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wayland: Always make the window surface opaque
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ef80beab81
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@ -174,6 +174,21 @@ static const struct wl_surface_listener surfaceListener = {
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handleLeave
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};
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// Makes the surface considered as XRGB instead of ARGB.
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static void setOpaqueRegion(_GLFWwindow* window)
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{
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struct wl_region* region;
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region = wl_compositor_create_region(_glfw.wl.compositor);
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if (!region)
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return;
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wl_region_add(region, 0, 0, window->wl.width, window->wl.height);
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wl_surface_set_opaque_region(window->wl.surface, region);
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wl_surface_commit(window->wl.surface);
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wl_region_destroy(region);
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}
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static GLFWbool createSurface(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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{
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@ -197,6 +212,9 @@ static GLFWbool createSurface(_GLFWwindow* window,
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window->wl.height = wndconfig->height;
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window->wl.scale = 1;
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// TODO: make this optional once issue #197 is fixed.
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setOpaqueRegion(window);
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return GLFW_TRUE;
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}
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@ -481,6 +499,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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window->wl.width = width;
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window->wl.height = height;
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wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);
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setOpaqueRegion(window);
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_glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
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}
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