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Removed superfluous clear, added comment.
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@ -114,6 +114,9 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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}
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// This is the one and only time we create a texture
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// It is created inside the first context created above
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// It will then be shared with the second context created below
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texture = create_texture();
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windows[1] = open_window("Second", windows[0]);
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@ -126,12 +129,10 @@ int main(int argc, char** argv)
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while (glfwIsWindow(windows[0]) && glfwIsWindow(windows[1]))
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{
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glfwMakeWindowCurrent(windows[0]);
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glClear(GL_COLOR_BUFFER_BIT);
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draw_quad(texture);
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glfwSwapBuffers();
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glfwMakeWindowCurrent(windows[1]);
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glClear(GL_COLOR_BUFFER_BIT);
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draw_quad(texture);
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glfwSwapBuffers();
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