Made rendering and window size more sane.

This commit is contained in:
Camilla Berglund 2010-11-17 16:14:27 +01:00
parent 1f622adf0a
commit 940b69816c

View File

@ -53,7 +53,7 @@ int main(void)
glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4); glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
window = glfwOpenWindow(400, 400, GLFW_WINDOWED, "Aliasing Detector", NULL); window = glfwOpenWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
if (!window) if (!window)
{ {
glfwTerminate(); glfwTerminate();
@ -72,7 +72,8 @@ int main(void)
printf("Context reports FSAA is unsupported\n"); printf("Context reports FSAA is unsupported\n");
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.f, 1.f, 0.f, 1.f); gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
glMatrixMode(GL_MODELVIEW);
while (glfwIsWindow(window)) while (glfwIsWindow(window))
{ {
@ -80,21 +81,21 @@ int main(void)
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.5f, 0.f, 0.f);
glRotatef(time, 0.f, 0.f, 1.f);
glEnable(GL_MULTISAMPLE_ARB);
glColor3f(1.f, 1.f, 1.f); glColor3f(1.f, 1.f, 1.f);
glRectf(-0.25f, -0.25f, 0.25f, 0.25f);
glLoadIdentity(); glLoadIdentity();
glTranslatef(-0.5f, 0.f, 0.f); glTranslatef(0.25f, 0.25f, 0.f);
glRotatef(time, 0.f, 0.f, 1.f); glRotatef(time, 0.f, 0.f, 1.f);
glDisable(GL_MULTISAMPLE_ARB); glDisable(GL_MULTISAMPLE_ARB);
glColor3f(1.f, 1.f, 1.f); glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
glRectf(-0.25f, -0.25f, 0.25f, 0.25f);
glLoadIdentity();
glTranslatef(0.75f, 0.25f, 0.f);
glRotatef(time, 0.f, 0.f, 1.f);
glEnable(GL_MULTISAMPLE_ARB);
glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
glfwSwapBuffers(); glfwSwapBuffers();
glfwPollEvents(); glfwPollEvents();