mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Rename OpenGL triangle example to triangle-opengl
This commit is contained in:
parent
d44bfe0264
commit
a639d6e635
2
.gitignore
vendored
2
.gitignore
vendored
@ -60,7 +60,7 @@ examples/offscreen
|
|||||||
examples/particles
|
examples/particles
|
||||||
examples/splitview
|
examples/splitview
|
||||||
examples/sharing
|
examples/sharing
|
||||||
examples/simple
|
examples/triangle-opengl
|
||||||
examples/wave
|
examples/wave
|
||||||
tests/*.app
|
tests/*.app
|
||||||
tests/*.exe
|
tests/*.exe
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
@tableofcontents
|
@tableofcontents
|
||||||
|
|
||||||
This guide takes you through writing a simple application using GLFW 3. The
|
This guide takes you through writing a small application using GLFW 3. The
|
||||||
application will create a window and OpenGL context, render a rotating triangle
|
application will create a window and OpenGL context, render a rotating triangle
|
||||||
and exit when the user closes the window or presses _Escape_. This guide will
|
and exit when the user closes the window or presses _Escape_. This guide will
|
||||||
introduce a few of the most commonly used functions, but there are many more.
|
introduce a few of the most commonly used functions, but there are many more.
|
||||||
@ -326,19 +326,20 @@ for example, many kinds of editing tools.
|
|||||||
@section quick_example Putting it together
|
@section quick_example Putting it together
|
||||||
|
|
||||||
Now that you know how to initialize GLFW, create a window and poll for
|
Now that you know how to initialize GLFW, create a window and poll for
|
||||||
keyboard input, it's possible to create a simple program.
|
keyboard input, it's possible to create a small program.
|
||||||
|
|
||||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||||
clears the screen, renders a triangle and processes events until the user either
|
clears the screen, renders a triangle and processes events until the user either
|
||||||
presses _Escape_ or closes the window.
|
presses _Escape_ or closes the window.
|
||||||
|
|
||||||
@snippet simple.c code
|
@snippet triangle-opengl.c code
|
||||||
|
|
||||||
The program above can be found in the
|
The program above can be found in the
|
||||||
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
|
[source package](https://www.glfw.org/download.html) as
|
||||||
and is compiled along with all other examples when you build GLFW. If you
|
`examples/triangle-opengl.c` and is compiled along with all other examples when
|
||||||
built GLFW from the source package then already have this as `simple.exe` on
|
you build GLFW. If you built GLFW from the source package then already have
|
||||||
Windows, `simple` on Linux or `simple.app` on macOS.
|
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
|
||||||
|
`triangle-opengl.app` on macOS.
|
||||||
|
|
||||||
This tutorial used only a few of the many functions GLFW provides. There are
|
This tutorial used only a few of the many functions GLFW provides. There are
|
||||||
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||||
|
@ -36,8 +36,8 @@ add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
|
|||||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
|
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
|
||||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
|
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
|
||||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
||||||
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
|
|
||||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
||||||
|
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
|
||||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
||||||
|
|
||||||
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
|
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
|
||||||
@ -45,7 +45,7 @@ if (RT_LIBRARY)
|
|||||||
target_link_libraries(particles "${RT_LIBRARY}")
|
target_link_libraries(particles "${RT_LIBRARY}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
|
set(WINDOWS_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave)
|
||||||
set(CONSOLE_BINARIES offscreen)
|
set(CONSOLE_BINARIES offscreen)
|
||||||
|
|
||||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||||
@ -63,7 +63,7 @@ if (APPLE)
|
|||||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||||
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
|
||||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
//========================================================================
|
//========================================================================
|
||||||
// Simple GLFW example
|
// OpenGL triangle example
|
||||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||||
//
|
//
|
||||||
// This software is provided 'as-is', without any express or implied
|
// This software is provided 'as-is', without any express or implied
|
||||||
@ -87,7 +87,7 @@ int main(void)
|
|||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||||
|
|
||||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
|
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
|
||||||
if (!window)
|
if (!window)
|
||||||
{
|
{
|
||||||
glfwTerminate();
|
glfwTerminate();
|
Loading…
Reference in New Issue
Block a user