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Made rendering and window size more sane.
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parent
1f622adf0a
commit
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23
tests/fsaa.c
23
tests/fsaa.c
@ -53,7 +53,7 @@ int main(void)
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
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window = glfwOpenWindow(400, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
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window = glfwOpenWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -72,7 +72,8 @@ int main(void)
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printf("Context reports FSAA is unsupported\n");
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glMatrixMode(GL_PROJECTION);
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gluOrtho2D(0.f, 1.f, 0.f, 1.f);
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gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
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glMatrixMode(GL_MODELVIEW);
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while (glfwIsWindow(window))
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{
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@ -80,21 +81,21 @@ int main(void)
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(0.5f, 0.f, 0.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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glEnable(GL_MULTISAMPLE_ARB);
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glColor3f(1.f, 1.f, 1.f);
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glRectf(-0.25f, -0.25f, 0.25f, 0.25f);
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glLoadIdentity();
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glTranslatef(-0.5f, 0.f, 0.f);
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glTranslatef(0.25f, 0.25f, 0.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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glDisable(GL_MULTISAMPLE_ARB);
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glColor3f(1.f, 1.f, 1.f);
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glRectf(-0.25f, -0.25f, 0.25f, 0.25f);
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glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
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glLoadIdentity();
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glTranslatef(0.75f, 0.25f, 0.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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glEnable(GL_MULTISAMPLE_ARB);
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glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
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glfwSwapBuffers();
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glfwPollEvents();
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