From 8c1588b14eacb8dbb7164359fa2f52d3e58945b0 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Mon, 26 Aug 2013 16:22:06 +0200 Subject: [PATCH] Started 3.0.3. --- CMakeLists.txt | 2 +- README.md | 35 ++--------------------------------- include/GLFW/glfw3.h | 2 +- 3 files changed, 4 insertions(+), 35 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 4e7983cb..829a6436 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -4,7 +4,7 @@ cmake_minimum_required(VERSION 2.8) set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "0") -set(GLFW_VERSION_PATCH "2") +set(GLFW_VERSION_PATCH "3") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") diff --git a/README.md b/README.md index a1204790..8c944af3 100644 --- a/README.md +++ b/README.md @@ -6,9 +6,8 @@ GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc. -Version 3.0.2 adds support for OpenGL 4 on and precise scrolling deltas on OS -X and fixes for a number of bugs that together affect all supported platforms. -As this is a patch release, there are no API changes. +Version 3.0.3 is *not yet described*. As this is a patch release, there are no +API changes. If you are new to GLFW, you may find the [introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW @@ -205,36 +204,6 @@ See the [GLFW documentation](http://www.glfw.org/docs/latest/). ## Changelog - - Allowed character callback to be triggered regardless of modifier keys - - Bugfix: The `-Wall` flag was not used with Clang and other GCC compatibles - - Bugfix: The default for `GLFW_ALPHA_BITS` was set to zero - - Bugfix: `glfwInit` would segfault if monitor enumeration failed and no error - callback was set - - [Win32] Added `_GLFW_USE_DWM_SWAP_INTERVAL` for forcing the swap interval - to be set even when DWM compositing is enabled - - [Win32] Added support for forcing the use of the high-performance GPU - on nVidia Optimus systems - - [Win32] Bugfix: The clipboard string was not freed on terminate - - [Win32] Bugfix: Entry points for OpenGL 1.0 and 1.1 functions were not - returned by `glfwGetProcAddress` - - [Win32] Bugfix: The `user32` and `dwmapi` module handles were not freed on - library termination - - [Cocoa] Added support for precise scrolling deltas on OS X 10.7 and later - - [Cocoa] Enabled explicit creation of OpenGL 3.x and 4.x contexts as supported - by OS X 10.9 - - [Cocoa] Bugfix: The clipboard string was not freed on terminate - - [Cocoa] Bugfix: Selectors were used that are not declared by the 10.6 SDK - - [Cocoa] Bugfix: The position set by `glfwSetWindowPos` was incorrect - - [X11] Bugfix: Override-redirect windows were resized to the desired instead - of the actual resolution of the selected video mode - - [X11] Bugfix: Screensaver override for full screen windows had a possible - race condition - - [X11] Bugfix: The reported window position did not account for the size of - the window frame on some WMs - - [X11] Bugfix: The original video mode of a monitor was overwritten by calls - to `glfwSetWindowSize` - - [X11] Bugfix: Key release events for `GLFW_KEY_KP_5` were discarded. - ## Contact diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index de2798b9..7e6ebdce 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -228,7 +228,7 @@ extern "C" { * API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 2 +#define GLFW_VERSION_REVISION 3 /*! @} */ /*! @name Key and button actions