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X11: Fix inconsistent modifier state
Use XkbGetState to poll modifier key state mask for up-to-date modifier state after modifier KeyPress/KeyRelease events. Fixes https://github.com/glfw/glfw/issues/1630
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@ -387,6 +387,7 @@ information on what to include when reporting a bug.
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(#1380)
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(#1380)
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- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
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- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
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- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
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- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
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- [X11] Bugfix: Inconsistency for Key Event Modifiers between Windows and Linux/X11
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## Contact
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## Contact
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@ -31,6 +31,9 @@
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#include <X11/cursorfont.h>
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#include <X11/cursorfont.h>
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#include <X11/Xmd.h>
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#include <X11/Xmd.h>
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#include <X11/extensions/XKB.h>
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#include <X11/XKBlib.h>
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#include <X11/extensions/XKBgeom.h>
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#include <poll.h>
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#include <poll.h>
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@ -210,26 +213,43 @@ static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer po
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event->xproperty.atom == notification->xselection.property;
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event->xproperty.atom == notification->xselection.property;
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}
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}
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// Translates an X event modifier state mask
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// Polls the X11 display for up-to-date modifier key state and
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// translate to GLFW modifier state mask.
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//
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//
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static int translateState(int state)
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// NB: we use this instead of the X event modifier state mask due to a
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// platform quirk: modifier key press/release events don't reflect their
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// own state change (e.g. pressing left control generates a KeyPress event
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// WITHOUT the ctrl state bit set). https://github.com/glfw/glfw/issues/1630
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//
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// In the event that XKB is not available, we just translate the
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// passed state argument instead.
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static int getMods(int state_fallback)
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{
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{
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int mods = 0;
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int glfw_mods = 0, state;
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if (_glfw.x11.xkb.available) {
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XkbStateRec record;
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XkbGetState(_glfw.x11.display, XkbUseCoreKbd, &record);
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state = record.mods;
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}
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else {
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state = state_fallback;
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}
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if (state & ShiftMask)
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if (state & ShiftMask)
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mods |= GLFW_MOD_SHIFT;
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glfw_mods |= GLFW_MOD_SHIFT;
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if (state & ControlMask)
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if (state & ControlMask)
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mods |= GLFW_MOD_CONTROL;
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glfw_mods |= GLFW_MOD_CONTROL;
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if (state & Mod1Mask)
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if (state & Mod1Mask)
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mods |= GLFW_MOD_ALT;
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glfw_mods |= GLFW_MOD_ALT;
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if (state & Mod4Mask)
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if (state & Mod4Mask)
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mods |= GLFW_MOD_SUPER;
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glfw_mods |= GLFW_MOD_SUPER;
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if (state & LockMask)
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if (state & LockMask)
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mods |= GLFW_MOD_CAPS_LOCK;
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glfw_mods |= GLFW_MOD_CAPS_LOCK;
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if (state & Mod2Mask)
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if (state & Mod2Mask)
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mods |= GLFW_MOD_NUM_LOCK;
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glfw_mods |= GLFW_MOD_NUM_LOCK;
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return mods;
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return glfw_mods;
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}
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}
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// Translates an X11 key code to a GLFW key token
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// Translates an X11 key code to a GLFW key token
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@ -1187,7 +1207,7 @@ static void processEvent(XEvent *event)
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case KeyPress:
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case KeyPress:
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{
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{
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const int key = translateKey(keycode);
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const int key = translateKey(keycode);
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const int mods = translateState(event->xkey.state);
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const int mods = getMods(event->xkey.state);
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const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
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const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
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if (window->x11.ic)
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if (window->x11.ic)
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@ -1259,7 +1279,7 @@ static void processEvent(XEvent *event)
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case KeyRelease:
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case KeyRelease:
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{
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{
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const int key = translateKey(keycode);
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const int key = translateKey(keycode);
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const int mods = translateState(event->xkey.state);
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const int mods = getMods(event->xkey.state);
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if (!_glfw.x11.xkb.detectable)
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if (!_glfw.x11.xkb.detectable)
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{
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{
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@ -1299,7 +1319,7 @@ static void processEvent(XEvent *event)
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case ButtonPress:
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case ButtonPress:
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{
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{
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const int mods = translateState(event->xbutton.state);
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const int mods = getMods(event->xbutton.state);
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if (event->xbutton.button == Button1)
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if (event->xbutton.button == Button1)
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
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@ -1333,7 +1353,7 @@ static void processEvent(XEvent *event)
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case ButtonRelease:
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case ButtonRelease:
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{
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{
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const int mods = translateState(event->xbutton.state);
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const int mods = getMods(event->xbutton.state);
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if (event->xbutton.button == Button1)
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if (event->xbutton.button == Button1)
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{
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{
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