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Documentation work
Related to #2113
Related to #2120
(cherry picked from commit 78b19548d9
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@ -42,9 +42,9 @@ The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
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directly instead of dynamically loading it at runtime. Not linking against the
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Vulkan loader will then be a compile-time error.
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@macos Because the Vulkan loader and ICD are not installed globally on macOS,
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you need to set up the application bundle according to the LunarG SDK
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documentation. This is explained in more detail in the
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@macos To make your application be redistributable you will need to set up the
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application bundle according to the LunarG SDK documentation. This is explained
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in more detail in the
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[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
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@ -177,6 +177,13 @@ check whether any extensions you wish to enable are already in the returned
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array, as it is an error to specify an extension more than once in the
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`VkInstanceCreateInfo` struct.
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@macos MoltenVK is (as of July 2022) not yet a fully conformant implementation
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of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the
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`VK_KHR_portability_enumeration` instance extension and set the
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`VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR` bit in the instance creation
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info flags for MoltenVK to show up in the list of physical devices. For more
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information, see the Vulkan and MoltenVK documentation.
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@section vulkan_present Querying for Vulkan presentation support
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