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Rename CMake variable for GUI-only programs
Hopefully this is less ambiguous.
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@ -56,15 +56,16 @@ if (RT_LIBRARY)
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target_link_libraries(particles "${RT_LIBRARY}")
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endif()
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set(WINDOWS_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave)
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set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
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triangle-opengl wave)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Examples")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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@ -78,7 +79,7 @@ if (APPLE)
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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RESOURCE glfw.icns
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
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@ -60,17 +60,17 @@ if (RT_LIBRARY)
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target_link_libraries(threads "${RT_LIBRARY}")
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endif()
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set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing
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set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks opacity tearing
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threads timeout title triangle-vulkan windows)
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set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
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cursor)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Tests")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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@ -87,7 +87,7 @@ if (APPLE)
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set_target_properties(triangle-vulkan PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Vulkan Triangle")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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