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NSGL: ANGLE exists
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@ -161,7 +161,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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if (ctxconfig->client == GLFW_OPENGL_ES_API)
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if (ctxconfig->client == GLFW_OPENGL_ES_API)
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{
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"NSGL: OpenGL ES is not available on macOS");
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"NSGL: OpenGL ES is not available via NSGL");
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return GLFW_FALSE;
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return GLFW_FALSE;
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}
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}
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