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Set decorations as opaque, to optimise composition
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dfc7eacd50
commit
a0dbffb8f2
@ -224,9 +224,12 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image)
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static void createDecoration(_GLFWdecorationWayland* decoration,
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struct wl_surface* parent,
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struct wl_buffer* buffer, int x, int y,
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struct wl_buffer* buffer, GLFWbool opaque,
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int x, int y,
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int width, int height)
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{
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struct wl_region* region;
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decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor);
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decoration->subsurface =
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wl_subcompositor_get_subsurface(_glfw.wl.subcompositor,
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@ -236,13 +239,24 @@ static void createDecoration(_GLFWdecorationWayland* decoration,
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decoration->surface);
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wp_viewport_set_destination(decoration->viewport, width, height);
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wl_surface_attach(decoration->surface, buffer, 0, 0);
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wl_surface_commit(decoration->surface);
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if (opaque)
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{
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region = wl_compositor_create_region(_glfw.wl.compositor);
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wl_region_add(region, 0, 0, width, height);
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wl_surface_set_opaque_region(decoration->surface, region);
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wl_surface_commit(decoration->surface);
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wl_region_destroy(region);
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}
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else
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wl_surface_commit(decoration->surface);
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}
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static void createDecorations(_GLFWwindow* window)
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{
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unsigned char data[] = { 224, 224, 224, 255 };
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const GLFWimage image = { 1, 1, data };
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GLFWbool opaque = (data[3] == 255);
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if (!_glfw.wl.viewporter)
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return;
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@ -251,19 +265,19 @@ static void createDecorations(_GLFWwindow* window)
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window->wl.decorations.buffer = createShmBuffer(&image);
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createDecoration(&window->wl.decorations.top, window->wl.surface,
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window->wl.decorations.buffer,
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window->wl.decorations.buffer, opaque,
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0, -_GLFW_DECORATION_TOP,
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window->wl.width, _GLFW_DECORATION_TOP);
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createDecoration(&window->wl.decorations.left, window->wl.surface,
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window->wl.decorations.buffer,
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window->wl.decorations.buffer, opaque,
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-_GLFW_DECORATION_WIDTH, -_GLFW_DECORATION_TOP,
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_GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP);
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createDecoration(&window->wl.decorations.right, window->wl.surface,
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window->wl.decorations.buffer,
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window->wl.decorations.buffer, opaque,
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window->wl.width, -_GLFW_DECORATION_TOP,
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_GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP);
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createDecoration(&window->wl.decorations.bottom, window->wl.surface,
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window->wl.decorations.buffer,
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window->wl.decorations.buffer, opaque,
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-_GLFW_DECORATION_WIDTH, window->wl.height,
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window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH);
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}
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