Wayland: Cache framebuffer size

The calculation of framebuffer size is about to get more complicated
with the introduction of fractional-scale-v1, so only do it in one
place.

This is also a tiny preparation for eventually behaving better towards
wl_egl_window_resize.
This commit is contained in:
Camilla Löwy 2024-02-08 22:07:11 +01:00
parent 1be7bc546b
commit 9953f7ead1
2 changed files with 16 additions and 10 deletions

View File

@ -348,6 +348,7 @@ typedef struct _GLFWscaleWayland
typedef struct _GLFWwindowWayland
{
int width, height;
int fbWidth, fbHeight;
GLFWbool visible;
GLFWbool maximized;
GLFWbool activated;

View File

@ -312,17 +312,21 @@ static void setContentAreaOpaque(_GLFWwindow* window)
static void resizeFramebuffer(_GLFWwindow* window)
{
int32_t scale = window->wl.bufferScale;
int scaledWidth = window->wl.width * scale;
int scaledHeight = window->wl.height * scale;
window->wl.fbWidth = window->wl.width * window->wl.bufferScale;
window->wl.fbHeight = window->wl.height * window->wl.bufferScale;
if (window->wl.egl.window)
wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0);
{
wl_egl_window_resize(window->wl.egl.window,
window->wl.fbWidth,
window->wl.fbHeight,
0, 0);
}
if (!window->wl.transparent)
setContentAreaOpaque(window);
_glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
_glfwInputFramebufferSize(window, window->wl.fbWidth, window->wl.fbHeight);
}
static void resizeWindow(_GLFWwindow* window)
@ -971,6 +975,8 @@ static GLFWbool createNativeSurface(_GLFWwindow* window,
window->wl.width = wndconfig->width;
window->wl.height = wndconfig->height;
window->wl.fbWidth = wndconfig->width;
window->wl.fbHeight = wndconfig->height;
window->wl.bufferScale = 1;
window->wl.title = _glfw_strdup(wndconfig->title);
window->wl.appId = _glfw_strdup(wndconfig->wl.appId);
@ -2044,8 +2050,8 @@ GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window,
ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
window->wl.egl.window = wl_egl_window_create(window->wl.surface,
wndconfig->width,
wndconfig->height);
window->wl.fbWidth,
window->wl.fbHeight);
if (!window->wl.egl.window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@ -2278,11 +2284,10 @@ void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom)
void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height)
{
_glfwGetWindowSizeWayland(window, width, height);
if (width)
*width *= window->wl.bufferScale;
*width = window->wl.fbWidth;
if (height)
*height *= window->wl.bufferScale;
*height = window->wl.fbHeight;
}
void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window,