diff --git a/readme.html b/readme.html
index f0a89585..b007952d 100644
--- a/readme.html
+++ b/readme.html
@@ -319,6 +319,7 @@ version of GLFW.
[X11] Bugfix: Some window properties required by the ICCCM were not set
[X11] Bugfix: Calling glXCreateContextAttribsARB
with an unavailable OpenGL version caused the application to terminate with a BadMatch
Xlib error
[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed
+ [Win32] Changed port to use Unicode mode only
[Win32] Removed explicit support for versions of Windows older than Windows XP
[Win32] Bugfix: Window activation and iconification did not work as expected
[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path
diff --git a/src/win32_init.c b/src/win32_init.c
index 0756b0f2..b23e7d57 100644
--- a/src/win32_init.c
+++ b/src/win32_init.c
@@ -47,7 +47,7 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_GDI32
// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
- _glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll");
+ _glfwLibrary.Win32.gdi.instance = LoadLibrary(L"gdi32.dll");
if (!_glfwLibrary.Win32.gdi.instance)
return GL_FALSE;
@@ -81,12 +81,12 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_WINMM
// winmm.dll (for joystick and timer support)
- _glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll");
+ _glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll");
if (!_glfwLibrary.Win32.winmm.instance)
return GL_FALSE;
- _glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
- GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA");
+ _glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
+ GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW");
_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
@@ -94,7 +94,7 @@ static GLboolean initLibraries(void)
_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
- if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA ||
+ if (!_glfwLibrary.Win32.winmm.joyGetDevCaps ||
!_glfwLibrary.Win32.winmm.joyGetPos ||
!_glfwLibrary.Win32.winmm.joyGetPosEx ||
!_glfwLibrary.Win32.winmm.timeGetTime)
diff --git a/src/win32_platform.h b/src/win32_platform.h
index 074e28ba..0d63e09c 100644
--- a/src/win32_platform.h
+++ b/src/win32_platform.h
@@ -45,6 +45,8 @@
// thinks it is the only one that gets to do so
#undef APIENTRY
+#define UNICODE
+
#include
#include
@@ -162,7 +164,7 @@ typedef BOOL (WINAPI * SETDEVICEGAMMARAMP_T) (HDC,PVOID);
// winmm.dll function pointer typedefs
#ifndef _GLFW_NO_DLOAD_WINMM
-typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT);
+typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
@@ -190,12 +192,12 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// winmm.dll shortcuts
#ifndef _GLFW_NO_DLOAD_WINMM
-#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCapsA
+#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps
#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
#else
-#define _glfw_joyGetDevCaps joyGetDevCapsA
+#define _glfw_joyGetDevCaps joyGetDevCaps
#define _glfw_joyGetPos joyGetPos
#define _glfw_joyGetPosEx joyGetPosEx
#define _glfw_timeGetTime timeGetTime
@@ -204,7 +206,7 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// We use versioned window class names in order not to cause conflicts
// between applications using different versions of GLFW
-#define _GLFW_WNDCLASSNAME "GLFW30"
+#define _GLFW_WNDCLASSNAME L"GLFW30"
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
@@ -309,7 +311,7 @@ typedef struct _GLFWlibraryWin32
// winmm.dll
struct {
HINSTANCE instance;
- JOYGETDEVCAPSA_T joyGetDevCapsA;
+ JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime;
diff --git a/src/win32_window.c b/src/win32_window.c
index e2619acf..6ebe07b4 100644
--- a/src/win32_window.c
+++ b/src/win32_window.c
@@ -34,6 +34,31 @@
#include
+//========================================================================
+// Convert the specified UTF-8 string to a wide string
+//========================================================================
+
+static WCHAR* createWideStringFromUTF8(const char* source)
+{
+ WCHAR* target;
+ int length;
+
+ length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
+ if (!length)
+ return NULL;
+
+ target = (WCHAR*) _glfwMalloc(sizeof(WCHAR) * (length + 1));
+
+ if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
+ {
+ _glfwFree(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
@@ -1220,7 +1245,7 @@ static ATOM registerWindowClass(void)
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
// Load user-provided icon if available
- wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON");
+ wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON");
if (!wc.hIcon)
{
// Load default icon
@@ -1280,9 +1305,10 @@ static int createWindow(_GLFWwindow* window,
const _GLFWfbconfig* fbconfig)
{
DWORD dwStyle, dwExStyle;
- int pixelFormat, fullWidth, fullHeight;
+ int length, pixelFormat, fullWidth, fullHeight;
RECT wa;
POINT pos;
+ WCHAR* wideTitle;
// Set common window styles
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
@@ -1331,9 +1357,17 @@ static int createWindow(_GLFWwindow* window,
else
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
+ wideTitle = createWideStringFromUTF8(wndconfig->title);
+ if (!wideTitle)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "glfwOpenWindow: Failed to convert title to wide string");
+ return;
+ }
+
window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
_GLFW_WNDCLASSNAME,
- wndconfig->title,
+ wideTitle,
window->Win32.dwStyle,
wa.left, wa.top, // Window position
fullWidth, // Decorated window width
@@ -1349,6 +1383,8 @@ static int createWindow(_GLFWwindow* window,
return GL_FALSE;
}
+ _glfwFree(wideTitle);
+
window->WGL.DC = GetDC(window->Win32.handle);
if (!window->WGL.DC)
{
@@ -1568,7 +1604,17 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
- SetWindowText(window->Win32.handle, title);
+ WCHAR* wideTitle = createWideStringFromUTF8(title);
+ if (!wideTitle)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "glfwSetWindowTitle: Failed to convert title to wide string");
+ return;
+ }
+
+ SetWindowText(window->Win32.handle, wideTitle);
+
+ _glfwFree(wideTitle);
}