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@ -109,7 +109,7 @@ static NSString* findAppName(void)
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char** progname = _NSGetProgname();
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char** progname = _NSGetProgname();
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if (progname && *progname)
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if (progname && *progname)
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{
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{
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// TODO: UTF8?
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// TODO: UTF-8?
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return [NSString stringWithUTF8String:*progname];
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return [NSString stringWithUTF8String:*progname];
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}
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}
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@ -202,7 +202,7 @@ int _glfwPlatformInit(void)
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[GLFWApplication sharedApplication];
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[GLFWApplication sharedApplication];
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_glfwLibrary.NS.OpenGLFramework =
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_glfwLibrary.NS.OpenGLFramework =
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CFBundleGetBundleWithIdentifier( CFSTR( "com.apple.opengl" ) );
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CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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if (_glfwLibrary.NS.OpenGLFramework == NULL)
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if (_glfwLibrary.NS.OpenGLFramework == NULL)
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{
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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_glfwSetError(GLFW_PLATFORM_ERROR,
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@ -229,7 +229,7 @@ int _glfwPlatformInit(void)
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_glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
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_glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
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_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
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_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
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_glfwLibrary.currentRamp = _glfwLibrary.originalRamp;
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_glfwLibrary.currentRamp = _glfwLibrary.originalRamp;
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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@ -240,10 +240,10 @@ int _glfwPlatformInit(void)
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int _glfwPlatformTerminate(void)
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int _glfwPlatformTerminate(void)
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{
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{
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// TODO: Probably other cleanup
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// TODO: Probably other cleanup
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// Restore the original gamma ramp
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// Restore the original gamma ramp
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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[NSApp setDelegate:nil];
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[NSApp setDelegate:nil];
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[_glfwLibrary.NS.delegate release];
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[_glfwLibrary.NS.delegate release];
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_glfwLibrary.NS.delegate = nil;
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_glfwLibrary.NS.delegate = nil;
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@ -1700,7 +1700,7 @@ void _glfwPlatformRefreshWindowParams(void)
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&dotclock, &modeline);
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&dotclock, &modeline);
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pixels_per_second = 1000.0f * (float) dotclock;
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pixels_per_second = 1000.0f * (float) dotclock;
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pixels_per_frame = (float) modeline.htotal * modeline.vtotal;
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pixels_per_frame = (float) modeline.htotal * modeline.vtotal;
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window->refreshRate = (int)(pixels_per_second/pixels_per_frame+0.5);
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window->refreshRate = (int) (pixels_per_second / pixels_per_frame + 0.5);
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#endif /*_GLFW_HAS_XF86VIDMODE*/
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#endif /*_GLFW_HAS_XF86VIDMODE*/
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}
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}
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else
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else
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