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Made invisible cursor object shared by windows.
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93979781af
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@ -208,7 +208,6 @@ typedef struct _GLFWwindowX11
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Atom wmState; // _NET_WM_STATE atom
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Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom
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Atom wmActiveWindow; // _NET_ACTIVE_WINDOW atom
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Cursor cursor; // Invisible cursor for hidden cursor
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// Various platform specific internal variables
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GLboolean hasEWMH; // True if window manager supports EWMH
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@ -230,6 +229,7 @@ typedef struct _GLFWlibraryX11
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Display* display;
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int screen;
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Window root;
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Cursor cursor; // Invisible cursor for hidden cursor
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// Server-side GLX version
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int glxMajor, glxMinor;
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@ -139,12 +139,48 @@ static GLboolean initDisplay(void)
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}
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//========================================================================
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// Create a blank cursor (for locked mouse mode)
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//========================================================================
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static Cursor createNULLCursor(void)
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{
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Pixmap cursormask;
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XGCValues xgc;
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GC gc;
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XColor col;
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Cursor cursor;
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// TODO: Add error checks
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cursormask = XCreatePixmap(_glfwLibrary.X11.display, _glfwLibrary.X11.root, 1, 1, 1);
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xgc.function = GXclear;
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gc = XCreateGC(_glfwLibrary.X11.display, cursormask, GCFunction, &xgc);
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XFillRectangle(_glfwLibrary.X11.display, cursormask, gc, 0, 0, 1, 1);
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col.pixel = 0;
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col.red = 0;
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col.flags = 4;
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cursor = XCreatePixmapCursor(_glfwLibrary.X11.display, cursormask, cursormask,
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&col, &col, 0, 0);
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XFreePixmap(_glfwLibrary.X11.display, cursormask);
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XFreeGC(_glfwLibrary.X11.display, gc);
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return cursor;
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}
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//========================================================================
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// Terminate X11 display
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//========================================================================
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static void terminateDisplay(void)
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{
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if (_glfwLibrary.X11.cursor)
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{
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XFreeCursor(_glfwLibrary.X11.display, _glfwLibrary.X11.cursor);
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_glfwLibrary.X11.cursor = (Cursor) 0;
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}
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if (_glfwLibrary.X11.display)
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{
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XCloseDisplay(_glfwLibrary.X11.display);
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@ -166,6 +202,8 @@ int _glfwPlatformInit(void)
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if (!initDisplay())
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return GL_FALSE;
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_glfwLibrary.X11.cursor = createNULLCursor();
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// Try to load libGL.so if necessary
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initLibraries();
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@ -347,36 +347,6 @@ static int translateChar(XKeyEvent* event)
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}
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//========================================================================
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// Create a blank cursor (for locked mouse mode)
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//========================================================================
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static Cursor createNULLCursor(Display* display, Window root)
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{
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Pixmap cursormask;
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XGCValues xgc;
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GC gc;
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XColor col;
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Cursor cursor;
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// TODO: Add error checks
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cursormask = XCreatePixmap(display, root, 1, 1, 1);
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xgc.function = GXclear;
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gc = XCreateGC(display, cursormask, GCFunction, &xgc);
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XFillRectangle(display, cursormask, gc, 0, 0, 1, 1);
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col.pixel = 0;
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col.red = 0;
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col.flags = 4;
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cursor = XCreatePixmapCursor(display, cursormask, cursormask,
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&col,&col, 0,0);
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XFreePixmap(display, cursormask);
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XFreeGC(display, gc);
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return cursor;
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}
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//========================================================================
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// Returns the specified attribute of the specified GLXFBConfig
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// NOTE: Do not call this unless we have found GLX 1.3+ or GLX_SGIX_fbconfig
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@ -1409,9 +1379,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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window->refreshRate = wndconfig->refreshRate;
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window->windowNoResize = wndconfig->windowNoResize;
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// Create the invisible cursor for hidden cursor mode
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window->X11.cursor = createNULLCursor(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
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initGLXExtensions(window);
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// Choose the best available fbconfig
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@ -1534,12 +1501,6 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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XFreeColormap(_glfwLibrary.X11.display, window->X11.colormap);
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window->X11.colormap = (Colormap) 0;
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}
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if (window->X11.cursor)
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{
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XFreeCursor(_glfwLibrary.X11.display, window->X11.cursor);
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window->X11.cursor = (Cursor) 0;
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}
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}
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@ -1838,7 +1799,7 @@ void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
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// Hide cursor
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if (!window->X11.pointerHidden)
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{
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XDefineCursor(_glfwLibrary.X11.display, window->X11.handle, window->X11.cursor);
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XDefineCursor(_glfwLibrary.X11.display, window->X11.handle, _glfwLibrary.X11.cursor);
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window->X11.pointerHidden = GL_TRUE;
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}
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