mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
parent
dfeacee000
commit
a122d91303
@ -124,6 +124,8 @@ information on what to include when reporting a bug.
|
||||
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
|
||||
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
|
||||
through the window (#1236,#1568)
|
||||
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
|
||||
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
|
||||
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
|
||||
|
@ -27,6 +27,14 @@ are still available.
|
||||
For more information see @ref cursor_standard.
|
||||
|
||||
|
||||
@subsubsection mouse_passthrough_34 Mouse event passthrough
|
||||
|
||||
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
|
||||
window hint for making a window transparent to mouse input, lettings events pass
|
||||
to whatever window is behind it. This can also be changed after window
|
||||
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
||||
|
||||
|
||||
@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
|
||||
|
||||
GLFW now provides the
|
||||
@ -97,6 +105,7 @@ then GLFW will fail to initialize.
|
||||
- @ref GLFW_RESIZE_NWSE_CURSOR
|
||||
- @ref GLFW_RESIZE_NESW_CURSOR
|
||||
- @ref GLFW_RESIZE_ALL_CURSOR
|
||||
- @ref GLFW_MOUSE_PASSTHROUGH
|
||||
- @ref GLFW_NOT_ALLOWED_CURSOR
|
||||
- @ref GLFW_CURSOR_UNAVAILABLE
|
||||
- @ref GLFW_WIN32_KEYBOARD_MENU
|
||||
|
@ -255,6 +255,13 @@ This hint only has an effect on platforms where screen coordinates and pixels
|
||||
always map 1:1 such as Windows and X11. On platforms like macOS the resolution
|
||||
of the framebuffer is changed independently of the window size.
|
||||
|
||||
@anchor GLFW_MOUSE_PASSTHROUGH_hint
|
||||
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
|
||||
input, letting any mouse events pass through to whatever window is behind it.
|
||||
This is only supported for undecorated windows. Decorated windows with this
|
||||
enabled will behave differently between platforms. Possible values are
|
||||
`GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsubsection window_hints_fb Framebuffer related hints
|
||||
|
||||
@ -523,6 +530,7 @@ GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GL
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_MOUSE_PASSTHROUGH | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
@ -1225,6 +1233,10 @@ returns one.
|
||||
GLFW comes with a test program that lets you control whole window transparency
|
||||
at run-time called `opacity`.
|
||||
|
||||
If you want to use either of these transparency methods to display a temporary
|
||||
overlay like for example a notification, the @ref GLFW_FLOATING and @ref
|
||||
GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.
|
||||
|
||||
|
||||
@subsection window_attribs Window attributes
|
||||
|
||||
@ -1313,6 +1325,15 @@ focus when @ref glfwShowWindow is called. This can be set before creation
|
||||
with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
|
||||
after with @ref glfwSetWindowAttrib.
|
||||
|
||||
@anchor GLFW_MOUSE_PASSTHROUGH_attrib
|
||||
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
|
||||
input, letting any mouse events pass through to whatever window is behind it.
|
||||
This can be set before creation with the
|
||||
[GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) window hint or after
|
||||
with @ref glfwSetWindowAttrib. This is only supported for undecorated windows.
|
||||
Decorated windows with this enabled will behave differently between platforms.
|
||||
|
||||
|
||||
@subsubsection window_attribs_ctx Context related attributes
|
||||
|
||||
@anchor GLFW_CLIENT_API_attrib
|
||||
|
@ -895,9 +895,9 @@ extern "C" {
|
||||
*/
|
||||
#define GLFW_FOCUS_ON_SHOW 0x0002000C
|
||||
|
||||
/*! @brief Forward mouse input to window behind.
|
||||
/*! @brief Mouse input transparency window hint and attribute
|
||||
*
|
||||
* Mouse input forwarding[window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
|
||||
* Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
|
||||
* [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
||||
*/
|
||||
#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
|
||||
|
Loading…
Reference in New Issue
Block a user