);
print_mode(modes + i);
putchar('\n');
continue;
}
glfwSetTime(0.0);
glfwSwapInterval(1);
while (glfwGetTime() < 5.0)
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwPollEvents();
if (!window)
{
printf("User terminated program\n");
exit(EXIT_SUCCESS);
}
}
if (glfwGetWindowParam(window, GLFW_RED_BITS) != modes[i].redBits ||
glfwGetWindowParam(window, GLFW_GREEN_BITS) != modes[i].greenBits ||
glfwGetWindowParam(window, GLFW_BLUE_BITS) != modes[i].blueBits)
{
printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n",
glfwGetWindowParam(window, GLFW_RED_BITS),
glfwGetWindowParam(window, GLFW_GREEN_BITS),
glfwGetWindowParam(window, GLFW_BLUE_BITS),
modes[i].redBits,
modes[i].greenBits,
modes[i].blueBits);
}
glfwGetWindowSize(window, &width, &height);
if (width != modes[i].width || height != height)
{
printf("*** Size mismatch: %ix%i instead of %ix%i\n",
width, height,
modes[i].width, modes[i].height);
}
printf("Closing window\n");
glfwCloseWindow(window);
glfwPollEvents();
window = NULL;
}
}
int main(int argc, char** argv)
{
int ch, found, count = 0, mode = NO_MODE;
GLFWvidmode* modes = NULL;
while ((ch = getopt(argc, argv, "lth")) != -1)
{
switch (ch)
{
case 'h':
usage();
exit(EXIT_SUCCESS);
case 'l':
mode = LIST_MODE;
break;
case 't':
mode = TEST_MODE;
break;
default:
usage();
exit(EXIT_FAILURE);
}
}
argc -= optind;
argv += optind;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
for (;;)
{
count += 256;
modes = realloc(modes, sizeof(GLFWvidmode) * count);
found = glfwGetVideoModes(modes, count);
if (found < count)
break;
}
if (mode == LIST_MODE)
list_modes(modes, found);
else if (mode == TEST_MODE)
test_modes(modes, found);
free(modes);
modes = NULL;
exit(EXIT_SUCCESS);
}