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Wayland: Implement glfwRequestWindowAttention
This implements window attention requests via the xdg-activation-v1 protocol. This was updated by @ elmindreda to work with recent Wayland related changes to the main branch: - Switched to current way of handling Wayland protocol files - Added the xdg-activation-v1.xml protocol file to deps/wayland - Added missing macros to rename protocol interface globals The protocol file was copied from wayland-protocols 1.33. Closes #2287
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@ -217,6 +217,7 @@ video tutorials.
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- Brandon Schaefer
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- Sebastian Schuberth
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- Scr3amer
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- Jan Schuerkamp
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- Christian Sdunek
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- Matt Sealey
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- Steve Sexton
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@ -178,6 +178,7 @@ information on what to include when reporting a bug.
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- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
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- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
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would abort (#1649)
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- [Wayland] Added support for `glfwRequestWindowAttention` (#2287)
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- [Wayland] Added dynamic loading of all Wayland libraries
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- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
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- [X11] Bugfix: Termination would segfault if the IM had been destroyed
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200
deps/wayland/xdg-activation-v1.xml
vendored
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200
deps/wayland/xdg-activation-v1.xml
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@ -0,0 +1,200 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="xdg_activation_v1">
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<copyright>
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Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
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Copyright © 2020 Carlos Garnacho <carlosg@gnome.org>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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</copyright>
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<description summary="Protocol for requesting activation of surfaces">
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The way for a client to pass focus to another toplevel is as follows.
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The client that intends to activate another toplevel uses the
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xdg_activation_v1.get_activation_token request to get an activation token.
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This token is then forwarded to the client, which is supposed to activate
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one of its surfaces, through a separate band of communication.
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One established way of doing this is through the XDG_ACTIVATION_TOKEN
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environment variable of a newly launched child process. The child process
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should unset the environment variable again right after reading it out in
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order to avoid propagating it to other child processes.
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Another established way exists for Applications implementing the D-Bus
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interface org.freedesktop.Application, which should get their token under
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activation-token on their platform_data.
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In general activation tokens may be transferred across clients through
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means not described in this protocol.
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The client to be activated will then pass the token
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it received to the xdg_activation_v1.activate request. The compositor can
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then use this token to decide how to react to the activation request.
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The token the activating client gets may be ineffective either already at
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the time it receives it, for example if it was not focused, for focus
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stealing prevention. The activating client will have no way to discover
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the validity of the token, and may still forward it to the to be activated
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client.
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The created activation token may optionally get information attached to it
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that can be used by the compositor to identify the application that we
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intend to activate. This can for example be used to display a visual hint
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about what application is being started.
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Warning! The protocol described in this file is currently in the testing
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phase. Backward compatible changes may be added together with the
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corresponding interface version bump. Backward incompatible changes can
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only be done by creating a new major version of the extension.
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</description>
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<interface name="xdg_activation_v1" version="1">
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<description summary="interface for activating surfaces">
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A global interface used for informing the compositor about applications
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being activated or started, or for applications to request to be
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activated.
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</description>
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<request name="destroy" type="destructor">
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<description summary="destroy the xdg_activation object">
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Notify the compositor that the xdg_activation object will no longer be
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used.
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The child objects created via this interface are unaffected and should
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be destroyed separately.
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</description>
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</request>
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<request name="get_activation_token">
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<description summary="requests a token">
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Creates an xdg_activation_token_v1 object that will provide
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the initiating client with a unique token for this activation. This
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token should be offered to the clients to be activated.
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</description>
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<arg name="id" type="new_id" interface="xdg_activation_token_v1"/>
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</request>
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<request name="activate">
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<description summary="notify new interaction being available">
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Requests surface activation. It's up to the compositor to display
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this information as desired, for example by placing the surface above
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the rest.
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The compositor may know who requested this by checking the activation
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token and might decide not to follow through with the activation if it's
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considered unwanted.
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Compositors can ignore unknown activation tokens when an invalid
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token is passed.
