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https://github.com/glfw/glfw.git
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Merge branch 'master' into multi-display-support
This commit is contained in:
commit
8e89fff792
@ -287,6 +287,7 @@ version of GLFW.</p>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
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<li>Replaced ad hoc build system with CMake</li>
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<li>Replaced ad hoc build system with CMake</li>
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<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>
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<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>
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<li>Replaced mouse wheel interface with two-dimensional scrolling interface</li>
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<li>Replaced mouse wheel interface with two-dimensional scrolling interface</li>
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@ -302,7 +303,7 @@ version of GLFW.</p>
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<li>Removed <code>GLFW_OPENED</code> window parameter</li>
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<li>Removed <code>GLFW_OPENED</code> window parameter</li>
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<li>Removed nonsensical key actions for Unicode character input</li>
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<li>Removed nonsensical key actions for Unicode character input</li>
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<li>Removed <code>GLFWCALL</code> and <code>GLFWAPIENTRY</code> macros for stdcall calling convention</li>
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<li>Removed <code>GLFWCALL</code> and <code>GLFWAPIENTRY</code> macros for stdcall calling convention</li>
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<li>Bugfix: The default OpenGL version in the <code>version</code> test was set to 1.1</li>
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<li>Bugfix: The default OpenGL version in the <code>glfwinfo</code> test was set to 1.1</li>
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<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
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<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
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<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
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<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
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<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
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<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
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@ -152,6 +152,7 @@ GLFWAPI void glfwEnable(GLFWwindow window, int token)
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enableKeyRepeat(window);
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enableKeyRepeat(window);
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break;
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break;
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default:
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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break;
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break;
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}
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}
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}
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}
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@ -184,6 +185,7 @@ GLFWAPI void glfwDisable(GLFWwindow window, int token)
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disableKeyRepeat(window);
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disableKeyRepeat(window);
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break;
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break;
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default:
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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break;
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break;
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}
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}
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}
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}
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@ -53,7 +53,7 @@ GLFWAPI int glfwGetKey(GLFWwindow handle, int key)
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if (key < 0 || key > GLFW_KEY_LAST)
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if (key < 0 || key > GLFW_KEY_LAST)
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{
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{
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// TODO: Decide whether key is a value or enum
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// TODO: Decide whether key is a value or enum
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_glfwSetError(GLFW_INVALID_VALUE,
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_glfwSetError(GLFW_INVALID_ENUM,
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"glfwGetKey: The specified key is invalid");
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"glfwGetKey: The specified key is invalid");
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return GLFW_RELEASE;
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return GLFW_RELEASE;
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}
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}
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@ -345,6 +345,7 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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//========================================================================
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//========================================================================
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// Checks whether the specified context fulfils the requirements
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// Checks whether the specified context fulfils the requirements
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// It blames glfwOpenWindow because that's the only caller
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// It blames glfwOpenWindow because that's the only caller
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10
src/window.c
10
src/window.c
@ -468,6 +468,7 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
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_glfwLibrary.hints.glRobustness = hint;
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_glfwLibrary.hints.glRobustness = hint;
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break;
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break;
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default:
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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break;
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break;
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}
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}
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}
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}
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@ -748,12 +749,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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return window->glProfile;
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return window->glProfile;
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case GLFW_OPENGL_ROBUSTNESS:
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case GLFW_OPENGL_ROBUSTNESS:
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return window->glRobustness;
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return window->glRobustness;
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default:
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_glfwSetError(GLFW_INVALID_ENUM,
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"glfwGetWindowParam: Invalid enum value for 'param' "
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"parameter");
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return 0;
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}
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}
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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return 0;
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}
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}
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@ -818,6 +817,7 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
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}
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}
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}
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}
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//========================================================================
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//========================================================================
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// Set callback function for window close events
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// Set callback function for window close events
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//========================================================================
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//========================================================================
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@ -48,6 +48,7 @@ void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
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}
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}
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}
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}
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//========================================================================
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//========================================================================
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// Disable system keys
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// Disable system keys
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//========================================================================
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//========================================================================
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@ -206,6 +206,7 @@ static GLboolean hasEWMH(_GLFWwindow* window)
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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//========================================================================
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//========================================================================
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// Translates an X Window key to internal coding
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// Translates an X Window key to internal coding
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//========================================================================
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//========================================================================
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@ -974,6 +975,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
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window->width / 2, window->height / 2);
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window->width / 2, window->height / 2);
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}
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}
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//========================================================================
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//========================================================================
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// Leave fullscreen mode
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// Leave fullscreen mode
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//========================================================================
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//========================================================================
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@ -16,12 +16,12 @@ add_executable(events events.c)
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add_executable(fsaa fsaa.c getopt.c)
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add_executable(fsaa fsaa.c getopt.c)
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add_executable(fsfocus fsfocus.c)
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add_executable(fsfocus fsfocus.c)
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add_executable(gamma gamma.c getopt.c)
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add_executable(gamma gamma.c getopt.c)
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add_executable(glfwinfo glfwinfo.c getopt.c)
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add_executable(iconify iconify.c getopt.c)
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add_executable(iconify iconify.c getopt.c)
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add_executable(joysticks joysticks.c)
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add_executable(joysticks joysticks.c)
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add_executable(listmodes listmodes.c)
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add_executable(listmodes listmodes.c)
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add_executable(peter peter.c)
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add_executable(peter peter.c)
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add_executable(reopen reopen.c)
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add_executable(reopen reopen.c)
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add_executable(version version.c getopt.c)
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if(APPLE)
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if(APPLE)
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# Set fancy names for bundles
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# Set fancy names for bundles
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@ -38,8 +38,8 @@ else()
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endif(APPLE)
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endif(APPLE)
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set(WINDOWS_BINARIES accuracy sharing tearing windows)
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set(WINDOWS_BINARIES accuracy sharing tearing windows)
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set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma iconify joysticks
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set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
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listmodes peter reopen version)
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joysticks listmodes peter reopen)
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if(MSVC)
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if(MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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