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Win32: Fix build on older versions of Visual C++
Older versions did not provide fmin or fmax. This adds internal versions of fminf and fmaxf that should not be confused with standards compliant implementations.
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24
src/init.c
24
src/init.c
@ -119,6 +119,30 @@ char* _glfw_strdup(const char* source)
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return result;
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}
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float _glfw_fminf(float a, float b)
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{
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if (a != a)
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return b;
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else if (b != b)
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return a;
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else if (a < b)
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return a;
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else
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return b;
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}
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float _glfw_fmaxf(float a, float b)
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{
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if (a != a)
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return b;
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else if (b != b)
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return a;
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else if (a > b)
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return a;
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else
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return b;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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@ -1242,7 +1242,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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if (e->type == _GLFW_JOYSTICK_AXIS)
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{
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const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
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state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
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state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
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}
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else if (e->type == _GLFW_JOYSTICK_HATBIT)
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{
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@ -766,4 +766,6 @@ void _glfwTerminateVulkan(void);
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const char* _glfwGetVulkanResultString(VkResult result);
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char* _glfw_strdup(const char* source);
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float _glfw_fminf(float a, float b);
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float _glfw_fmaxf(float a, float b);
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