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</description>
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<arg name="token" type="string" summary="the activation token of the initiating client"/>
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<arg name="surface" type="object" interface="wl_surface"
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summary="the wl_surface to activate"/>
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</request>
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</interface>
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<interface name="xdg_activation_token_v1" version="1">
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<description summary="an exported activation handle">
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An object for setting up a token and receiving a token handle that can
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be passed as an activation token to another client.
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The object is created using the xdg_activation_v1.get_activation_token
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request. This object should then be populated with the app_id, surface
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and serial information and committed. The compositor shall then issue a
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done event with the token. In case the request's parameters are invalid,
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the compositor will provide an invalid token.
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</description>
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<enum name="error">
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<entry name="already_used" value="0"
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summary="The token has already been used previously"/>
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</enum>
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<request name="set_serial">
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<description summary="specifies the seat and serial of the activating event">
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Provides information about the seat and serial event that requested the
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token.
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The serial can come from an input or focus event. For instance, if a
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click triggers the launch of a third-party client, the launcher client
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should send a set_serial request with the serial and seat from the
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wl_pointer.button event.
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Some compositors might refuse to activate toplevels when the token
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doesn't have a valid and recent enough event serial.
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Must be sent before commit. This information is optional.
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</description>
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<arg name="serial" type="uint"
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summary="the serial of the event that triggered the activation"/>
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<arg name="seat" type="object" interface="wl_seat"
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summary="the wl_seat of the event"/>
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</request>
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<request name="set_app_id">
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<description summary="specifies the application being activated">
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The requesting client can specify an app_id to associate the token
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being created with it.
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Must be sent before commit. This information is optional.
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</description>
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<arg name="app_id" type="string"
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summary="the application id of the client being activated."/>
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</request>
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<request name="set_surface">
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<description summary="specifies the surface requesting activation">
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This request sets the surface requesting the activation. Note, this is
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different from the surface that will be activated.
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Some compositors might refuse to activate toplevels when the token
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doesn't have a requesting surface.
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Must be sent before commit. This information is optional.
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</description>
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<arg name="surface" type="object" interface="wl_surface"
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summary="the requesting surface"/>
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</request>
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<request name="commit">
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<description summary="issues the token request">
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Requests an activation token based on the different parameters that
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have been offered through set_serial, set_surface and set_app_id.
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</description>
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</request>
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<event name="done">
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<description summary="the exported activation token">
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The 'done' event contains the unique token of this activation request
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and notifies that the provider is done.
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</description>
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<arg name="token" type="string" summary="the exported activation token"/>
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</event>
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<request name="destroy" type="destructor">
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<description summary="destroy the xdg_activation_token_v1 object">
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Notify the compositor that the xdg_activation_token_v1 object will no
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longer be used. The received token stays valid.
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</description>
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</request>
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</interface>
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</protocol>
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@ -140,6 +140,12 @@ GLFW itself, using the
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alongside subsurfaces. If the running compositor does not support these
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protocols either, no decorations will be drawn around windows.
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GLFW uses the [xdg-activation
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protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/staging/xdg-activation/xdg-activation-v1.xml)
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to enable attention requests. This protocol is part of
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wayland-protocols staging, and mandatory at build time. If the running compositor
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does not support this protocol, the attention requests do nothing.
