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Wayland: Fix GLFW_VISIBLE affecting full screen
Full screen window creation was not ignoring the GLFW_VISIBLE hint.
(cherry picked from commit 715b874db3
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@ -130,6 +130,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
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- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
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- [Wayland] Bugfix: A key being repeated was not released when window lost focus
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- [Wayland] Bugfix: A key being repeated was not released when window lost focus
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- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
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- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
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- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
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## Contact
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## Contact
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@ -760,7 +760,7 @@ static GLFWbool createSurface(_GLFWwindow* window,
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if (!window->wl.transparent)
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if (!window->wl.transparent)
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setOpaqueRegion(window);
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setOpaqueRegion(window);
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if (wndconfig->visible)
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if (window->monitor || wndconfig->visible)
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{
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{
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if (!createXdgSurface(window))
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if (!createXdgSurface(window))
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return GLFW_FALSE;
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return GLFW_FALSE;
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