Win32: Always define UNICODE and _UNICODE

This commit is contained in:
Camilla Löwy 2021-04-20 15:37:48 +02:00
parent a646f51bca
commit 9a3a8bc267

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@ -141,7 +141,7 @@ elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
endif() endif()
if (_GLFW_WIN32) if (_GLFW_WIN32)
target_compile_definitions(glfw PRIVATE _UNICODE) target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
endif() endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before # HACK: When building on MinGW, WINVER and UNICODE need to be defined before
@ -149,7 +149,7 @@ endif()
# win32_platform.h. We define them here until a saner solution can be found # win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. # NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
if (MINGW) if (MINGW)
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501) target_compile_definitions(glfw PRIVATE WINVER=0x0501)
endif() endif()
# Workaround for legacy MinGW not providing XInput and DirectInput # Workaround for legacy MinGW not providing XInput and DirectInput