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Fixed bug #3093443.
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@ -303,6 +303,7 @@ version of GLFW.</p>
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<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
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<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
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<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
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<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
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<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
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<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
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<li>[Win32] Bugfix: The array for WGL context attributes was too small and could overflow</li>
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</ul>
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</ul>
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<h3>v2.7</h3>
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<h3>v2.7</h3>
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@ -897,6 +898,8 @@ their skills. Special thanks go out to:</p>
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<li>TTK-Bandit, for submitting a number of input patches adding many missing
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<li>TTK-Bandit, for submitting a number of input patches adding many missing
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keys to the Win32 and X11 ports</li>
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keys to the Win32 and X11 ports</li>
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<li>yuriks, for reporting a bug in Win32 context creation</li>
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<li>All the unmentioned and anonymous contributors in the GLFW community, for
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<li>All the unmentioned and anonymous contributors in the GLFW community, for
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bug reports, patches, feedback and encouragement</li>
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bug reports, patches, feedback and encouragement</li>
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@ -323,7 +323,7 @@ static GLboolean createContext(_GLFWwindow* window,
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int pixelFormat)
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int pixelFormat)
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{
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{
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PIXELFORMATDESCRIPTOR pfd;
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PIXELFORMATDESCRIPTOR pfd;
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int i = 0, attribs[7];
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int i = 0, attribs[9];
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HGLRC share = NULL;
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HGLRC share = NULL;
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if (wndconfig->share)
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if (wndconfig->share)
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