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Fixed menu bar for non-bundled OS X applications.
The menu bar for non-bundled applications did not become visible until it had lost and regained focus. This is fixed (somehow) by letting the NSApplication run loop start and stop. Technique by scoopr.
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@ -228,9 +228,12 @@ void _glfwPlatformTerminate(void)
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_glfw.ns.eventSource = NULL;
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}
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[NSApp setDelegate:nil];
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[_glfw.ns.delegate release];
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_glfw.ns.delegate = nil;
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id delegate = [NSApp delegate];
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if (delegate)
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{
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[delegate release];
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[NSApp setDelegate:nil];
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}
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[_glfw.ns.autoreleasePool release];
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_glfw.ns.autoreleasePool = nil;
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@ -72,7 +72,6 @@ typedef struct _GLFWwindowNS
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typedef struct _GLFWlibraryNS
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{
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CGEventSourceRef eventSource;
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id delegate;
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id autoreleasePool;
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id cursor;
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@ -262,6 +262,13 @@ static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect)
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_glfwInputMonitorChange();
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notification
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{
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[NSApp stop:nil];
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_glfwPlatformPostEmptyEvent();
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}
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@end
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// Translates OS X key modifiers into GLFW ones
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@ -802,7 +809,18 @@ static GLboolean initializeAppKit(void)
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createMenuBar();
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#endif
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[NSApp finishLaunching];
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// There can only be one application delegate, but we allocate it the
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// first time a window is created to keep all window code in this file
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id delegate = [[GLFWApplicationDelegate alloc] init];
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if (delegate == nil)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to create application delegate");
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return GL_FALSE;
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}
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[NSApp setDelegate:delegate];
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[NSApp run];
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return GL_TRUE;
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}
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@ -905,21 +923,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!initializeAppKit())
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return GL_FALSE;
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// There can only be one application delegate, but we allocate it the
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// first time a window is created to keep all window code in this file
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if (_glfw.ns.delegate == nil)
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{
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_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
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if (_glfw.ns.delegate == nil)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to create application delegate");
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return GL_FALSE;
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}
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[NSApp setDelegate:_glfw.ns.delegate];
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}
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if (!createWindow(window, wndconfig))
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return GL_FALSE;
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