Clarified language for windowed full screen.

Fixes #447.
This commit is contained in:
Camilla Berglund 2015-02-22 04:10:24 +01:00
parent 85de0db05d
commit 98e36753e6

View File

@ -83,9 +83,11 @@ screen windows.
@subsubsection window_windowed_full_screen "Windowed full screen" windows @subsubsection window_windowed_full_screen "Windowed full screen" windows
To create a so called _windowed full screen_ or _borderless full screen_ window, If the closest match for the desired video mode is the current one, the video
i.e. a full screen window that doesn't change the video mode of the monitor, you mode will not be changed, making window creation faster and application
need to request the current video mode of the chosen monitor. switching much smoother. This is sometimes called _windowed full screen_ or
_borderless full screen_ window and counts as a full screen window. To create
such a window, simply request the current video mode.
@code @code
const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@ -98,8 +100,6 @@ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
@endcode @endcode
GLFW will detect this and will not perform any mode setting for that window.
@subsection window_destruction Window destruction @subsection window_destruction Window destruction