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Wayland: Clean up pointer axis handler
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@ -1501,24 +1501,14 @@ static void pointerHandleAxis(void* userData,
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wl_fixed_t value)
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{
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_GLFWwindow* window = _glfw.wl.pointerFocus;
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double x = 0.0, y = 0.0;
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// Wayland scroll events are in pointer motion coordinate space (think two
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// finger scroll). The factor 10 is commonly used to convert to "scroll
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// step means 1.0.
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const double scrollFactor = 1.0 / 10.0;
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if (!window)
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return;
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assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL ||
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axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
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// NOTE: 10 units of motion per mouse wheel step seems to be a common ratio
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if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
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x = -wl_fixed_to_double(value) * scrollFactor;
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_glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0);
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else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
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y = -wl_fixed_to_double(value) * scrollFactor;
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_glfwInputScroll(window, x, y);
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_glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0);
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}
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static const struct wl_pointer_listener pointerListener =
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