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Fixed last use of wndconfig in EGL port.
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@ -438,7 +438,7 @@ void _glfwDestroyContext(_GLFWwindow* window)
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// Analyzes the specified context for possible recreation
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//
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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#if defined(_GLFW_WIN32)
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@ -88,7 +88,7 @@ int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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#endif // _egl_platform_h_
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