Wayland: Fix GLFW_VISIBLE affecting full screen

Full screen window creation was not ignoring the GLFW_VISIBLE hint.

(cherry picked from commit 715b874db3)
This commit is contained in:
Camilla Löwy 2021-12-28 15:33:58 +01:00
parent 9ab14a8cc0
commit 86a1d3b628
2 changed files with 2 additions and 1 deletions

View File

@ -130,6 +130,7 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
## Contact

View File

@ -760,7 +760,7 @@ static GLFWbool createSurface(_GLFWwindow* window,
if (!window->wl.transparent)
setOpaqueRegion(window);
if (wndconfig->visible)
if (window->monitor || wndconfig->visible)
{
if (!createXdgSurface(window))
return GLFW_FALSE;