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@ -122,14 +122,9 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
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return result;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Starts reservation for display fading
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//
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CGDisplayFadeReservationToken _glfwBeginFadeReservation(void)
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static CGDisplayFadeReservationToken beginFadeReservation(void)
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{
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CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
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@ -141,7 +136,7 @@ CGDisplayFadeReservationToken _glfwBeginFadeReservation(void)
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// Ends reservation for display fading
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//
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void _glfwEndFadeReservation(CGDisplayFadeReservationToken token)
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static void endFadeReservation(CGDisplayFadeReservationToken token)
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{
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if (token != kCGDisplayFadeReservationInvalidToken)
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{
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@ -150,6 +145,11 @@ void _glfwEndFadeReservation(CGDisplayFadeReservationToken token)
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Change the current video mode
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//
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GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int* bpp)
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@ -205,12 +205,12 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int*
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monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
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CGDisplayFadeReservationToken token = _glfwBeginFadeReservation();
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CGDisplayFadeReservationToken token = beginFadeReservation();
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CGDisplayCapture(monitor->ns.displayID);
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CGDisplaySetDisplayMode(monitor->ns.displayID, bestMode, NULL);
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_glfwEndFadeReservation(token);
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endFadeReservation(token);
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CFRelease(modes);
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return GL_TRUE;
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@ -220,12 +220,12 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, int* width, int* height, int*
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//
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
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{
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CGDisplayFadeReservationToken token = _glfwBeginFadeReservation();
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CGDisplayFadeReservationToken token = beginFadeReservation();
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CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL);
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CGDisplayRelease(monitor->ns.displayID);
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_glfwEndFadeReservation(token);
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endFadeReservation(token);
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}
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