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https://github.com/glfw/glfw.git
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Cocoa: Remove subclassing of NSApplication
This removes the GLFW NSApplication subclass as a step towards better coexistence with other libraries that touch Cocoa. This moves application object creation to platform init to allow event processing before window creation. Related to #1317.
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@ -27,6 +27,10 @@
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#include "internal.h"
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#include <sys/param.h> // For MAXPATHLEN
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
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#define NSEventMaskKeyUp NSKeyUpMask
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#define NSEventModifierFlagCommand NSCommandKeyMask
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#endif
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// Change to our application bundle's resources directory, if present
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//
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@ -271,17 +275,21 @@ static GLFWbool initializeTIS(void)
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return updateUnicodeDataNS();
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}
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@interface GLFWLayoutListener : NSObject
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@interface GLFWHelper : NSObject
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@end
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@implementation GLFWLayoutListener
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@implementation GLFWHelper
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- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
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{
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updateUnicodeDataNS();
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}
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@end
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- (void)doNothing:(id)object
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{
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}
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@end // GLFWHelper
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//////////////////////////////////////////////////////////////////////////
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@ -291,13 +299,31 @@ static GLFWbool initializeTIS(void)
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int _glfwPlatformInit(void)
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{
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_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
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_glfw.ns.helper = [[GLFWHelper alloc] init];
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[NSThread detachNewThreadSelector:@selector(doNothing:)
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toTarget:_glfw.ns.helper
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withObject:nil];
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[NSApplication sharedApplication];
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NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
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{
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if ([event modifierFlags] & NSEventModifierFlagCommand)
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[[NSApp keyWindow] sendEvent:event];
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return event;
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};
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_glfw.ns.keyUpMonitor =
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[NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
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handler:block];
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if (_glfw.hints.init.ns.chdir)
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changeToResourcesDirectory();
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_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
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[[NSNotificationCenter defaultCenter]
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addObserver:_glfw.ns.listener
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addObserver:_glfw.ns.helper
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selector:@selector(selectedKeyboardInputSourceChanged:)
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name:NSTextInputContextKeyboardSelectionDidChangeNotification
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object:nil];
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@ -342,18 +368,21 @@ void _glfwPlatformTerminate(void)
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_glfw.ns.delegate = nil;
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}
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if (_glfw.ns.listener)
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if (_glfw.ns.helper)
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{
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[[NSNotificationCenter defaultCenter]
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removeObserver:_glfw.ns.listener
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removeObserver:_glfw.ns.helper
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name:NSTextInputContextKeyboardSelectionDidChangeNotification
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object:nil];
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[[NSNotificationCenter defaultCenter]
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removeObserver:_glfw.ns.listener];
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[_glfw.ns.listener release];
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_glfw.ns.listener = nil;
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removeObserver:_glfw.ns.helper];
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[_glfw.ns.helper release];
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_glfw.ns.helper = nil;
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}
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if (_glfw.ns.keyUpMonitor)
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[NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
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free(_glfw.ns.clipboardString);
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_glfwTerminateNSGL();
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@ -109,7 +109,9 @@ typedef struct _GLFWlibraryNS
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TISInputSourceRef inputSource;
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IOHIDManagerRef hidManager;
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id unicodeData;
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id listener;
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id helper;
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id keyUpMonitor;
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id nibObjects;
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char keyName[64];
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short int keycodes[256];
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@ -46,7 +46,6 @@
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#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
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#define NSEventMaskAny NSAnyEventMask
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#define NSEventTypeApplicationDefined NSApplicationDefined
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#define NSEventTypeKeyUp NSKeyUp
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#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
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#endif
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@ -856,52 +855,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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@end
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//------------------------------------------------------------------------
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// GLFW application class
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//------------------------------------------------------------------------
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@interface GLFWApplication : NSApplication
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{
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NSArray* nibObjects;
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}
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@end
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@implementation GLFWApplication
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// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
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// This works around an AppKit bug, where key up events while holding
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// down the command key don't get sent to the key window.
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- (void)sendEvent:(NSEvent *)event
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{
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if ([event type] == NSEventTypeKeyUp &&
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([event modifierFlags] & NSEventModifierFlagCommand))
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{
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[[self keyWindow] sendEvent:event];
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}
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else
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[super sendEvent:event];
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}
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// No-op thread entry point
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//
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- (void)doNothing:(id)object
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{
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}
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- (void)loadMainMenu
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
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owner:NSApp
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topLevelObjects:&nibObjects];
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#else
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp];
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#endif
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}
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@end
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// Set up the menu bar (manually)
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
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// could go away at any moment, lots of stuff that really should be
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@ -1011,32 +964,9 @@ static void createMenuBar(void)
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//
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static GLFWbool initializeAppKit(void)
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{
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if (NSApp)
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if (_glfw.ns.delegate)
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return GLFW_TRUE;
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// Implicitly create shared NSApplication instance
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[GLFWApplication sharedApplication];
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// Make Cocoa enter multi-threaded mode
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[NSThread detachNewThreadSelector:@selector(doNothing:)
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toTarget:NSApp
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withObject:nil];
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if (_glfw.hints.init.ns.menubar)
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{
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Menu bar setup must go between sharedApplication above and
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// finishLaunching below, in order to properly emulate the behavior
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// of NSApplicationMain
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if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
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[NSApp loadMainMenu];
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else
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createMenuBar();
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}
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// There can only be one application delegate, but we allocate it the
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// first time a window is created to keep all window code in this file
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_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
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@ -1048,6 +978,30 @@ static GLFWbool initializeAppKit(void)
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}
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[NSApp setDelegate:_glfw.ns.delegate];
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if (_glfw.hints.init.ns.menubar)
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{
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Menu bar setup must go between sharedApplication above and
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// finishLaunching below, in order to properly emulate the behavior
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// of NSApplicationMain
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if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
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owner:NSApp
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topLevelObjects:&_glfw.ns.nibObjects];
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#else
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp];
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#endif
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}
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else
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createMenuBar();
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}
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[NSApp run];
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// Press and Hold prevents some keys from emitting repeated characters
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@ -1554,9 +1508,6 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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void _glfwPlatformPollEvents(void)
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{
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if (!initializeAppKit())
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return;
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for (;;)
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{
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NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
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@ -1707,9 +1658,6 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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NSImage* native;
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NSBitmapImageRep* rep;
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if (!initializeAppKit())
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return GLFW_FALSE;
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rep = [[NSBitmapImageRep alloc]
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initWithBitmapDataPlanes:NULL
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pixelsWide:image->width
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@ -1745,9 +1693,6 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
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{
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if (!initializeAppKit())
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return GLFW_FALSE;
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if (shape == GLFW_ARROW_CURSOR)
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cursor->ns.object = [NSCursor arrowCursor];
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else if (shape == GLFW_IBEAM_CURSOR)
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