mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
Convert msaa test to GL2
This commit is contained in:
parent
ac7b3e405c
commit
9f60cd18e3
116
tests/msaa.c
116
tests/msaa.c
@ -32,21 +32,48 @@
|
|||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
// Make MS math.h define M_PI
|
||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "linmath.h"
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
#include "getopt.h"
|
#include "getopt.h"
|
||||||
|
|
||||||
|
static const struct
|
||||||
|
{
|
||||||
|
float x, y;
|
||||||
|
} vertices[4] =
|
||||||
|
{
|
||||||
|
{ -0.6f, -0.6f },
|
||||||
|
{ 0.6f, -0.6f },
|
||||||
|
{ 0.6f, 0.6f },
|
||||||
|
{ -0.6f, 0.6f }
|
||||||
|
};
|
||||||
|
|
||||||
|
static const char* vertex_shader_text =
|
||||||
|
"uniform mat4 MVP;\n"
|
||||||
|
"attribute vec2 vPos;\n"
|
||||||
|
"void main()\n"
|
||||||
|
"{\n"
|
||||||
|
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||||
|
"}\n";
|
||||||
|
|
||||||
|
static const char* fragment_shader_text =
|
||||||
|
"void main()\n"
|
||||||
|
"{\n"
|
||||||
|
" gl_FragColor = vec4(1.0);\n"
|
||||||
|
"}\n";
|
||||||
|
|
||||||
static void error_callback(int error, const char* description)
|
static void error_callback(int error, const char* description)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "Error: %s\n", description);
|
fprintf(stderr, "Error: %s\n", description);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
|
||||||
{
|
|
||||||
glViewport(0, 0, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||||
{
|
{
|
||||||
if (action != GLFW_PRESS)
|
if (action != GLFW_PRESS)
|
||||||
@ -69,6 +96,8 @@ int main(int argc, char** argv)
|
|||||||
{
|
{
|
||||||
int ch, samples = 4;
|
int ch, samples = 4;
|
||||||
GLFWwindow* window;
|
GLFWwindow* window;
|
||||||
|
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||||
|
GLint mvp_location, vpos_location, vcol_location;
|
||||||
|
|
||||||
while ((ch = getopt(argc, argv, "hs:")) != -1)
|
while ((ch = getopt(argc, argv, "hs:")) != -1)
|
||||||
{
|
{
|
||||||
@ -97,7 +126,8 @@ int main(int argc, char** argv)
|
|||||||
printf("Requesting that MSAA not be available\n");
|
printf("Requesting that MSAA not be available\n");
|
||||||
|
|
||||||
glfwWindowHint(GLFW_SAMPLES, samples);
|
glfwWindowHint(GLFW_SAMPLES, samples);
|
||||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||||
|
|
||||||
window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL);
|
window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL);
|
||||||
if (!window)
|
if (!window)
|
||||||
@ -107,56 +137,80 @@ int main(int argc, char** argv)
|
|||||||
}
|
}
|
||||||
|
|
||||||
glfwSetKeyCallback(window, key_callback);
|
glfwSetKeyCallback(window, key_callback);
|
||||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
|
||||||
|
|
||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||||
glfwSwapInterval(1);
|
glfwSwapInterval(1);
|
||||||
|
|
||||||
if (!GLAD_GL_ARB_multisample && !GLAD_GL_VERSION_1_3)
|
|
||||||
{
|
|
||||||
printf("Multisampling is not supported\n");
|
|
||||||
|
|
||||||
glfwTerminate();
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
|
|
||||||
glfwShowWindow(window);
|
|
||||||
|
|
||||||
glGetIntegerv(GL_SAMPLES, &samples);
|
glGetIntegerv(GL_SAMPLES, &samples);
|
||||||
if (samples)
|
if (samples)
|
||||||
printf("Context reports MSAA is available with %i samples\n", samples);
|
printf("Context reports MSAA is available with %i samples\n", samples);
|
||||||
else
|
else
|
||||||
printf("Context reports MSAA is unavailable\n");
|
printf("Context reports MSAA is unavailable\n");
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
glGenBuffers(1, &vertex_buffer);
|
||||||
glOrtho(0.f, 1.f, 0.f, 0.5f, 0.f, 1.f);
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||||
|
glCompileShader(vertex_shader);
|
||||||
|
|
||||||
|
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||||
|
glCompileShader(fragment_shader);
|
||||||
|
|
||||||
|
program = glCreateProgram();
|
||||||
|
glAttachShader(program, vertex_shader);
|
||||||
|
glAttachShader(program, fragment_shader);
|
||||||
|
glLinkProgram(program);
|
||||||
|
|
||||||
|
mvp_location = glGetUniformLocation(program, "MVP");
|
||||||
|
vpos_location = glGetAttribLocation(program, "vPos");
|
||||||
|
|
||||||
|
glEnableVertexAttribArray(vpos_location);
|
||||||
|
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||||
|
sizeof(vertices[0]), (void*) 0);
|
||||||
|
|
||||||
while (!glfwWindowShouldClose(window))
|
while (!glfwWindowShouldClose(window))
|
||||||
{
|
{
|
||||||
GLfloat time = (GLfloat) glfwGetTime();
|
float ratio;
|
||||||
|
int width, height;
|
||||||
|
mat4x4 m, p, mvp;
|
||||||
|
const double angle = glfwGetTime() * M_PI / 180.0;
|
||||||
|
|
||||||
|
glfwGetFramebufferSize(window, &width, &height);
|
||||||
|
ratio = width / (float) height;
|
||||||
|
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
glLoadIdentity();
|
glUseProgram(program);
|
||||||
glTranslatef(0.25f, 0.25f, 0.f);
|
|
||||||
glRotatef(time, 0.f, 0.f, 1.f);
|
|
||||||
|
|
||||||
glDisable(GL_MULTISAMPLE_ARB);
|
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
|
||||||
glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
|
|
||||||
|
|
||||||
glLoadIdentity();
|
mat4x4_translate(m, -1.f, 0.f, 0.f);
|
||||||
glTranslatef(0.75f, 0.25f, 0.f);
|
mat4x4_rotate_Z(m, m, (float) angle);
|
||||||
glRotatef(time, 0.f, 0.f, 1.f);
|
mat4x4_mul(mvp, p, m);
|
||||||
|
|
||||||
glEnable(GL_MULTISAMPLE_ARB);
|
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||||
glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
|
glDisable(GL_MULTISAMPLE);
|
||||||
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
|
||||||
|
mat4x4_translate(m, 1.f, 0.f, 0.f);
|
||||||
|
mat4x4_rotate_Z(m, m, (float) angle);
|
||||||
|
mat4x4_mul(mvp, p, m);
|
||||||
|
|
||||||
|
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||||
|
glEnable(GL_MULTISAMPLE);
|
||||||
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
|
||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
exit(EXIT_SUCCESS);
|
exit(EXIT_SUCCESS);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user