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@section compat_glx GLX extensions
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generate_wayland_protocol("idle-inhibit-unstable-v1.xml")
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generate_wayland_protocol("pointer-constraints-unstable-v1.xml")
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generate_wayland_protocol("relative-pointer-unstable-v1.xml")
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generate_wayland_protocol("xdg-activation-v1.xml")
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generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
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endif()
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@ -46,6 +46,7 @@
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#include "viewporter-client-protocol.h"
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#include "relative-pointer-unstable-v1-client-protocol.h"
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#include "pointer-constraints-unstable-v1-client-protocol.h"
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#include "xdg-activation-v1-client-protocol.h"
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#include "idle-inhibit-unstable-v1-client-protocol.h"
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// NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of
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@ -77,6 +78,10 @@
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#include "pointer-constraints-unstable-v1-client-protocol-code.h"
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#undef types
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#define types _glfw_xdg_activation_types
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#include "xdg-activation-v1-client-protocol-code.h"
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#undef types
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#define types _glfw_idle_inhibit_types
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#include "idle-inhibit-unstable-v1-client-protocol-code.h"
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#undef types
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@ -177,6 +182,13 @@ static void registryHandleGlobal(void* userData,
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&zwp_idle_inhibit_manager_v1_interface,
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1);
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}
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else if (strcmp(interface, "xdg_activation_v1") == 0)
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{
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_glfw.wl.activationManager =
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wl_registry_bind(registry, name,
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&xdg_activation_v1_interface,
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1);
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}
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}
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static void registryHandleGlobalRemove(void* userData,
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@ -929,6 +941,8 @@ void _glfwTerminateWayland(void)
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zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
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if (_glfw.wl.idleInhibitManager)
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zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
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if (_glfw.wl.activationManager)
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xdg_activation_v1_destroy(_glfw.wl.activationManager);
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if (_glfw.wl.registry)
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wl_registry_destroy(_glfw.wl.registry);
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if (_glfw.wl.display)
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#define xdg_surface_interface _glfw_xdg_surface_interface
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#define xdg_toplevel_interface _glfw_xdg_toplevel_interface
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#define xdg_wm_base_interface _glfw_xdg_wm_base_interface
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#define xdg_activation_v1_interface _glfw_xdg_activation_v1_interface
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#define xdg_activation_token_v1_interface _glfw_xdg_activation_token_v1_interface
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#define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl;
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#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl;
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@ -406,6 +408,7 @@ typedef struct _GLFWwindowWayland
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struct zwp_confined_pointer_v1* confinedPointer;
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struct zwp_idle_inhibitor_v1* idleInhibitor;
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struct xdg_activation_token_v1* activationToken;
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struct {
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struct wl_buffer* buffer;
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@ -434,6 +437,7 @@ typedef struct _GLFWlibraryWayland
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struct zwp_relative_pointer_manager_v1* relativePointerManager;
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struct zwp_pointer_constraints_v1* pointerConstraints;
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struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
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struct xdg_activation_v1* activationManager;
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_GLFWofferWayland* offers;
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unsigned int offerCount;
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#include "viewporter-client-protocol.h"
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#include "relative-pointer-unstable-v1-client-protocol.h"
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#include "pointer-constraints-unstable-v1-client-protocol.h"
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#include "xdg-activation-v1-client-protocol.h"
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#include "idle-inhibit-unstable-v1-client-protocol.h"
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#define GLFW_BORDER_SIZE 4
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@ -2054,6 +2055,9 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
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if (window == _glfw.wl.keyboardFocus)
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_glfw.wl.keyboardFocus = NULL;
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if (window->wl.activationToken)
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xdg_activation_token_v1_destroy(window->wl.activationToken);
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if (window->wl.idleInhibitor)
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zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
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@ -2335,11 +2339,38 @@ void _glfwHideWindowWayland(_GLFWwindow* window)
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}
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}
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static void xdgActivationHandleDone(void* userData,
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struct xdg_activation_token_v1* activationToken,
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const char* token)
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{
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_GLFWwindow* window = userData;
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if(activationToken != window->wl.activationToken)
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return;
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xdg_activation_v1_activate(_glfw.wl.activationManager, token, window->wl.surface);
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xdg_activation_token_v1_destroy(window->wl.activationToken);
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window->wl.activationToken = NULL;
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}
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static const struct xdg_activation_token_v1_listener xdgActivationListener =
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{
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xdgActivationHandleDone
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};
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void _glfwRequestWindowAttentionWayland(_GLFWwindow* window)
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{
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// TODO
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_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
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"Wayland: Window attention request not implemented yet");
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if(!_glfw.wl.activationManager)
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return;
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//We're about to overwrite this with a new request
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if(window->wl.activationToken)
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xdg_activation_token_v1_destroy(window->wl.activationToken);
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window->wl.activationToken = xdg_activation_v1_get_activation_token(_glfw.wl.activationManager);
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xdg_activation_token_v1_add_listener(window->wl.activationToken, &xdgActivationListener, window);
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xdg_activation_token_v1_commit(window->wl.activationToken);
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}
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void _glfwFocusWindowWayland(_GLFWwindow* window)
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