Use CALayer instead of NSView for EGLNativeWindowType

The only two EGL implementations on macOS are Swiftshader and ANGLE.
While Swiftshader supports both `NSView` and `CALayer` as
`EGLNativeWindowType`, ANGLE supports only `CALayer`. Furthermore
Swiftshader's OpenGL ES frontend is deprecated in favor of using ANGLE's
Vulkan backend on top of Swiftshader's Vulkan frontend.

This means that on macOS `EGLNativeWindowType` should be a `CALayer` for
compatibility with ANGLE.

Fixes #1169.
Closes #1680.

(cherry picked from commit 91eebe922d)
This commit is contained in:
Corentin Wallez 2020-04-19 14:10:52 +02:00 committed by Camilla Löwy
parent ca2cd2f796
commit 8b63ca53de
3 changed files with 7 additions and 1 deletions

View File

@ -118,6 +118,7 @@ information on what to include when reporting a bug.
## Changelog
- [Cocoa] Use `CALayer` instead of `NSView` for `EGLNativeWindowType` (#1169)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors

View File

@ -92,7 +92,7 @@ typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMeta
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.layer)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns

View File

@ -909,6 +909,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
}
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
{
// EGL implementation on macOS use CALayer* EGLNativeWindowType so we
// need to get the layer for EGL window surface creation.
[window->ns.view setWantsLayer:YES];
window->ns.layer = [window->ns.view layer];
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))