mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
Convert reopen test to GL2
This commit is contained in:
parent
dfd1c85916
commit
a280c97321
141
tests/reopen.c
141
tests/reopen.c
@ -40,16 +40,35 @@
|
|||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "linmath.h"
|
||||||
|
|
||||||
|
static const char* vertex_shader_text =
|
||||||
|
"uniform mat4 MVP;\n"
|
||||||
|
"attribute vec2 vPos;\n"
|
||||||
|
"void main()\n"
|
||||||
|
"{\n"
|
||||||
|
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||||
|
"}\n";
|
||||||
|
|
||||||
|
static const char* fragment_shader_text =
|
||||||
|
"void main()\n"
|
||||||
|
"{\n"
|
||||||
|
" gl_FragColor = vec4(1.0);\n"
|
||||||
|
"}\n";
|
||||||
|
|
||||||
|
static const vec2 vertices[4] =
|
||||||
|
{
|
||||||
|
{ -0.5f, -0.5f },
|
||||||
|
{ 0.5f, -0.5f },
|
||||||
|
{ 0.5f, 0.5f },
|
||||||
|
{ -0.5f, 0.5f }
|
||||||
|
};
|
||||||
|
|
||||||
static void error_callback(int error, const char* description)
|
static void error_callback(int error, const char* description)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "Error: %s\n", description);
|
fprintf(stderr, "Error: %s\n", description);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
|
||||||
{
|
|
||||||
glViewport(0, 0, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void window_close_callback(GLFWwindow* window)
|
static void window_close_callback(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
printf("Close callback triggered\n");
|
printf("Close callback triggered\n");
|
||||||
@ -69,40 +88,6 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static GLFWwindow* open_window(int width, int height, GLFWmonitor* monitor)
|
|
||||||
{
|
|
||||||
double base;
|
|
||||||
GLFWwindow* window;
|
|
||||||
|
|
||||||
base = glfwGetTime();
|
|
||||||
|
|
||||||
window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
|
|
||||||
if (!window)
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
glfwMakeContextCurrent(window);
|
|
||||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
|
||||||
glfwSwapInterval(1);
|
|
||||||
|
|
||||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
|
||||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
|
||||||
glfwSetKeyCallback(window, key_callback);
|
|
||||||
|
|
||||||
if (monitor)
|
|
||||||
{
|
|
||||||
printf("Opening full screen window on monitor %s took %0.3f seconds\n",
|
|
||||||
glfwGetMonitorName(monitor),
|
|
||||||
glfwGetTime() - base);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
printf("Opening regular window took %0.3f seconds\n",
|
|
||||||
glfwGetTime() - base);
|
|
||||||
}
|
|
||||||
|
|
||||||
return window;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void close_window(GLFWwindow* window)
|
static void close_window(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
double base = glfwGetTime();
|
double base = glfwGetTime();
|
||||||
@ -113,6 +98,7 @@ static void close_window(GLFWwindow* window)
|
|||||||
int main(int argc, char** argv)
|
int main(int argc, char** argv)
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
double base;
|
||||||
GLFWwindow* window;
|
GLFWwindow* window;
|
||||||
|
|
||||||
srand((unsigned int) time(NULL));
|
srand((unsigned int) time(NULL));
|
||||||
@ -122,12 +108,17 @@ int main(int argc, char** argv)
|
|||||||
if (!glfwInit())
|
if (!glfwInit())
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||||
|
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
int width, height;
|
int width, height;
|
||||||
GLFWmonitor* monitor = NULL;
|
GLFWmonitor* monitor = NULL;
|
||||||
|
GLuint vertex_shader, fragment_shader, program, vertex_buffer;
|
||||||
|
GLint mvp_location, vpos_location;
|
||||||
|
|
||||||
if (count % 2 == 0)
|
if (count & 1)
|
||||||
{
|
{
|
||||||
int monitorCount;
|
int monitorCount;
|
||||||
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
|
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
|
||||||
@ -146,27 +137,81 @@ int main(int argc, char** argv)
|
|||||||
height = 480;
|
height = 480;
|
||||||
}
|
}
|
||||||
|
|
||||||
window = open_window(width, height, monitor);
|
base = glfwGetTime();
|
||||||
|
|
||||||
|
window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
|
||||||
if (!window)
|
if (!window)
|
||||||
{
|
{
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
}
|
}
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
if (monitor)
|
||||||
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
|
{
|
||||||
glMatrixMode(GL_MODELVIEW);
|
printf("Opening full screen window on monitor %s took %0.3f seconds\n",
|
||||||
|
glfwGetMonitorName(monitor),
|
||||||
|
glfwGetTime() - base);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
printf("Opening regular window took %0.3f seconds\n",
|
||||||
|
glfwGetTime() - base);
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||||
|
glfwSetKeyCallback(window, key_callback);
|
||||||
|
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||||
|
glfwSwapInterval(1);
|
||||||
|
|
||||||
|
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||||
|
glCompileShader(vertex_shader);
|
||||||
|
|
||||||
|
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||||
|
glCompileShader(fragment_shader);
|
||||||
|
|
||||||
|
program = glCreateProgram();
|
||||||
|
glAttachShader(program, vertex_shader);
|
||||||
|
glAttachShader(program, fragment_shader);
|
||||||
|
glLinkProgram(program);
|
||||||
|
|
||||||
|
mvp_location = glGetUniformLocation(program, "MVP");
|
||||||
|
vpos_location = glGetAttribLocation(program, "vPos");
|
||||||
|
|
||||||
|
glGenBuffers(1, &vertex_buffer);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
glEnableVertexAttribArray(vpos_location);
|
||||||
|
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||||
|
sizeof(vertices[0]), (void*) 0);
|
||||||
|
|
||||||
glfwSetTime(0.0);
|
glfwSetTime(0.0);
|
||||||
|
|
||||||
while (glfwGetTime() < 5.0)
|
while (glfwGetTime() < 5.0)
|
||||||
{
|
{
|
||||||
|
float ratio;
|
||||||
|
int width, height;
|
||||||
|
mat4x4 m, p, mvp;
|
||||||
|
|
||||||
|
glfwGetFramebufferSize(window, &width, &height);
|
||||||
|
ratio = width / (float) height;
|
||||||
|
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
glPushMatrix();
|
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
|
||||||
glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f);
|
|
||||||
glRectf(-0.5f, -0.5f, 1.f, 1.f);
|
mat4x4_identity(m);
|
||||||
glPopMatrix();
|
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
|
||||||
|
mat4x4_mul(mvp, p, m);
|
||||||
|
|
||||||
|
glUseProgram(program);
|
||||||
|
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||||
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
|
||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
Loading…
Reference in New Issue
Block a user