Documentation work.

This commit is contained in:
Camilla Berglund 2013-04-16 02:02:22 +02:00
parent 26756b9ae1
commit 948cc0488d

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@ -57,10 +57,9 @@ extern "C" {
*/
/*! @defgroup window Window handling
*
* The primary purpose of GLFW is to provide a simple interface to window
* management and OpenGL and OpenGL ES context creation. GLFW supports
* multiple windows, which can be either a normal desktop window or
* a full screen window.
* This is the reference documentation for the window handling API, including
* creation, deletion and event polling. For more information, see the
* [article on window handling](@ref window).
*/
@ -1007,6 +1006,8 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
*
* @bug This callback is not yet called on monitor configuration changes.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetMonitorCallback(GLFWmonitorfun cbfun);
@ -1014,14 +1015,16 @@ GLFWAPI void glfwSetMonitorCallback(GLFWmonitorfun cbfun);
/*! @brief Returns the available video modes for the specified monitor.
*
* This function returns an array of all video modes supported by the specified
* monitor.
* monitor. The returned array is sorted in ascending order, first by color
* bit depth (the sum of all channel depths) and then by resolution area (the
* product of width and height).
*
* @param[in] monitor The monitor to query.
* @param[out] count The number of video modes in the returned array.
* @return An array of video modes, or `NULL` if an error occurred.
*
* @note The returned array is valid only until this function is called again
* for this monitor.
* for the specified monitor.
*
* @sa glfwGetVideoMode
*
@ -1031,10 +1034,13 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
/*! @brief Returns the current mode of the specified monitor.
*
* This function returns the current video mode of the specified monitor.
* This function returns the current video mode of the specified monitor. If
* you are using a full screen window, the return value will therefore depend
* on whether it is focused.
*
* @param[in] monitor The monitor to query.
* @return The current mode of the monitor, or all zeroes if an error occurred.
* @return The current mode of the monitor, or a struct cleared to all zeroes
* if an error occurred.
*
* @sa glfwGetVideoModes
*
@ -1587,16 +1593,22 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyf
/*! @brief Processes all pending events.
*
* This function processes only those events that have already been received
* and then returns immediately.
* and then returns immediately. Processing events will cause the window and
* input callbacks associated with those events to be called.
*
* @par New in GLFW 3
* This function is no longer called by @ref glfwSwapBuffers. You need to call
* it or @ref glfwWaitEvents yourself.
*
* @remarks This function is not required for joystick input to work.
*
* @note This function may only be called from the main thread.
*
* @note This function may not be called from a callback.
*
* @note On some platforms, certain callbacks may be called outside of a call
* to one of the event processing functions.
*
* @sa glfwWaitEvents
*
* @ingroup window
@ -1605,13 +1617,25 @@ GLFWAPI void glfwPollEvents(void);
/*! @brief Waits until events are pending and processes them.
*
* This function blocks until at least one event has been received and then
* processes all received events before returning.
* This function puts the calling thread to sleep until at least one event has
* been received. Once one or more events have been recevied, it behaves as if
* @ref glfwPollEvents was called, i.e. the events are processed and the
* function then returns immediately. Processing events will cause the window
* and input callbacks associated with those events to be called.
*
* Since not all events are associated with callbacks, this function may return
* without a callback having been called even if you are monitoring all
* callbacks.
*
* @remarks This function is not required for joystick input to work.
*
* @note This function may only be called from the main thread.
*
* @note This function may not be called from a callback.
*
* @note On some platforms, certain callbacks may be called outside of a call
* to one of the event processing functions.
*
* @sa glfwPollEvents
*
* @ingroup window
@ -1713,6 +1737,10 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
* This function returns the last reported position of the cursor to the
* specified window.
*
* If the cursor mode of the specified window is `GLFW_CURSOR_CAPTURED` then
* the cursor position is unbounded and limited only by the minimum and maximum
* values of a `double`.
*
* @param[in] window The desired window.
* @param[out] xpos The cursor x-coordinate, relative to the left edge of the
* client area, or `NULL`.
@ -1731,6 +1759,10 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
* focused. If the window does not have focus when this function is called, it
* fails silently.
*
* If the cursor mode of the specified window is `GLFW_CURSOR_CAPTURED` then
* the cursor position is unbounded and limited only by the minimum and maximum
* values of a `double`.
*
* @param[in] window The desired window.
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
* client area, or `NULL`.
@ -1748,9 +1780,10 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
* This function sets the key callback of the specific window, which is called
* when a key is pressed, repeated or released.
*
* The key functions deal with physical keys, with [key tokens](@ref keys)
* named after their use on the standard US keyboard layout. If you want to
* input text, use the [character callback](@ref glfwSetCharCallback) instead.
* The key functions deal with physical keys, with layout independent
* [key tokens](@ref keys) named after their values in the standard US keyboard
* layout. If you want to input text, use the [character callback](@ref
* glfwSetCharCallback) instead.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new key callback, or `NULL` to remove the currently